Tuesday, August 13, 2019

the Behemoth VS Strategy Guide


Welp, Back to the Strategy Guides again. I’ve gotten a few ideas for these kinds of blogs, I know I want to do Cartoon ones eventually but for now I’ve decided to stick to videogames as we now cover a series I have a lot of attachment to, the Behemoth. the Behemoth is a franchise consisting of four smaller series, Alien Hominid, Castle Crashers, BattleBlock Theater and Pit People which are all interconnected to each other, taking place in the same universe and following a consistent timeline. So without further ado, here's how to be OP in it.
Building Tier:
So first off we have the building tier, this tier being populated by the Hominid Aliens as well as several of their various Enemies and Bosses. Characters in this tier have building level stats yet highly Massively Hypersonic speeds from several feats including the player alien tanking a fall from the upper atmosphere after being blasted out of his own ship, as well as dodging a satellite laser cannon which can reach from space to surface in 1 second. That being said the alien’s blaster rifle is significantly more powerful, able to let out Town Level shots due to being able to bring down his own ship which tanked a direct hit from a russian nuclear missile. That in and of itself is a problem due to being a potential oneshot move against any of the building level counters. Abilities in this tier include Flight, Lasers, Freezing, Forcefields, fire and high amounts of combat skill. You also have characters like the Install Ball which can possess machinery. The most diverse character in the tier being Baron Butterscotch, a building sized radioactive monster made of pudding, his powers include being a Logia being, elasticity, breathing damaging flows of pudding and creating small clones of himself. So what are the weaknesses at this tier? Well that's not too hard to find given the game itselfs advertisement of the Alien only having one hit point, characters at this tier have extremely good mobility and destructive capability for their physical level to dish out maximum punishment, but they sure as hell can't take a lot of punishment themselves, even Baron Butterscotch with his Logia can’t be effective as a tank due to his weakness of being diluted in water. This would lead one to think of Tank type characters whom could outlast them long enough to get a hit, but since the lasers pack so much more punch than the max Dura allowed for counters can take, that strategy won’t turn out well.
With that in mind, it would seem a better strategy would be to be an unconventional tank, someone who doesn’t put themselves at risk, while still being able to unload upon their enemies. This brings me to my first counter.

Kurogiri:
Kurogiri from the My Hero Academia series would be a very effective counter due to his rare but powerful Quirk, Warpgate. Warpgate allows one to open and control portals and his in particular allows him to do so from a massive distance. With that in mind he could simply pearch himself atop a building and repeatedly attack them using portals to redirect attacks, BFR people or spatially cut them in half without putting himself in danger. He could also portal foes into places that would certainly kill them like the bottom of the ocean or inside a volcano. Kurogiri’s Power also has a residual effect of dark mist, which he uses to his advantage by hiding his real body within it and obscuring his foes vision, so even if somebody did find him, it's unlikely they’d be able to score a hit on him before he would simply portal himself to safety again.
All that being said, Kurogiri’s actual speed is much lower than the Aliens, so he would not be able to fight them directly. For a more direct approach I would move to my next counter.

Pyrrha Nikos:
Pyrrha Nikos from the RWBY series would be more than capable of going toe to toe with the characters in this verse due to scaling to several Building Level MHS feats, like Mercury Black who was able to repeatedly dodge out of the way of lighting strikes and tank the KE of that which would be well over 3 tons of TNT alone accounting for the added weight of his metal legs.
While Pyrrha would not be able to tank the blasts of the Alien’s Rifles, she ultimately does not have to thanks to her Semblance, Polarity. This tier is very reliant on metal and Polarity just blatantly allow’s Pyrrha to control it, she would tear any of the mechanical bosses apart and make it so the Aliens could not score a hit on her with their rifles by constantly changing their direction, or even stealing them and using it herself. Even if you argue that the Alien’s rifles are made of an alien metal and may not be magnetic, Pyrrha would STILL be able to control them as her Semblance has shown the ability to control non-magnetic metals before, such as in the food fight where she manipulated hundreds of Aluminum Soda Cans. Pyrrha is more than capable of playing the long range game with these creatures as her weapon can be used as both a long rifle and a returning Javelin, and if they get in close it would be even easier as Pyrrha is an extremely skilled prodigy huntress capable of casually beating four fellow huntsmen at once in melee combat. She can even take out the Baron by simply making all the Fire Hydrants around him explode.
That said Pyrrha isn’t the strongest pick I found either, for the best of both worlds I would suggest,

Andrew Bennett:
Andrew Bennett from DC Comics. Bennett would easily be a physical match for the aliens in this tier, being able to fight alongside characters like Batman who is strong enough to hold up a collapsing building and fast enough to dodge Lightning. The Real advantage here is the fact he is able to create a forcefield around his body which are tough enough to directly tank a Nuclear Bomb, giving him disproportionate defenses on par with the Alien’s disproportionate Offense. This coupled with Bennett’s really impressive regeneration would make him effectively unkillable already but then you go into what his offensive abilities are. Bennett would be able to telekinetically make his foes explode, which is an extremely dangerous ability that only Baron Butterscotch would be able to survive. Past even that though, Bennett has the ability to transmutate foes to Stone, which is something the good Baron Definitely would Not survive.

Town Tier:
So the Town tier is an interesting tier to talk about due to having a weird combination of characters. This tier contains the BattleBlocks Gladiators and Mutant cats, who are durable enough to endure the crushing force of the bottom of the ocean, strong enough to beat each other to death and fast enough to outpace bullets electricity and highly MHS lasers. This tier also includes the final boss of Alien Hominid, The Bruiser Alien, who is tough enough to tank dozens of shots from the aliens town level rifle, and outpace the Castle Crashers. Most importantly however are The Alien Hominid’s Battle cruisers themselves which not only can tank a nuke as previously mentioned but can fly at speeds at least matching Light if not much greater, which throws what speed I’m allowing here for a loop, that said since the Cruisers never show these speeds within Earth's atmosphere I’m going to say that they limit their speed their and make Town Level MHS+ the limit (Them limiting their speed in atmosphere does have a fair deal of supporting evidence). As far as powers go, The BattleBlocks gladiators are able to manipulate fire and electricity, and they and the aliens have weaponry including lasers, explosives, tractor beams, flight, ice attacks and acid attacks. So what would be some good strategies to deal with this? Well similar to the last tier, all of the characters commit to the ‘Best Defense is a Great Offense’ strategy by having almost exclusively offensive powers leaving Stats as their only defense. This means the best strategy is to prove their strategy wrong and have characters who have really good defensive and mobility powers to counter, one such example,

Q-Bee:
Q-Bee from the Darkstalkers series is able to fight Felicia, who was able to endure Town level explosions from Huitzil drones, and keep up with an Early Lilith, after she flew from London to New Orleans in about 1 minute, putting her on par in stats. Q-Bee is able to fly, allowing her to catch the flying Hominid Cruisers and have an areal edge over most of the foes. She can also further increase her mobility advantage by trapping foes in immobilizing honey and summoning additional soul bees to increase her numbers. Both her and these Bees are able to shoot giant stinger projectiles and consume people's souls, the latter of which would be an instant kill for anyone in this tier. But the best part is her defensive hax, If Q-Bee receives any major damage, she can disturbingly sacrifice her body to forcibly impregnate a foe with her own reincarnation, which will rapidly feed on their insides and pop out with full memories and health in 5 seconds flat.
That all being said, Q-Bee could be defeated if they take her down before she has a chance to pull this move. For an even better pick that isn’t risking their body, how about.

Sandman:
Sandman from Marvel Comics. Sandman is on par in stats due to scaling to Spider-Man. Being a logia being composed entirely of Sand, it is extremely difficult to deal any damage against him with physical attacks, as he will simply reform himself. Past that their powers aren’t going to do anything in harming him either as sand is naturally very resistant to acid, heat, electricity and cold, and is quite difficult to pick up. With these defenses its already very difficult for them to even harm Sandman, but can Sandman harm them? Heck yeah he can, not only can he harm them with his physical attacks but duplicate himself, coat massive areas at once and attack from multiple angles, and even enter into peoples bodies and destroy them from the inside out. Also Sand would be devastating to machinery like the Battle Cruisers due to getting into its gear and circuits.
Sandman’s attacking options are strong but again for the best of both worlds, I would go…

Monsoon:
Monsoon from Metal Gear is able to fight on par with Raiden, a guy strong enough to destroy machines that can tank nuclear bombs and run 2000 times the speed of sound. As a Cyborg, Monsoon’s body is separated into numerous pieces that he can control using his primary ability, Magnetic manipulation. This makes him very hard to hit and very hard to harm due to being able to fly and shield himself, but also needing to be cut into very small pieces to truly be killed. And that's if they can even catch him due to another power he has, invisibility, which would effectively let him stealthily take out all the foes in the tier without them even knowing it until it is too late. This is double insured by the fact he fights with HF blades, which forcibly cut through foes by weakening molecular bonds, allowing him to absolutely kill anyone in this tier in only one hit.

Island Tier:
Here we get into the old world's premiere badasses, namely the Castle Crashers and their various villains. Characters in this Tier have island level power due to numerous feats of causing earthquakes throughout whole mountain ranges, and the Evil Wizard creating a storm powerful enough to rip his fortress from the ground. On top of that while they aren’t quite as fast as previous tiers they can outpace lightning and meteors putting them MHS in speed. Commonly characters in this tier are very skilled and experienced in numerous forms of combat and while super technology still exists, they rely much more on Magic. Through magic, this is easily the most versatile tier so far, possessing basically every kind of manipulation ability including Electricity, Fire, Ice, Poison, Snow, Plants, Water, Metal, Air, Insects, Sand, Crystal, Darkness and Light. Numerous other powers also exist in this verse as well, several characters are able to fly and teleport and the slimes can shrug off attacks with Logia. Medusa can transmute foes into stone with her eyes, and characters like the Castle Crashers can resist it so you can’t cancel it out by having transmutation yourself. The most versatile character in the series is The Evil Wizard, who can create storms, use telekinesis, summon meteors, create force fields, create anti-magic fields, regenerate and shapeshift into a giant spider creature.
But all that isn’t even counting the biggest problem with the Castle Crashers Tier, numerous bosses possess abilities like Necromancy, Simulation Summoning, Asexual Reproduction and Spawning, all of which let said characters massively increase their numbers and threat level overtime so above all else one needs a way to counteract that.
So what Weaknesses does this tier have? Well one thing that is interesting to think about is despite the fact that the Tier itself is very versatile, not that many of its characters are versatile themselves. Therefore having some good versatility that can apply to a lot of situations is still a good strategy as it would still let you be broken in a lot of one on one fight. Characters in this tier also need to breathe and other such bodily functions. This brings me to my first pick.

Korra:
Avatar Korra would be an extremely powerful enemy, in the Avatar State (Which she can access at will) she scales to numerous Island level MHS feats throughout the series, and gains abilities like flight and poison resistance to allow her to keep pace with the warriors of this tier a lot better. Korra may not have every single manipulation ability in Castle Crashers, she does have quite a lot of them, and much more than any individual is packing. With Earthbending she can reflect sand and crystal, Firebending lets her reflect fire and redirect lightning waterbending can stop water, ice, snow and plant attacks, as well as freeze the logia slimes and both air and water can be used to suffocate foes to death. But then we go into the main reason I picked her over Aang, apart from her just being more aggressive, and that is the fact Korra mastered Metal Bending. Most of the Castle Crashers cast wears Armor, and even those that don’t largely use metal weaponry, with Metal Bending Korra could essentially turn this against them and manipulate their bodies, turn their weapons on them or just crush them outright. Korra is also a master martial artist who could likely hold her ground against the experienced warriors just fine.
That said, she could still be given trouble by a few of the bosses and would have to deal with powers like Transmutation and people gathering numbers, therefore a better strategy would be.

Kenshiro:
Kenshiro from Fist of the North Star is easily comparable with the characters of this tier in both power and speed, but also has a major advantage in that he can negate durability and cause people to explode with his broken Pressure Point techniques, essentially making him able to one hit kill anyone in the tier. Kenshiro is also able to defend against almost any attack that could be thrown at him, not only due to his telekinesis, but his Muso Tensei technique, which allows him to just turn intangible, as well as straight up just erase foes from existence. Kenshiro, not that he needs to considering Muso Tensei, can even counteract the verses ability to multiply their forces by doing it himself with his own duplication ability.
But he is still just one man, to take out the tier as efficiently as possible, I have a really good option.

Seilah:
Seilah from the Fairy Tail series, is one of the 9 Demon Lords of Tartaros, and is easily able to contend with Island Level MHS characters like Mirajane Strauss. Seilah’s main curse is called Macro and the real beauty of it is that it actually turns the Verses ability multiply its targets into an advantage FOR HER. With only a thought, Seilah is able to control the mind and body of entire armies of foes and basically no one in the tier has any solid resistance to this. With this in mind Seilah would quickly amass an entire legion of warriors and make the verse destroy itself in a massive war. Her foes own Multiplying abilities being the very thing that ensures her forces will not run out, it really is almost ironic how much she would Own them.

Large Planet Tier:
Finally we are brought to our last tier, at the end of BattleBlock Theater, Hatty Hattington unleashed a powerful blast which Killed a Space Bear causing it to crash into the Earth, terraforming it and mutating the world with Space Bear Blood, causing a vast jump in power.
This Tier includes all the Pit People characters as well as the most powerful character from BattleBlock Theater, Hatty Hattington. Characters like the Space Bears are powerful enough to traverse space, and pick up the Earth. Likewise Hatty was able to not only kill one, but completely obliterate planets as large as Saturn with a laser that traveled there in 1 second putting it several hundred times faster than light. Also the Pit People characters were able to react to as well as block this laser in a cutscene so they clearly scale too. So This Tier has Large Planet Level and FTL Stats.
To go over Powers one thing that jumps out is the massive amounts of super senses contained within, Yosef with his 2nd eye is able to have clairvoyance of the world around him, and Space Bears are able to see and hear every individual across planet Earth, so trying to use Stealth isn't the best strategy.
Past that, This tier might actually be MORE Versatile than the last tier, or at the very least more haxy. Many of the wizard characters have Transmutation, there are numerous Intangible ghost characters, and heck, there's literally an entire species with Mind Control abilities, so you’re gonna want someone who can deal with those. Mental abilities in particular are pretty common in Pit People actually, the best example being The Sleeper, who, while dreaming, was able to mentally project an entire temple and secret society who could fully interact with the real world and had sentience, to protect him during his slumber. There are also more powerful wizards like Jerkimedes; The Magical Jerk, who was able to spatially warp away a massive rainbow bridge that lead into outer space with a snap of his fingers, as well as literally cause his foes to combust with but a thought. Several characters can teleport, fly, breathe in space and attack with things like Lasers, Webs, Poison, Fire, Acid, Electricity and even Soul Absorption. Also there's a lot of undead characters like Zombies, Wraiths, Trolls and Vampires who can Heal Themselves, Regenerate from non existence, self resurrect, spawn new foes and reduce the stats of their opponents. AND AS IF THAT WASN’T ENOUGH, we didn’t mention the most powerful character, The Speckled Horse, who is a reality warping wish granting being that can travel through time.
So what are some weaknesses of this series? There actually is a few, one that is pretty notable is stamina, as even powerful characters like Jerkimedes and the Space Bear rely on supply of magic to accomplish their power and it can be targeted and exhausted. Even more apparent is their reliance on the undead, who are numerous and tend to be more haxy on average. This in particular leads to my first pick.

Sartana of The Dead:
Sartana is the main villain from the El Tigre series, and a total powerhouse in her own right being able to overpower El Tarantula who once pulled the Moon out of orbit at speeds requiring Large Plante levels of energy, and fast enough to fight El Tigre who can dodge lasters fast enough to reach the sun in seconds. With the power of her 7 Magic Guitar Strings, she can amass armies of both Undead skeletons and Angry Ghosts, but not only that, she also has Power Over both of those things, which effectively would let her take command of the ghosts and undead of the Pit People series. Sartana can resist the soul manipulation attacks as well as use Telekinesis and Teleportation to increase her mobility even further. She can not only fire lasers comparable to that of Hatty’s own, but she can also cast force fields which can protect her from harm and also trap foes, considering these force fields are tough enough to trap every hero in the city at once there's no way the characters could break through.
Despite all this, Sartana has a weakness, namely if her guitar breaks, she dies. Even though she has come back from death numerous times it is still a problem, for a better strategy.

Kevin 11,000: 
An Alternate Universe Version of Kevin from the Ben 10 series, Kevin 11,000 is an extremely dangerous foe easily capable of going toe to toe with even Way Big, giving him Planet Level FTL stats. Kevin’s strength comes from the fact that he absorbed the full power of 11,000 species of aliens, granting him all their powers. Kevin can Fly, Shapeshift, Turn Intangible, Control Minds, Possess Machinery, Breathe in space, manipulate sound, regenerate, and resist nearly Everything Ben 10,000 could throw at him. With this alone he’s already able to take on almost any power in this tier but then you remember his original power, the ability to absorb energy, with this Kevin can actually gather additional powers from characters in this verse by touching them, which would be more than enough to let him solo.
That Said there is one character who could still stop him, The Speckled Horse, I’m not one to give up, so I have one more character to throw at this.

Rachel Alucard:
Good ol’ Rachel from the Blazblue series. Rachel is the most powerful vampire in the world and it shows with her scaling easily past the large planet level FTL feats of Makoto Nanaya. Rachel is a total super genius manipulator who is over 150,000 years old, she's acausal, exists outside of time and has plenty of time powers of her own, so there's not a lot the speckled horse can do to stop her. She can regenerate from nothing more than her mind, and has heavy resistance to both soul and mind manipulation, in addition to just having those abilities herself. She can seal foes in spacetime, teleport, control numerous elements and a lot of other various powers. With basically being unable to be killed and having countless ways to kill anyone she may encounter, The Queen of Roses says checkmate to this series.

Saturday, July 20, 2019

Amphibia Season 1 Review

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So This is a type of blog I wrestled with whether or not I should do for a long time. I consider myself very well versed in cartoons, knowing all sorts of cartoon history and growing up with the various Animated Television shows of Cartoon Network, Nickelodeon and Disney from the 90s to the present. I am of course very nostalgic for the shows I grew up with, that said always love watching New franchises over any reboots of those as I highly value Creativity. That all being said I didn't want to do reviews just for the sake of it, as I felt that was a bit cliché, so I'm reserving this for ones that inspired me to do so. So I Just watched a new Show on Disney called Amphibia and it did just that.
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So Amphibia is a brand new cartoon from Disney, so I should probably talk about my feel for the state of cartoons on that channel. Presently Amphibia is one of their only cartoons thats an original franchise, as opposed to the Ducktales reboot, Milo Murphy which takes place in the Phineas and Ferb series and several cartoons based on Disney Movies like Tangled, Big Hero 6 and Star Wars. Now none of those other shows I listed our Bad, in fact I know Ducktales at least is really good. But my point is if you look at the small amount of original series they had recently like Gravity Falls, Star VS The Forces of Evil and Wander over Yonder, you see 3 fantastic and popular cartoons which all sadly ended relatively early compared to most Cartoon Network shows for example. See this has me worried because Amphibia season 1, despite being 20 episodes long, was put out in only 5 weeks rather than 20, thats twice as fast a rate as the 4th season of Star was put out, which makes it feel like it isn't being treated as a big deal. Hence Forth, part of this review is going to be trying to show how truly good this show is.
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So to give the general spoiler free description of this show, Amphibia is about a teenage girl named Anne who, after acquiring a mysterious wooden music box, gets sucked into an alternate dimension called Amphibia, a swamp like dimension inhabited by anthropomorphic amphibians. She then gets taken in by the Planter family and together they search for a way to get Anne back home, and go on some fun adventures along the way. 
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So with that outta the way lets look at what this show really offers. So this show is really well executed in all regards in my opinion, there was not a single bad episode, character or plot, and the world building was very interesting and well done.
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Speaking of the setting specifically, I LOVE the style this show is in, the backgrounds, architecture art and designs are all very reminiscent of classical american art from places like the Bayou or Everglades.
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This is very fitting given the amphibious swampland setting and is actually kinda genius due to how it makes a marsh not only not look gross but beautiful. The Music on the other hand uses a lot of country style instruments and is beautiful and soothing yet still adventurous in a manner I have not seen done this well since Over the Garden Wall, and of course matches perfectly.
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A lot of cool elements exist in this world ranging from the customs of the townsfolk to the way the government is set up, to real dangers of this world like giant insects, thieves, cannibals, mutants, magic and more. In fact I would say the way that this show is written is most similar to Gravity Falls, In that a lot of the episodes are these cool and fun adventures using various mystic elements of the show, having lots of really envelop pushing humor along the way, and the rest of the episodes are related to the main plot of unraveling the mysteries of the Music Box and trying to get Anne back home, these eps being filled with lots of mystery, twists, incorporation of past episodes that you didn't think were important, and some really good character moments, seriously the last episode of the season had me crying.
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One thing in particular I want to praise this shows writing for is how, despite being about a girl who gets trapped in another dimension inhabited by beings who have a totally different culture and don't even know what a human is, it doesn't fall into relying on Fish Out Of Water stories. Anne adapts to this place pretty dang quickly, and a vast majority of the plots actually revolve around Anne setting new trends There which is much more fun and interesting.
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So what about characters? Well there are 4 Main characters in this show known collectively as the Planters. Anne, our lead, is smart, adventurous and a bit of a rebel but unlike other characters like this is also largely responsible to the point she's very self aware when she's going too far, and even when she does end up doing so will assuredly own up to it which I think makes her feel much more real and the show overall never tedious. Sprig is Anne's best friend and the Wander too her Sylvia (If you get the reference you're awesome), he's very sweet, happy-go-lucky and loyal. Hop-Pop is Sprig's grandfather and is the wise old mentor figure for this show, and honestly he's the best execution on that trope I've seen in a Disney show. Lastly there is Polly who is Sprig's little sister, in fact so little she's still a tadpole, but she's also a super funny tomboyish snark who somewhat reminds me of Louise from Bob's Burgers if you're familiar with that.
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Past that this show actually has a surprisingly strong supporting cast, a lot of fully fleshed out characters who end up having one episode dedicated to them and a lot of them teach really great lessons. Some standout Supporting characters to me were Maddie, Wally, Ivy & Mrs. Croaker. Also I can't really talk about the Villains without Spoiling stuff but MAN that was such a smart and clever take with them that this show does.
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In Summary I think this is my Favorite show currently on Disney, its funny, its got a unique setting the characters are interesting and likable and the plot is getting really really good, leaving me genuinely excited to see where they take it. I Highly recommend this cartoon to anyone looking for a new one, the whole first season is out and I think watching it would be a treat.

Sunday, July 14, 2019

Skullgirls VS Strategy Guide


Welp, decided to take another note from fellow blogger, Imp, and make my first one of these. And what better way to start it than with my favorite series of all time, Skullgirls. So the goal of this type of blog is to find out what counter strategies are most effective in the tiers of a verse. To do this you must find characters whose powers best allow them to counter the verses strong suits while capitalizing on their shortcomings. Most importantly characters you choose must have physical stats equal to or less than the characters of the tier, as having greater stats is not a strategy. So without further ado, here's how to be OP in Skullgirls.
City Scale Threat:
So this is the most common tier of the verse, almost all the playable characters and a large amount of the NPCs fall into this category. Characters in this tier are Small City Level and Hypersonic in speed so That is the hard limit for counters.
Now the big problem when facing off with characters in this tier is how disproportionately haxy the verse is for its power. Numerous characters can manipulate Spacetime, able to stop time, time travel, create portals, teleport and even spatially separate beings. These are diverse powers that would allow characters to counteract speed, among other things.
The tier also has numerous offensive hax, several characters have soul manipulation, characters like Brain Drain have mind control, Double can copy other peoples powers and trap people in her pocket dimension, Peacock can erase beings from existence and Cerebella can reflect attacks and manipulate matter on the molecular level. As far as defensive powers goes, numerous characters have regeneration abilities, Ms. Fortune of which even down to the cellular level, and characters like Squigly can become intangible.
So what are some popular strategies that can affect this verse? Well that in itself is tricky due to the verse itself having a lot of counter strategies. Due to the Spacetime manipulation, one would think Stealth would be a good counter, BUT numerous characters also have super senses, Peacock’s of which has some SO potent that only the absolute highest tiers of stealth have any chance.
Numerous of the characters can be manipulated, so an intelligent/manipulator strategy could be effective, but in term, numerous other characters are manipulators and geniuses, so that's not gonna be very effective either. 
Another big problem is characters like Peacock and Marie who's powers also let them vastly increase the amount of foes you have to fight, which will again be major trouble.
All this said every series has its weaknesses and this is no exception. One major weakness I notice in Skullgirls is the verse having an over reliance on Technology. Science and Technology are deeply rooted into the verse's offense and defense, with over half the playable cast having some and a large portion of those going as far as being full on Cyborgs or even Androids. Which brings me to my First Counter Pick.
Royal Pain:
Surprisingly enough Royal Pain from the Sky High series would be a pretty dangerous villain for the verse. She has massive technopathy abilities that would let her psychically dismantle, take control of or even copy the weapons, armor or even Bodies of numerous of the characters and incorporate it into her own arsenal. With this over half the roster would be down almost immediately, and the other half would have a hell of a time dealing with her newly acquired armory of attacks. Her suit already allows her to fly and blast lightning, as well as go toe to toe with characters like Will Stronghold, who could fly over 9000 M/S and catch a school falling with the kinetic energy of 4 Megatons. And all this isn’t even counting her most powerful weapon, The Pacifier, a specialized Rifle that reverts its target into a baby, a hax no one in the verse has resistance to.
All this being said, Royal Pain is not resistant to Mind control, Existence Erasure, BFR or Soul Hax, while she’s more than got the power to deal with those that have that quickly, this only makes her challenging, not broken. A broken character would be able to resist all their hax AND offer new ones not seen in the verse.
Zasalamel:
This Brings me to Zasalamel from the Soulcalibur series. Zasalamel has the same Hypersonic small city stats of the verse but backs it up by being a very powerful sorcerer. The Main obstacle with taking on Zasalamel is his curse that resulted in him having an inability to Die, through this curse he can regenerate from being blown to bits, as well as resist all kinds of Soul and Mind manipulation. With that alone the verse is already running low on things that could stop him, but then you consider that in the event Zasalamel IS slain, he will simply be reincarnated with all the same memories and an identical body, making permanently killing him Actually impossible. In addition to that, Zasalamel in all his centuries of life has acquired Numerous helpful magic abilities that really round out his arsenal to take this verse down. He’s got numerous of this verse’s best powers like Time Stops, Dimensional BFR, Super senses, summoning, telekinesis and multiple forms of mental manipulation, as well as a bunch of abilities Not seen in the verse like Absorption, and Poison manipulation.
All this being said, it is possible for Zasalamel to lose fights, while his reincarnation ability means he’s gonna win eventually, it could potentially take a long time to do so if he has to use it, because at the end of the day its very hard to not put yourself in harms way in a verse this hax so long as you have a physical body, thus I’m brought to my last and best pick.
X.A.N.A.:
X.A.N.A. from the Code Lyoko series would be unstoppable in the Skullgirls series. This powerful, hyper intelligent A.I. is a digital being and therefore has no physical form to risk, and is immune to all the series’s Hax due to flatout not having a mind or soul to attack. Combat wise X.A.N.A. is the best at both worlds, it can possess not only any form of machinery, but also going as far as inanimate objects and sentient organic beings. In addition to that X.A.N.A. can rewind time, copy powers, amass armies of robots, turn beings to stone, manipulate sound allowing it to attack Squigly’s intangible sound form, erase beings from existence stopping any of their regeneration, and he can digitize people, something no one in SG has shown resistance to. And even if they did find a way to somehow attack him, X.A.N.A.’s own Regen is able to come back from deletion. There is nothing the verse could do to stop this thing. 
Country Scale Threat:
This is the tier of a few of the most powerful characters to ever walk the Skullgirls Earth, including Queen Nancy Renoir after she became a full fledged Skullgirl, as well as Eliza’s true form The Crimson Scourge. Characters in this tier are country level and gain speed boosts putting them roughly in the Massively Hypersonic range. Powers include power absorption, creating armies of the dead, life draining, flight, Umbrakinesis, Hemokinesis, high end regeneration and soul hax. Characters in this tier also do not rely on Technology, so that can no longer be relied on to score an advantage. But what Are some weaknesses one could exploit?
Well due to there being less characters In this tier there are actually far less hax one has to deal with. One could theoretically just bring a lot more versatility than them and become overpowered that way.
Grimnir:
This brings me to my first pick, Grimnir from Magicka. Grimnir has insanely high versatility able to summon force fields that can block up to planet level attacks, Summon Zombie Armies to combat the Skullgirls own, as well as blast the Skullgirl with raw Life energy which should be able to harm her as an undead. Similarly he can take down the Logia Crimson Scourge with raw Entropy. Grimnir would likely not even need to do these however as he can also trap them in an endless string of mental battles, brainwash people, slow down time, teleport, turn invisible and cancel out opposing magic.
Past that however, Grimnir is slower than them, only able to keep up via massively hypersonic reaction speed, and couldn’t survive being hit by them. While he is extremely clever and likely would succeed in playing keep away until he wins, he’s still in immediate danger from their abilities. A better option would be to have comparable power as well as situationally overpowered abilities to stop them, such as.
Gray Fullbuster:
Gray is One of the more powerful members of the Fairy Tail Guild, being just as fast as characters in this tier and while he's not quite as raw powerful, his abilities are very geared towards fighting them. Gray has multiple forms of extremely powerful Ice Manipulation which can easily coat whole cities and mountains in Ice, Allowing him to fight armies of zombies and large kaiju sized entities. Not only is Ice a Great weapon to use on the logia Crimson Scourge, but Gray’s Lost Ice Shell which allows him to Freeze anything solid, including those Heavily resistant to Ice attacks should more than guarantee he could freeze her solid, either defeating her, or reducing her to Sekhmet, who could not contend with Gray directly. Against the Full Powered Skullgirls, Gray has something perfect, Ice Demon Slayer Magic. This magic grants Gray Super senses, Resistance to the attacks of beings created from dark magic, the ability to negate the durability of beings made from dark magic, and the ability to freeze beings mind and soul. 
Gray with all this is extremely well equipped to take on these characters, and it would be extremely difficult for them to beat him in a fight for sure, but him losing is still a possibility due to the inability to remove the threat they pose to him. For that you’d need to go with my best pick.
Mew Mew’s:
Literally Any of the Mew Mew’s from the Tokyo Mew Mew series would be totally broken not only in this tier but skullgirls as a whole, seriously if they were just a little slower I easily would have put them in the last tier but here we are. Despite this tier now largely outclassing them in power, it matters approximately 0% due to the Mew Mew’s primary ability, Mew Power. Mew Power is a hax that regresses living things on a genetic level back into their natural state. This ability removes any form of artificial enhancement to beings and can even heal past injuries and resurrect the dead. In a verse like skullgirls where almost all the characters were normal humans who merged with a parasite or got cybernetic implants or drank a super serum or something, this would basically just be a massive Undo button that would take away all of their powers, leaving them helpless and doomed. Mew Power should easily revert a Skullgirl, either back to a normal girl or at least a pile of bones. Against Eliza this wouldn’t be perfect as, though it would separate Sekhmet from her and remove her acquired power, Sekhmet is one of the few parasites that CAN fight without a host. That being said her power is reduced to the Mew Mew’s level, and given the Mew Mew’s have a few other awesome powers to use, I see little reason they wouldn’t beat her. If I had to pick a particular Mew Mew to use it would either be Zakuro due to being the most skilled fighter, or Pudding for her handy immobilization powers.
Godly Scale Threat:
Lastly following a MASSIVE jump in power we have the Trinity, the three goddesses of the Skullgirl series, and some of the most powerful beings in all fighting games. The Trinity are the embodiment of abstract concepts of the multiverse, they exist in a realm not contained in any universe and craft Avatars of themselves to enter the universes around them. The Skullgirls cosmology has always been described as a Multiverse, Issac in particular stated it contains infinite universes and timelines, and these gods manipulate all of that like puppeteers. They created the Skull Heart a sentient, self regenerative artifact that Warps Reality, and did so so casually they literally made infinite of these things across the multiverse. Venus, the goddess of Space is all space that exists, her true form is stated to be so large it defies comprehension and if one sees it they have already been engulfed, there is no safe place to fight her as the very fabric of the universe unravels around her. She can attack omnidirectionally, control all of space and warp reality itself. Her sister Aeon, is the goddess of time, she literally IS all the time in the multiverse, she knows everything that ever was or will be. She can destroy timelines with a thought, manipulate time in numerous incomprehensible ways, pull alternate versions of whomever shes fighting to battle for her, and manipulate sand which is coarse rough, irritating and gets everyWAIT…
And worst of all we haven’t even mentioned Their mother. Mother Trinity is the queen of all reality and god of the Skullgirls verse, almost nothing is known about how truly powerful she is, and in a way that is even more frightening.
Sooooooo, what could POSSIBLY stop these beings? Well one would need to have High Universal/Low Multiversal power to say the least, extremely high speed to deal with the inescapable nature of the trinity and some hyper advanced Spacetime and reality warping resistance. And that’s just to be on their level, past that you would need to have something to kill them with. So what is something that can resist heavy space time manipulation, and take on multiversal gods?
The One Being:
The One Being is the most powerful character in the Mortal Kombat series, as well as the Actual most powerful character in fighting games. The One Being eats universes and Elder gods that make and maintain them for breakfast and was only ever stopped when the Elder Gods managed to seal him in ancient powerful relics and separate him into multiple vast universes. Even after that however he was not truly stopped as even in that state was able to manipulate powerful villains across the MK series to merge these universes into one so he would be set free. The One Being is resistant to massive amounts of hax, even being above the Titan Kronika, keeper of time, and mother of gods, who has much of the Trinity’s same abilities. In addition to that, The One Being has absorption powers on the Trinity’s level, which there is Not evidence they could resist.
This is all well and good, however the Trinity are even more powerful than the elder gods who, to be fair took a lot of time and planning, managed to seal him away. It Is still theoretically possible for the Trinity to win, what we want is someone they would have no way to defeat.
Yukari Yakumo:
Hailing from Touhou Project, Yukari is one of the most powerful and dangerous Yokai in the entire series. While she isn’t as Raw Powerful as the Goddesses, she has heavy amounts of control and resistance over the Spacetime continuum due to her primary power, Border Manipulation. Border manipulation is an astonishingly diverse hax in the series that lets its user switch the borders of anything, including vague concepts. In the Touhou series, conceptual borders are the fundamental boundaries between everything, space and time, night and day, life and death, without these borders the universe would exist as one singular thing, and did before the gods separated everything with names and concepts, and THIS is what she is manipulating. Through both this and her insane super genius mind, Yukari could make the Gods fictional to her, Seal them away, replace their minds, turn them into antimatter, or even Erase them from Existence. She can even manipulate the boarder of possibility and impossibility to completely take away all their abilities. Yukari cannot be destroyed by Venus’s sheer size due to her ability to come back from death or even being erased down to a concept and just to top that off, she can turn intangible. She can see into the future to counter Aeons own precog, and she can make other versions of herself to counter Aeon trying that as well.
All that said, even she isn’t the best character in this situation.
Entropy:
Entropy is an almighty villainess from the Freedom Force series and easily the best possible character I can think of to Stop these Goddesses. Being the now literal abstract embodiment of Entropy, she is a powerful reality warper capable of deleting entire timelines, making her a match for the trinity stat wise. First and foremost, she has INSANE resistance to spacetime manipulation, to the point she was able to battle against Time Master, a multiversal entity who controls all of spacetime and has every ability Aeon and Venus do, and not only held her own but matched him completely in power. And to top that off she has all of the most dangerous abilities these Gods dread, she has an active defense that absorbs all attacks that come her way, even including mental attacks, the ability to seal enemies into stasis, Godly Regeneration, Flight, the ability to gain resistance to new attacks once they are used on her and reality warping that can let her completely turn the tide of a fight by swapping possibility with impossibility. And then there's the Icing on the cake that really sold me on this pick, Entropy, true to her name, can drain the energy of beings down to nothing on such a scale that the Trinity couldn’t hope to resist it. She would literally make the gods of this multiverse, suffer a true Heat Death.