Tuesday, August 13, 2019

the Behemoth VS Strategy Guide


Welp, Back to the Strategy Guides again. I’ve gotten a few ideas for these kinds of blogs, I know I want to do Cartoon ones eventually but for now I’ve decided to stick to videogames as we now cover a series I have a lot of attachment to, the Behemoth. the Behemoth is a franchise consisting of four smaller series, Alien Hominid, Castle Crashers, BattleBlock Theater and Pit People which are all interconnected to each other, taking place in the same universe and following a consistent timeline. So without further ado, here's how to be OP in it.
Building Tier:
So first off we have the building tier, this tier being populated by the Hominid Aliens as well as several of their various Enemies and Bosses. Characters in this tier have building level stats yet highly Massively Hypersonic speeds from several feats including the player alien tanking a fall from the upper atmosphere after being blasted out of his own ship, as well as dodging a satellite laser cannon which can reach from space to surface in 1 second. That being said the alien’s blaster rifle is significantly more powerful, able to let out Town Level shots due to being able to bring down his own ship which tanked a direct hit from a russian nuclear missile. That in and of itself is a problem due to being a potential oneshot move against any of the building level counters. Abilities in this tier include Flight, Lasers, Freezing, Forcefields, fire and high amounts of combat skill. You also have characters like the Install Ball which can possess machinery. The most diverse character in the tier being Baron Butterscotch, a building sized radioactive monster made of pudding, his powers include being a Logia being, elasticity, breathing damaging flows of pudding and creating small clones of himself. So what are the weaknesses at this tier? Well that's not too hard to find given the game itselfs advertisement of the Alien only having one hit point, characters at this tier have extremely good mobility and destructive capability for their physical level to dish out maximum punishment, but they sure as hell can't take a lot of punishment themselves, even Baron Butterscotch with his Logia can’t be effective as a tank due to his weakness of being diluted in water. This would lead one to think of Tank type characters whom could outlast them long enough to get a hit, but since the lasers pack so much more punch than the max Dura allowed for counters can take, that strategy won’t turn out well.
With that in mind, it would seem a better strategy would be to be an unconventional tank, someone who doesn’t put themselves at risk, while still being able to unload upon their enemies. This brings me to my first counter.

Kurogiri:
Kurogiri from the My Hero Academia series would be a very effective counter due to his rare but powerful Quirk, Warpgate. Warpgate allows one to open and control portals and his in particular allows him to do so from a massive distance. With that in mind he could simply pearch himself atop a building and repeatedly attack them using portals to redirect attacks, BFR people or spatially cut them in half without putting himself in danger. He could also portal foes into places that would certainly kill them like the bottom of the ocean or inside a volcano. Kurogiri’s Power also has a residual effect of dark mist, which he uses to his advantage by hiding his real body within it and obscuring his foes vision, so even if somebody did find him, it's unlikely they’d be able to score a hit on him before he would simply portal himself to safety again.
All that being said, Kurogiri’s actual speed is much lower than the Aliens, so he would not be able to fight them directly. For a more direct approach I would move to my next counter.

Pyrrha Nikos:
Pyrrha Nikos from the RWBY series would be more than capable of going toe to toe with the characters in this verse due to scaling to several Building Level MHS feats, like Mercury Black who was able to repeatedly dodge out of the way of lighting strikes and tank the KE of that which would be well over 3 tons of TNT alone accounting for the added weight of his metal legs.
While Pyrrha would not be able to tank the blasts of the Alien’s Rifles, she ultimately does not have to thanks to her Semblance, Polarity. This tier is very reliant on metal and Polarity just blatantly allow’s Pyrrha to control it, she would tear any of the mechanical bosses apart and make it so the Aliens could not score a hit on her with their rifles by constantly changing their direction, or even stealing them and using it herself. Even if you argue that the Alien’s rifles are made of an alien metal and may not be magnetic, Pyrrha would STILL be able to control them as her Semblance has shown the ability to control non-magnetic metals before, such as in the food fight where she manipulated hundreds of Aluminum Soda Cans. Pyrrha is more than capable of playing the long range game with these creatures as her weapon can be used as both a long rifle and a returning Javelin, and if they get in close it would be even easier as Pyrrha is an extremely skilled prodigy huntress capable of casually beating four fellow huntsmen at once in melee combat. She can even take out the Baron by simply making all the Fire Hydrants around him explode.
That said Pyrrha isn’t the strongest pick I found either, for the best of both worlds I would suggest,

Andrew Bennett:
Andrew Bennett from DC Comics. Bennett would easily be a physical match for the aliens in this tier, being able to fight alongside characters like Batman who is strong enough to hold up a collapsing building and fast enough to dodge Lightning. The Real advantage here is the fact he is able to create a forcefield around his body which are tough enough to directly tank a Nuclear Bomb, giving him disproportionate defenses on par with the Alien’s disproportionate Offense. This coupled with Bennett’s really impressive regeneration would make him effectively unkillable already but then you go into what his offensive abilities are. Bennett would be able to telekinetically make his foes explode, which is an extremely dangerous ability that only Baron Butterscotch would be able to survive. Past even that though, Bennett has the ability to transmutate foes to Stone, which is something the good Baron Definitely would Not survive.

Town Tier:
So the Town tier is an interesting tier to talk about due to having a weird combination of characters. This tier contains the BattleBlocks Gladiators and Mutant cats, who are durable enough to endure the crushing force of the bottom of the ocean, strong enough to beat each other to death and fast enough to outpace bullets electricity and highly MHS lasers. This tier also includes the final boss of Alien Hominid, The Bruiser Alien, who is tough enough to tank dozens of shots from the aliens town level rifle, and outpace the Castle Crashers. Most importantly however are The Alien Hominid’s Battle cruisers themselves which not only can tank a nuke as previously mentioned but can fly at speeds at least matching Light if not much greater, which throws what speed I’m allowing here for a loop, that said since the Cruisers never show these speeds within Earth's atmosphere I’m going to say that they limit their speed their and make Town Level MHS+ the limit (Them limiting their speed in atmosphere does have a fair deal of supporting evidence). As far as powers go, The BattleBlocks gladiators are able to manipulate fire and electricity, and they and the aliens have weaponry including lasers, explosives, tractor beams, flight, ice attacks and acid attacks. So what would be some good strategies to deal with this? Well similar to the last tier, all of the characters commit to the ‘Best Defense is a Great Offense’ strategy by having almost exclusively offensive powers leaving Stats as their only defense. This means the best strategy is to prove their strategy wrong and have characters who have really good defensive and mobility powers to counter, one such example,

Q-Bee:
Q-Bee from the Darkstalkers series is able to fight Felicia, who was able to endure Town level explosions from Huitzil drones, and keep up with an Early Lilith, after she flew from London to New Orleans in about 1 minute, putting her on par in stats. Q-Bee is able to fly, allowing her to catch the flying Hominid Cruisers and have an areal edge over most of the foes. She can also further increase her mobility advantage by trapping foes in immobilizing honey and summoning additional soul bees to increase her numbers. Both her and these Bees are able to shoot giant stinger projectiles and consume people's souls, the latter of which would be an instant kill for anyone in this tier. But the best part is her defensive hax, If Q-Bee receives any major damage, she can disturbingly sacrifice her body to forcibly impregnate a foe with her own reincarnation, which will rapidly feed on their insides and pop out with full memories and health in 5 seconds flat.
That all being said, Q-Bee could be defeated if they take her down before she has a chance to pull this move. For an even better pick that isn’t risking their body, how about.

Sandman:
Sandman from Marvel Comics. Sandman is on par in stats due to scaling to Spider-Man. Being a logia being composed entirely of Sand, it is extremely difficult to deal any damage against him with physical attacks, as he will simply reform himself. Past that their powers aren’t going to do anything in harming him either as sand is naturally very resistant to acid, heat, electricity and cold, and is quite difficult to pick up. With these defenses its already very difficult for them to even harm Sandman, but can Sandman harm them? Heck yeah he can, not only can he harm them with his physical attacks but duplicate himself, coat massive areas at once and attack from multiple angles, and even enter into peoples bodies and destroy them from the inside out. Also Sand would be devastating to machinery like the Battle Cruisers due to getting into its gear and circuits.
Sandman’s attacking options are strong but again for the best of both worlds, I would go…

Monsoon:
Monsoon from Metal Gear is able to fight on par with Raiden, a guy strong enough to destroy machines that can tank nuclear bombs and run 2000 times the speed of sound. As a Cyborg, Monsoon’s body is separated into numerous pieces that he can control using his primary ability, Magnetic manipulation. This makes him very hard to hit and very hard to harm due to being able to fly and shield himself, but also needing to be cut into very small pieces to truly be killed. And that's if they can even catch him due to another power he has, invisibility, which would effectively let him stealthily take out all the foes in the tier without them even knowing it until it is too late. This is double insured by the fact he fights with HF blades, which forcibly cut through foes by weakening molecular bonds, allowing him to absolutely kill anyone in this tier in only one hit.

Island Tier:
Here we get into the old world's premiere badasses, namely the Castle Crashers and their various villains. Characters in this Tier have island level power due to numerous feats of causing earthquakes throughout whole mountain ranges, and the Evil Wizard creating a storm powerful enough to rip his fortress from the ground. On top of that while they aren’t quite as fast as previous tiers they can outpace lightning and meteors putting them MHS in speed. Commonly characters in this tier are very skilled and experienced in numerous forms of combat and while super technology still exists, they rely much more on Magic. Through magic, this is easily the most versatile tier so far, possessing basically every kind of manipulation ability including Electricity, Fire, Ice, Poison, Snow, Plants, Water, Metal, Air, Insects, Sand, Crystal, Darkness and Light. Numerous other powers also exist in this verse as well, several characters are able to fly and teleport and the slimes can shrug off attacks with Logia. Medusa can transmute foes into stone with her eyes, and characters like the Castle Crashers can resist it so you can’t cancel it out by having transmutation yourself. The most versatile character in the series is The Evil Wizard, who can create storms, use telekinesis, summon meteors, create force fields, create anti-magic fields, regenerate and shapeshift into a giant spider creature.
But all that isn’t even counting the biggest problem with the Castle Crashers Tier, numerous bosses possess abilities like Necromancy, Simulation Summoning, Asexual Reproduction and Spawning, all of which let said characters massively increase their numbers and threat level overtime so above all else one needs a way to counteract that.
So what Weaknesses does this tier have? Well one thing that is interesting to think about is despite the fact that the Tier itself is very versatile, not that many of its characters are versatile themselves. Therefore having some good versatility that can apply to a lot of situations is still a good strategy as it would still let you be broken in a lot of one on one fight. Characters in this tier also need to breathe and other such bodily functions. This brings me to my first pick.

Korra:
Avatar Korra would be an extremely powerful enemy, in the Avatar State (Which she can access at will) she scales to numerous Island level MHS feats throughout the series, and gains abilities like flight and poison resistance to allow her to keep pace with the warriors of this tier a lot better. Korra may not have every single manipulation ability in Castle Crashers, she does have quite a lot of them, and much more than any individual is packing. With Earthbending she can reflect sand and crystal, Firebending lets her reflect fire and redirect lightning waterbending can stop water, ice, snow and plant attacks, as well as freeze the logia slimes and both air and water can be used to suffocate foes to death. But then we go into the main reason I picked her over Aang, apart from her just being more aggressive, and that is the fact Korra mastered Metal Bending. Most of the Castle Crashers cast wears Armor, and even those that don’t largely use metal weaponry, with Metal Bending Korra could essentially turn this against them and manipulate their bodies, turn their weapons on them or just crush them outright. Korra is also a master martial artist who could likely hold her ground against the experienced warriors just fine.
That said, she could still be given trouble by a few of the bosses and would have to deal with powers like Transmutation and people gathering numbers, therefore a better strategy would be.

Kenshiro:
Kenshiro from Fist of the North Star is easily comparable with the characters of this tier in both power and speed, but also has a major advantage in that he can negate durability and cause people to explode with his broken Pressure Point techniques, essentially making him able to one hit kill anyone in the tier. Kenshiro is also able to defend against almost any attack that could be thrown at him, not only due to his telekinesis, but his Muso Tensei technique, which allows him to just turn intangible, as well as straight up just erase foes from existence. Kenshiro, not that he needs to considering Muso Tensei, can even counteract the verses ability to multiply their forces by doing it himself with his own duplication ability.
But he is still just one man, to take out the tier as efficiently as possible, I have a really good option.

Seilah:
Seilah from the Fairy Tail series, is one of the 9 Demon Lords of Tartaros, and is easily able to contend with Island Level MHS characters like Mirajane Strauss. Seilah’s main curse is called Macro and the real beauty of it is that it actually turns the Verses ability multiply its targets into an advantage FOR HER. With only a thought, Seilah is able to control the mind and body of entire armies of foes and basically no one in the tier has any solid resistance to this. With this in mind Seilah would quickly amass an entire legion of warriors and make the verse destroy itself in a massive war. Her foes own Multiplying abilities being the very thing that ensures her forces will not run out, it really is almost ironic how much she would Own them.

Large Planet Tier:
Finally we are brought to our last tier, at the end of BattleBlock Theater, Hatty Hattington unleashed a powerful blast which Killed a Space Bear causing it to crash into the Earth, terraforming it and mutating the world with Space Bear Blood, causing a vast jump in power.
This Tier includes all the Pit People characters as well as the most powerful character from BattleBlock Theater, Hatty Hattington. Characters like the Space Bears are powerful enough to traverse space, and pick up the Earth. Likewise Hatty was able to not only kill one, but completely obliterate planets as large as Saturn with a laser that traveled there in 1 second putting it several hundred times faster than light. Also the Pit People characters were able to react to as well as block this laser in a cutscene so they clearly scale too. So This Tier has Large Planet Level and FTL Stats.
To go over Powers one thing that jumps out is the massive amounts of super senses contained within, Yosef with his 2nd eye is able to have clairvoyance of the world around him, and Space Bears are able to see and hear every individual across planet Earth, so trying to use Stealth isn't the best strategy.
Past that, This tier might actually be MORE Versatile than the last tier, or at the very least more haxy. Many of the wizard characters have Transmutation, there are numerous Intangible ghost characters, and heck, there's literally an entire species with Mind Control abilities, so you’re gonna want someone who can deal with those. Mental abilities in particular are pretty common in Pit People actually, the best example being The Sleeper, who, while dreaming, was able to mentally project an entire temple and secret society who could fully interact with the real world and had sentience, to protect him during his slumber. There are also more powerful wizards like Jerkimedes; The Magical Jerk, who was able to spatially warp away a massive rainbow bridge that lead into outer space with a snap of his fingers, as well as literally cause his foes to combust with but a thought. Several characters can teleport, fly, breathe in space and attack with things like Lasers, Webs, Poison, Fire, Acid, Electricity and even Soul Absorption. Also there's a lot of undead characters like Zombies, Wraiths, Trolls and Vampires who can Heal Themselves, Regenerate from non existence, self resurrect, spawn new foes and reduce the stats of their opponents. AND AS IF THAT WASN’T ENOUGH, we didn’t mention the most powerful character, The Speckled Horse, who is a reality warping wish granting being that can travel through time.
So what are some weaknesses of this series? There actually is a few, one that is pretty notable is stamina, as even powerful characters like Jerkimedes and the Space Bear rely on supply of magic to accomplish their power and it can be targeted and exhausted. Even more apparent is their reliance on the undead, who are numerous and tend to be more haxy on average. This in particular leads to my first pick.

Sartana of The Dead:
Sartana is the main villain from the El Tigre series, and a total powerhouse in her own right being able to overpower El Tarantula who once pulled the Moon out of orbit at speeds requiring Large Plante levels of energy, and fast enough to fight El Tigre who can dodge lasters fast enough to reach the sun in seconds. With the power of her 7 Magic Guitar Strings, she can amass armies of both Undead skeletons and Angry Ghosts, but not only that, she also has Power Over both of those things, which effectively would let her take command of the ghosts and undead of the Pit People series. Sartana can resist the soul manipulation attacks as well as use Telekinesis and Teleportation to increase her mobility even further. She can not only fire lasers comparable to that of Hatty’s own, but she can also cast force fields which can protect her from harm and also trap foes, considering these force fields are tough enough to trap every hero in the city at once there's no way the characters could break through.
Despite all this, Sartana has a weakness, namely if her guitar breaks, she dies. Even though she has come back from death numerous times it is still a problem, for a better strategy.

Kevin 11,000: 
An Alternate Universe Version of Kevin from the Ben 10 series, Kevin 11,000 is an extremely dangerous foe easily capable of going toe to toe with even Way Big, giving him Planet Level FTL stats. Kevin’s strength comes from the fact that he absorbed the full power of 11,000 species of aliens, granting him all their powers. Kevin can Fly, Shapeshift, Turn Intangible, Control Minds, Possess Machinery, Breathe in space, manipulate sound, regenerate, and resist nearly Everything Ben 10,000 could throw at him. With this alone he’s already able to take on almost any power in this tier but then you remember his original power, the ability to absorb energy, with this Kevin can actually gather additional powers from characters in this verse by touching them, which would be more than enough to let him solo.
That Said there is one character who could still stop him, The Speckled Horse, I’m not one to give up, so I have one more character to throw at this.

Rachel Alucard:
Good ol’ Rachel from the Blazblue series. Rachel is the most powerful vampire in the world and it shows with her scaling easily past the large planet level FTL feats of Makoto Nanaya. Rachel is a total super genius manipulator who is over 150,000 years old, she's acausal, exists outside of time and has plenty of time powers of her own, so there's not a lot the speckled horse can do to stop her. She can regenerate from nothing more than her mind, and has heavy resistance to both soul and mind manipulation, in addition to just having those abilities herself. She can seal foes in spacetime, teleport, control numerous elements and a lot of other various powers. With basically being unable to be killed and having countless ways to kill anyone she may encounter, The Queen of Roses says checkmate to this series.

1 comment:

  1. Amazing Job Thor! I have very little prior knowledge of the verse, only really the information from our collaboration earlier on Magicka Wizards vs Castle Crashers. You really did a good job explaining the verse's information and feats in this blog.

    One thing that's hard I know from personal experience is finding abilities that act as weaknesses to the verse without relying on just having a higher stat (stealh/stamina/range etc.) and you seemed to do a really good job here by looking at relevant abilities like metal manipulation and necromancy two abilities that depending on verse can range from absolutely useless to extremely broken.

    My personal favorite counter was Andrew Bennet as I know his capacities seem random and disconnected. Thus using him as a counter is harder since his abilities aren't necessarily cohesive or focused in a direction but you did a great job explaining why his capacities are uniquely suited to this verse.

    Really I would say this blog is suited to the majestic Speckled Horse itself.

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