Friday, May 15, 2020

How They Compare: Charmcaster (Ben 10)


Charmcaster is one of the longest standing villains in the Ben 10 franchise and essentially the arch nemesis to Gwen Tennyson, giving her a wide impact on the series overall. Charmcaster was born to a race of humans, living in a magical dimension called Ledgerdomain, under the name, Hope. This dimension is made entirely of Mana and is the source of all the magic power in the Ben 10 Multiverse. Unfortunately, it was ruled by a magical tyrant named Addwaitya, who sought to enslave or destroy all humans living there. Charmcaster’s father sacrificed himself in order to allow her to escape to Earth, alongside her uncle, Hex. Afterward, Charmcaster swore to master magic and become powerful enough to destroy Addwaitya, liberate Ledgerdomain and bring her father back to her, even if she had to destroy anything that got in her way. Charmcaster has grown into quite the powerful Witch over her 21 years. Even as a Teenager, she was more than capable of competing with some of Ben’s fastest and strongest aliens at the time like Stinkfly and Cannonbolt, as well as being skilled enough to cold cock martial artists like Gwen in just one punch. However after she defeated Addwaitya and took over Ledgerdomain, (yes she eventually pulled that off), she took the source of Addwaitya’s power, The Alpha Rune, which gave her a massive and permanent power increase. With her powers, Charmcaster was able to instantly kill Gwen in her Anodite form, this is the same Anodite form which would have been able to solo The Hybreed’s fleet of hundreds of warships, each one capable of violently shattering planets in one shot and tanking the impact, which would come out to Dwarf Star Level in total. This is backed up by her energy manipulation being so strong it vaporized Chomastone when he tried to absorb it, and Chromastone’s energy manipulation was strong enough to recreate the planet of Petropia and bring its entire population back to life. Also Chromastone couldn’t blitz her, and he’s so fast he once flew halfway across the galaxy in a short timeframe requiring speeds billions of times faster than light.
Charmcaster has a wide variety of powers, she is able to control numerous elements like Fire, Water and all kinds of plant life to use in a wide variety of attacks. She can summon large explosions, bind people in magical chains and toss people around and crush them with telekinesis. Although Magical attacks are her bread and butter, able to fire magic projectiles, Danmaku attacks, large focused magic beams and even magical force fields that shield her while still allowing her attacks to pass through. That said Charmcaster’s greatest defense is her ability to dispel opposing magic attacks, or even charm herself and others to totally nullify the magical attacks of her foes. Charmcaster can fly, cast cloaking fields over herself, cast illusions for disguises, and has vast super senses able to spy on the hero’s knowing everything they do from another dimension with her all seeing eye as well as use her eyes to scan someone for magical power. Charmcaster also can both teleport to and open portals to other dimensions and attack from there in a wide variety, heck she literally stated she went to The Generator Rex universe off screen. Charmcaster also uses a wide variety of hax, she was able to Mind Control Kevin, as well as force Ben and Gwen’s minds to swap bodies. She can bring inanimate objects to life and manipulate technology to fight for her, she can even simulation summon fictional characters into existence like she did Mr. Smoothie. Charmcaster also has pretty advanced Transmutation, able to turn projectile attacks into flower petals and make her foes into helpless stone statues she keeps in her purse. That said her deadliest ability is by far her Energy Manipulation.
Charmcaster is able to completely control and redirect all energy that comes her way, as well as absorb the life energy of all that stand in her way to grow even stronger. Charmcaster was able to drain Gwen, Kevin and Ben down to lifeless husks in seconds, as well as drain away the life force of every living thing in the Ledgerdomain dimension. Her energy draining resistance is so great that attempts to drain her by Darkstar were completely unable to affect her, and Darkstar is theorized to be able to Drain Alien X by Ben himself. Also Speaking of Ledgerdomain, That place is now Charmcaster’s...well...domain. Within this dimension she is essentially a goddess who is completely immune to all magic in the Ben 10 Universe and manipulates the laws of reality. She also uses it as a sort of Dimensional trap, as none can exit or leave Ledgerdomain without knowing its True Name, including dimensional travelers, so Charmcaster cast a spell so that Ledgerdomain’s true name changes every few seconds, No one can enter or leave unless she allows it. Oh and also she can turn into a Fire Breathing Dragon.
Lastly Charmcaster has this magical bag of tricks, which is alive and obeys her every order. Within this bag is a pocket dimension containing numerous tricks she uses in combat like her Uncle’s powerful magic staff, ring projectiles she can change the size of, and a large army of different stone golems she can send forth to fight for her, including stone bats, chicks, dogs and monsters. Charmcaster’s primary weakness is her mental instability, likely caused by her father rejecting what a warped person she had become and returning to the afterlife, she is damaged and carries those that wronged her around in her purse as paperweights, leaving her very paranoid.
Name: Charmcaster
Origin: Ben 10
Classification: Extra-Dimensional Witch
Powers and Abilities: Flight, Energy Manipulation, Magical Blasts, Danmaku, Vast Super Senses, Telekinesis, Interdimensional Teleportation, Hydrokinesis, Pyrokinesis, Plant Manipulation, Chain Manipulation, Force Fields, Invisibility, Portal Creation, High Magic Resistance, Illusions, Mind Manipulation, Technopathy, Animacy Granting, Simulation Summoning, Transmutation, Anti-Dimensional Hax, Energy Manipulation Resistance, Pocket Dimension, Dragon Form.
Weaknesses: Mentally Unstable.
Destructive Capacity: Dwarf Star Level+
Range: Interdimensional
Speed: Massively Faster Than Light (Billions)
Durability: Atleast Country Level; Dwarf Star Level when magically amped
Stamina: Inexhaustible.
Intelligence: Very High, can manipulate several extremely intelligent characters and repeatedly matches wits with Gwen.

So how would she do in other verses?
In DC, Charmcaster would manage to be pretty powerful compared to the series’s own magical superheroes having physical Stats similar to Zatanna and a pretty advanced toolkit of hax and powers to start with, but her powers like Magical Resistance, Draining/Absorbing Magical Energy and trapping people in her domain would be some pretty Broken moves against characters like this and it would take a Very skilled Magician Like Zatanna to actually have a chance at stopping her. And if the battle ends up in Ledgerdomain her only shot would be to pull out her Metamagic. In general DC she would be above characters like Blue Beetle and Cyborg and an immediate threat to the planet.
In the Bayonetta series Charmcaster would place rather interestingly among that series’s Umbran Witches. She is significantly faster than them but they are stronger and much more skilled in physical combat. Charmcaster's Magic resistance is not as helpful, given that the witches relay much more on combat than spells, but Charmcaster's ability to Lock foes in her realm would completely nullify their dimensional manipulation defenses as they can no longer turn invisible and intangible by going to purgatorio, although given Charmcaster's senses that would not have worked anyway. The Witches do have an advantage however in their Witch Time ability, Charmcaster has NO Time manipulation abilities and because of that Could get overwhelmed and blitzed if she's not careful. That said while the umbran witches can protect their minds from her, they are still vulnerable to her energy draining so it would be imperative to take her down quickly.
In the Xiaolin Showdown series, Charmcaster would be among the most powerful characters in the verse, having similar powers to that of top tiers like Dashi and Unrestricted Wuya, with speed comparable to the greatest showings of the Shen Gong Wu. While her energy draining powers would be very hard for the verse to deal with, the characters can make it so she cannot fight them in Ledgerdomain as the Yinyang Yoyo would Still be able to work in that world, due to it bringing its world to where it's summoned rather than being a mere gateway, and Charmcaster with her mental instability would not fair well in the Yinyang world. There are also various Wu like the Sung Chi Lantern that could help mitigate her own energy draining, but ultimately this verse would need to be very careful.
  
In Darkstalkers, Charmcaster would place, interesting. Her power is superior to that of Donnavan and Bishamon, though still far below that of high tiers like Pyron, Jedah and Lilith. Than Being said her speed is comparable to that of those hightiers which means she cannot be blitzed by them and has potential to defeat them with hax. Energy Draining in particular is shown to be very effective on the likes of Pyron and all of that energy would immediately make Charmcaster a super powerful threat, able to beat anyone short of Anita and would essentially have to beat Jedah in a Hax Quickdraw.
Lastly in the Sailor Moon series Charmcaster would be a very notable threat within the first 2 arcs. She would be able to completely solo The Dark Kingdom including the weakened Metalia thanks to her godly superior energy draining and resistance to magical attacks, in addition to the fact she would see everything coming ahead of time with her vastly improved senses. In the 2nd Arc Charmcaster is much more balanced, actually being directly comparable to Black Lady, Black lady being stronger, and Charmcaster being faster but still able to compete with one another, these two would have a rather interesting fight that I am not quite sure who would win, as Black Lady could persist the energy draining of Charmcaster due to the Silver Crystal, and her ability to warp through spacetime would be extremely Useful.

Tuesday, May 5, 2020

The Adventures of Jimmy Neutron: Boy Genius VS Strategy Guide


With my 2nd Cartoon Network V Nickelodeon fight underway, it’s about time I got back to good old Nick with another VS Strategy Guide. We have a treat today as we cover one of the most famous Nick verses which I used in my very first prediction blog, That’s right! We’re tackling Jimmy Neutron, and seeing just what characters can Blast this verse!
Island Tier:
This is the base tier for human level characters in Jimmy Neutron, it's where Jimmy himself would go if we were only judging him physically, and also where all of his friends, most of the villains and various other entities belong. Characters in this tier are Island level, scaling off of Jimmy flying into and reversing a Tornado large enough to extend thousands of miles into space, with his body. They are also MHS from Jimmy being able to dodge lightning in the Attack of the Twonkies game, as well as all the characters having MFTL reactions due to every kid in town being able to pilot Jimmy's spacecrafts. 
Also, not sure where to put this, but for some reason everyone in the series can survive in the vacuum of space completely uninhibited.
So the first thing one might notice in this series is that it has crazy high secondary stats in the categories of intelligence and more surprisingly skill. There are numerous genius entities besides Jimmy in this series, ranging from his peers like Cindy and Libby who can also invent level 1 technology fairly quickly, to numerous evil super geniuses like Professor Calamitous, Baby Eddie and Evil Jimmy, who can each compete with Jimmy’s own intellect and invent all sorts of level 2-3 tech fairly quickly. Skill wise, there is a lot to cover, so first and foremost you have normal civilians like Hugh and Mr. Wheezer who are both established to be uncoordinated losers in verse, but are still able to fight off a large number of plant monsters with higher stats then them with skill. Above them you’d have the black ops secret agents like Beautiful Gorgeous and Jet Fusion, each of whom are superhumanly skilled masters of 112 different martial arts. Above that you would have users of the Eye of The Tiger, when Sheen unlocked this he was able to instantly beat up a martial artist who could take down an entire army of ninja’s blindfolded, as well as straight up Fly through sheer enlightenment, an ability that Sheen could then match, but even he is below the likes of Cindy. Cindy is an insane black ops martial artist who could Oneshot that flying dude, fly herself, run straight up walls and was compared to, and proved herself equal, to that of Borlocks, an alien race of Super-Warriors…..so needless to say going hand to hand or mind to mind against Jimmy Neutron Characters is not the BEST strat as you’d have to have some really high level feats yourself to keep up.
Going into the abilities of this verse, there are numerous characters that have innate superpowers, such as The Phantom of Retroland, an intangible ghost entity as well as Libby who is able to generate a High Note that disrupts all nearby machinery. Most of the superpowered entities in this verse however are Aliens utilizing natural abilities. There are a few elemental aliens like the Martians who are made of stone and have advanced Geokinetic abilities, as well as the electrical space jellyfish that casually absorb all surrounding electricity and attack with it. Another issue is the alien species with mental manipulation abilities, this includes The Brains who are able to trap foes minds in super intricate illusions and dream like nightmare worlds, and even more dangerous, Grandma Taters, who was able to mind control everyone in the entire city of Retroville under mass hypnosis. But the most dangerous Alien Entities in the series are certainly the Twonkies. Twonkies are shapeshifting elastic alien terrors that are able to combine to form into a giant Behemoth creature, this creature is Massively stronger than any of the other characters in this tier and can have numerous elemental powers such as fire, electricity and cold powerful enough to freeze a small lake, but the REAL threat of Twonkies is the fact that their physical bodies are completely Impervious to every single weapon in JIMMY’S Arsenal, meaning haxes like transmutation, digitization, mind manipulation, spacetime manipulation and even Existence erasure will not work. 
Also there's obviously a lotta super technology at this tier, Professor Calamitous has robot suits, sleep gas, force fields and an ultimate disintegrator cannon that turns matter to nothing. Dr. Sydney Moist can transmutate people into Algae Men which serve his every whim. Baby Eddie can overload any technology to detonate, Eustace Strych has a Robot Adaptoid, a battle robot that can copy any robots attacks and abilities with x10 power, and theres of course Jimmy’s dog Goddard.
So what would be some effective strategies to use here?
Well as I said before attempting to fight some of these characters head on is not an efficient strategy due to their immense skill and mental capabilities, Mind hax and various Matter hax are serious threats to deal with, on top of that some characters have some pretty good hax resistances and between Libby’s highnote, the space jellyfish, and the robot adaptoid, using your own technology against the verse wouldn’t work out great either.
But there are several weaknesses with this verse, one I noticed is while there is a Lotta damage they can do to someone on the Physical and Mental planes, there is pretty much nothing affecting the Astral plane, in fact this is such a problem that the few astral beings that do exist like the Phantom of Retroland are portrayed as the most terrifying threats in the verse. This is because unlike most series the astral plane is considered a higher plane than the Mental one here, as it is more abstract and far away from the science the series is going for, so Any astral abilities is a surefire way to be broken. As for other strategies, yes I said trying to use technology against them isn't efficient but being able to disable or control technology IS as at the very least it can take a great deal of threats away right off the bat. Lastly, the characters in this tier that do have hax, are basically all hax glass cannons, they cannot resist what they dish out. An Example of this would be:
Queen Bee:
Queen Bee from the Panty and Stocking series would be pretty Op here, being able to scale to the MHS feats of the title girls, while that would not be quite as good as the stats of the characters in this tier it really matters not. Queen Bee is a shapeshifting Ghost entity that can spawn hundreds and hundreds of mind control bee drones from her person, that take over the minds of those they attach themselves too, this would essentially let her do what Grandma Taters was doing to the city, only even more effective due to her intangibility preventing people like Cindy from beating her up to stop her. While her mind control would not be able to bring down the Behemoth Twonkie, she would be able to learn how to defeat the creature using horribly off key singing if she were to find out from one of the many mind controlled civilians. And don’t forget thanks to Astral being above Mental in Jimmy Neutron basically no hax ability will affect her either, Really the only threat to her would be The Phantom of Retroland getting into a ghost fight with her, where she could Possibly lose if she doesn't play her cards right. For a better option…
Brain Drain:
You could use Brain Drain from Skullgirls. Brain Drain is an ASG Agent and should be comparable to the feats of fellow ASG Agents in the City Level and Hypersonic Range, while that isn’t as powerful as the characters in this tier, the direct approach is not his style. Brain Drain’s psychic abilities are unmatched in the Skullgirls world, he is able to not only mind control all these Jimmy Neutron characters, but levitate and block attacks with telekinesis, read his foes minds, alter their memories, and control their bodies. It would be extremely difficult for anyone to beat him before he busted out one of these broken moves on them, and that's IF they even manage to get into a direct fight with the guy, as Brain Drain is able to make mental projections of himself pop up on a city wide basis. These projections are capable of Possessing people and forcing the characters here to fight against each other while he watches from the shadows. Best part is his attacks, including his optical laser blasts, are powered by Theonite, a substance that can hit souls meaning he Could take down the Twonkies and the Phantom. The only problem I could see for Brain Drain is his cybernetic parts becoming disabled by a lucky shot from one of the anti tech weapons, but for my last counter this isn’t a problem.
Technus:
Technus from the Danny Phantom series like PERFECTLY encapsulates what an op character for this tier would be, having pretty much everything he needs to take down the series. Technus is the ghost master of all things Technology and Mechanical, he should very well scale to feats of other mid tier ghosts like Skulker who was able to create an entire island with his ghostly energy, as well as being personally able to fire lasers that move 12% the speed of light and fight foes that can dodge them, putting him on par in DC and between the movement and reaction speed of characters in this tier.
As a ghost, Technus is able to fly, turn intangible and invisible, which already should make it almost impossible for anyone here to be able to catch, let alone fight this guy. But even if they did with The Phantom of Retroville going ham on him, Technus has shown he can quickly regenerate from being reduced to a puddle so stopping him would be almost impossible. What makes Technus so especially deadly though is his unmatched technopathy abilities, he is not only able to take control of any and All technology this verse can throw at him, but use it to grow exponentially more powerful, even normal anti tech strategies this verse has like Libby’s high note would completely fail to work as Technus is also a data manipulator who can keep machines running when they would normally be having catastrophic failure.
Basically Technus is a character that has everything this verse is weak against and nothing they could capitalize on.
Planet Tier:
Here we have the top tier characters of the verse, those being Tech Boosted Jimmy Neutron, as well as the most powerful villain in the entire series, Meldar Prime. Jimmy’s technology allowed him to fly from Earth to outside the observable universe in a lowend timeframe of 24 hours, requiring speeds of several Trillions of times the speed of light. Jimmy’s tech also can destroy an entire planet through numerous means, such as having him grow to planet sized, or erasing the planet from existence, this is also matched by Meldar who can straight up destroy planets of his own will. So Planet Level MFTL is the limit for counters here.
This tier despite having much less characters is significantly more versatile, mostly due to Jimmy’s insane intellect giving him a Vast arsenal of powerful weapons he can call upon mid-fight from his pocket dimension. Through his technology, Jimmy can freely manipulate Gravity, Magnetism, Time, Space, Size, Genetics, and even other Minds, including their memories, thoughts and level of intelligence. Without some manner of resistance even getting close to someone who has all that would be extremely difficult, but Jimmy also has a lot of mobility boosting powers just in case. He can fly, teleport, turn invisible, read minds, and even send people to other dimensions. He's got a few other powers like hacking into complex machinery (or even magic), freezing the entire area including the air and resurrecting the dead. But his greatest defense is his forced empathy that absorbs any physical damage or pain that Would be inflicted on Jimmy and bounces it onto his adversary. In tandem his greatest offenses are his haxes like Transmutation, Digitization and Existence Erasure, 3 different types of Matter Hax that one shot absolutely anything with a physical form.
But Jimmy isn’t the Only foe you have to deal with here, as you also have to stop Meldar Prime, the most powerful villain in the entire series. Meldar is an all powerful, intergalactic game show host who destroys the home planets of all the losers, he can bend space, twist time and warp reality with but a snap of his fingers. Meldar can regenerate his body from being blasted to very small pieces, as well as create and control matter, reflect attacks, manipulate energy and a bunch of other powers that Jimmy already showcased.
So what strategies are effective in this tier?
Well despite the much larger range of hax this tier has the same weaknesses the last tier had still apply, only the degree of the weakness is shifted around, unlike the last tier, who while they use technology, still have a bunch of natural powers, this tier absolutely relies on technology to fight and would be completely helpless without it. This includes Meldar, as all of his powers actually come from his Matrix Generators, reality warping tech in his cufflinks. If you get a powerful technopath in there to disable or control their technology they would be Completely Boned. The verse is still very much unable to effect foes without a body or mind to attack and furthermore this tier has an added weakness, that being both Jimmy and Meldar are arrogant to the point of reckless behavior in combat, which could prove costly.
Someone I feel could capitalize on this:
Dark Samus:
You could use Dark Samus from the Metroid series. Dark Samus is able to scale past Gorea, who was fast enough to rapidly destroy a galactic civilization as speeds millions of times the speed of light, as well as being powerful enough to fuze with an entire Planet, giving her similar stats to the characters of this tier, albeit a few 1000 times slower. Dark Samus is a Genius and Master Martial Artist, Phazon user a substance that deteriorates any physical matter it comes into contact with via matter manipulation, even including entire planets, this would be enough to tear through any defense in the verse, and since Dark Samus is obviously resistant to Phazon, even Forced Empathy wouldn’t be able to counter this.
Dark Samus is able to Regenerate from being reduced to mere particles or even less, as well as turn intangible which would prevent anything from effecting her. She can scan enemy weaknesses which would allow her to target their most dangerous tech and disable it immediately. Oh and did I mention she can absorb and utilize the abilities of all technology she comes in contact with? So that would allow her to bolster her already impressive arsenal against them.
That said even this isn’t a flawless strategy as Dark Samus is still a physical entity and could get defeated via Existence Erasure or Digitization if she isn’t very cautious with her Intangibility, for an alternative.
Glitch:
Glitch from the Lilo & Stitch! Series. Glitch is the 223rd evil genetic experiment created by Jumba, and as such scales to the feats of other Experiments who were able to endure planet destroying explosions and move at highly massively hypersonic speeds. While his speed is significantly slower than the characters in this tier it matters not as Glitch is able to convert his entire physical body into Electrons and shrink down to the microscopic level, this means any and all physical attacks or hax they try to land on him in this state would be a mute point, as he possesses no physical body, and all experiments are naturally resistant to mind manipulation. But while the characters in this tier would seriously struggle to harm him, boy oh boy can he harm them. Glitch’s main purpose is to infect any and all technology like a computer virus Plague and add it to his hivemind of control, making it turn on its owners. This power made him a serious threat in the Lilo & Stitch! Series but in a series with even MORE advanced tech and even less naturally superpowered foes to stand in his way, Glitch would quickly rise to become a devastating force of science that couldn’t be contained. Their only chance to stop him would be to either take him out IMMEDIATELY before he could react, or to use time manipulation on him, but even that last one has a flaw because they need Technology to do it so that could obviously go south too.
That being said with his speed disadvantage it is somewhat possible to pull off, for the best of Both Worlds.
ARIA:
ARIA from the Killer Instinct Series would be extremely OP in Jimmy Neutron. ARIA is a completely digital AI entity, lacking a physical body OR an actual mind to effect at all, the only way they could have any hope of effecting her would be through hacking but….well good luck with that. ARIA is a Super intelligent entity, able to read and watch all media created by man throughout history at a rapid pace and analyze all of it in minutes, as well as effortlessly defeat a Chess grandmaster after playing the game twice. She is also a powerful technopath able to enter into new technology and add it to part of her hivemind. ARIA Controls a massive army of powerful technology and cybernetic warriors, as well as controlling numerous powerful bodies that scale to Gargos’ planet busting feats and can digitize itself. Digitization in particular is one of the most dangerous haxes in Jimmy Neutron as well so would be pretty easy to use that against them. Overall ARIA is an entity almost 100% immune to anything this verse can throw at her and could overwhelm the characters in this tier with hax and force from both her own and THEIR own aresnels, this battle would be over before it began.

Wednesday, April 29, 2020

Death Battle Analysis: Imhotep



Welcome to Part 2 of my Analysis blogs on the Universal Mummy! Yesterday in Part 1 we looked at the Traditional classic Mummy with Kharis, go check that out if you missed it. Today however we are breaking tradition and moving to innovation as we dive into the Original universal Mummy, Imhotep! Enjoy!

Background

In the forgotten year of 1290 BC in the great city of Thebes, Egypt, there unfolded a tragic story of horrors that laid dormant under guard for Millenia. Long ago there was a powerful High Priest to the Temple of the Sun, named Imhotep. Imhotep’s unmatched intellect and skills at this task gave him numerous followers and being appointed to being the Personal Priest of the Pharaoh Seti.
It was here that Imhotep met the woman Anck-su-namun, The Pharaoh’s personal mistress who no other was allowed to touch. Naturally wanting what he cannot have, and her hating the Pharaoh using her as a tool, Imhotep and her fell In Love and began having a secret affair.
Unfortunately for them, the Pharaoh suspected something was amiss and soon caught the two in the act.
In an act thought unthinkable, Imhotep and Anck-su-namun murdered the Pharaoh to protect each other from his wrath. Knowing that there was no way to get away with this, Anck-su-namun decided to take full credit for the murder, sending Imhotep away as the guards arrived and then killed herself.
After escaping with the help of his followers, Imhotep became determined to resurrect his beloved Anck-su-namun. He stole her mummified body, taking it to Hamunaptra the City of the Dead, where he planned to do a resurrection ritual using the Scroll of Thoth, the very artifact Isis used to raise Osiris from the dead.
Unfortunately for Imhotep he failed, he and his followers were caught by the Egyptian army. As punishment for his heinous acts, he and all his followers were mummified alive. But for Imhotep it was much more severe than just that.
They dumped a giant bucket of Black Scarab Beetles on him which would slowly eat his flesh making for the most painful Death imaginable. On top of that they Cursed Imhotep with the Hom Dai curse, a curse so Terrible it was never cast before or after, leaving them in eternal torment. They Buried Imhotep with the Scroll of Thoth in order to prevent someone from attempting what he did and tasked the ancient order of the Madjai to forever guard Imhotep's tomb, as according to the Hom Dai curse, should Imhotep ever return, he would be a plague upon humanity, an uncontrollable demon with power over the 10 Plagues of Egypt. Thankfully that would never happen right?
Oh No….
Anyway Imhotep's temple was eventually discovered in the 1930s by exploring Archeologists, who foolishly brought Imhotep back to life with the Scroll of Thoth, and The Mummy rose. Now Freed, Imhotep got to work on rebuilding himself and tracking down his beloved Anck-su-namun so they could rule this new world together.
The warning of Imhotep’s return was NO Joke, he is absolutely the most dangerous monster in the entirety of the Universal Monsters series, and would be considered completely unstoppable throughout every time he managed to come back. At his full power only the actual Egyptian Gods were able to stop him, thankfully they seem to hate his guts and lend a hand when we needed it most.
Imhotep is a very intelligent and ambitious individual, he is very determined to achieve his goals and prioritizes it above all his other personal feelings and attachments. He is pragmatic and cold in his demeanor, and does not tolerate any meddling fools interfering with his plans, his aggression towards humanity is circumstantial to his own girls, that said he has no special love for them either and has no qualms about becoming ruler of the world when he gets his main objectives.

Intellect & Skills

Imhotep is a genius by human standards, he is very well read in both science and magic and extremely manipulative. He is quick to worm his way into positions of power without having to use his magics and can easily fool or trap those trying to stand in his way. After awakening in the 20’s he patiently waited 10 full years to strike, to allow himself to become integrated into this new modern society, and track down numerous lost tombs. He is also extremely knowledgeable on Egyptian history and can speak numerous languages fluently.

Powers

  • Mind Manipulation:
Imhotep has immense mental capabilities. He is able to mentally enslave people with just a mere look into their eyes, or even remotely mind control them from a totally separate location. He was able to put people into sleep like trances or call people to his presence, and even revert their minds back into the minds of their past lives.
Imhotep can take this even further and infect whole populations with his own mental disease that forces everyone to do his bidding, such as when he took over Cairo.
  • Sand Manipulation:
One of Imhotep’s most famous abilities is his extremely powerful sand manipulation. Imhotep’s sand manipulation is superior to that of other Egyptian sorcerers who are stated to be able to sink the city of Hamunaptra into the sand, but that’s far from the limit of his Sand powers. Imhotep is able to make entire deserts rise up and form into a powerful sandstorm he can control with his very thoughts. He can harden sand into complex structures like restraints of even sentient life such as creating an enormous Mongolian Death Worm out of sand to send after his foes. Imhotep can also convert his entire body into sand and use this to travel as a sandstorm, fit through incredibly small spaces, absorb hits via sand logia and fly.
  • Elemental Manipulation:
Sand is far from his only type of elemental manipulation however. Imhotep is similarly able to control elements like Stone, Water and Air. Able to make a mountain collapse in on itself, form and control giant tidal waves or water spouts, create massive storms, breathe hurricane winds, start a tornado, breathe underwater and turn his entire body to Water or Wind for travel and defense.
Imhotep can do more than manipulate the elements around him however, he can also create and attack with fire, lightning or plants. He’s able to summon waves of fire and fire demons or shoot fireballs and lightning bolts, as well as rain down strikes of lightning from the sky. His control over Plants is even more esoteric as he was able to bring an entire forest to life and manipulate them all at once, make plant monsters and teleport people through plants themselves.
  • Telekinesis:
Imhotep has immense Telekinetic powers that enable him to block or redirect attacks, Trap enemies, fly, and of course lift and control all manner of objects around him. Imhotep’s Telekinesis has such range and power that it allowed him to move the Moon to eclipse the Sun at sub relativistic speeds.
  • Bodily Control:
One of his more unique and powerful abilities is Bodily Control Aura. This ability passively projects his telekinetic power from his body, preventing his opponents from attempting any actions to harm him, no matter how much they want to. Given that guns were a thing at this point in time, this Aura must extend to firing range. However members of the Medjai, the force dedicated to stop him, have managed to resist it with their ancient bloodline.
  • Clairvoyance:
Imhotep has clairvoyance powers that let him spy on people and events across all over the world to know their plans, secrets and actions.
This power extends throughout space time and let’s him glimpse back into the ancient past to see that as well.
  • Plague Manipulation:
True to his curse, Imhotep has the power to control and invoke the Plagues on humanity from the story of Moses. With his Plague Manipulation he was able to make a rain of fire and meteors devastate an entire city and turned all the liquid in Egypt into blood.
  • Insect Manipulation:
A notable subset of his Plague manipulation is his ability to control Insects. Imhotep is able to summon and control massive swarms of insects, enough to block out the skies itself. These insects are not normal, but in fact have massive super stats, like locusts which are strong enough to crush people. But by far the most famous and dangerous Insects he uses are his Scarab Beetles. Scarab beetles are never ending Eating Machines which can quickly eat a person down to bones in seconds, they are able to reduce giant steel structures to nothingness in the time it takes to swarm past it. Black Scarabs can also eat very slowly, as a means to torture the crap out of someone.
  • Necromancy:
Imhotep has general Necromancy abilities, able to make dead bodies move and obey him without a soul. He was able to resurrect an army of his mummified priests to fight for him, and can create Skeleton Warriors from anywhere.
  • Fear Aura:
Imhotep also has a Fear Aura, a normal person gazing upon them could literally be scared to Death or driven to babbling madness.
  • Rejuvenation:
Imhotep’s immortal body is equipped with Rejuvenation. This allows him to revert from his decayed mummy form to a form similar to how he looked in life. With his rejuvenation, Imhotep can regenerate his body from being blown to pieces, not age, and can persist without food, air or rest.
  • Life Absorption:
As part of his curse, Imhotep can absorb the flesh, body parts and vitality of people and use it to rebuild himself, making for some pretty gruesome deaths.
  • Death Manipulation:
He can also curse people to die, just giving them a curse and letting nature take its course, or by using his powers to remotely give people a fatal Heart Attack.
  • Summons:
Lastly Imhotep can summon a variety of monsters from the underworld to fight on his behalf, ranging from a powerful sea demon, to dozens of flying logia intangible shadow ghouls. He can even turn regular Animals into monsters by unlocking the Beast within to transform them savage and powerful.

Feats

Strength:
  • Stated could destroy the World.
  • Can bury whole cities in sand.
  • Turned all the liquid in Egypt into blood.
  • Made a gigantic storm over Giza and Cairo that rained down flaming meteorites.
  • Telekinetically moved the moon to eclipse the sun.
  • Made a sand wall the size of a mountain range.
  • Ripped a likely over 20 ton solid stone statue off the ground and over his head like nothing.
  • Smashed from an underground cavern to the surface like nothing.
  • Shattered part of a mountain.
  • Physically defeated the Minotaur.
Durability:
  • Endured the pressure at the bottom of the Mediterranean sea.
  • Endured falling off a mountain.
  • Easily scales past Rick O'Connell who was able to endure a Wind Demon stated to be powerful enough to destroy an entire city in minutes.
Speed:
  • Traveled from Cairo to Thebes in a mere Hours.
  • Weaker mummies can outrun speeding cars.
  • Tornado Traveled from London to Cairo in under an Hour.

Summary:

Advantages:

  • Large Planet Level.
  • Supersonic.
  • Mind Manipulation.
  • Logia.
  • Flight.
  • Numerous kinds of Elemental Manipulation.
  • Limited Teleportation.
  • Telekinesis.
  • Clairvoyance.
  • Insect Manipulation.
  • Transmutation.
  • Meteor Showers.
  • Necromancy.
  • Fear Aura.
  • Bodily Control Aura.
  • Life Absorption.
  • Regeneration. 
  • Summoning.
  • Death Manipulation.

Disadvantages:

  • The Egyptian Gods have repeatedly instantly defeated him.
  • Arrogant.
  • Underestimates the abilities of those he is up against unless they are a clear threat.
  • Wasn’t in the 3rd Mummy movie, despite it still being called The Mummy.

Recommended Opponent:

Adam Young:
Adam Young from Good Omens would be a pretty even matchup, and kinda an example of Natural Talent VS Hard Work. Young is the Antichrist without realizing it and has extremely powerful divine magic and abilities enough to match that of Imhotep's own, but he’s also not physically very fast or strong so he himself would also have to be extremely careful to deal with the Mummy.

Next Time: