Wednesday, July 29, 2020

Sailor Moon Review

It is about time I made another one of these blogs. I recently read through the entire original Sailor Moon Manga for the first time, including things like the Snow Kaguya Christmas Special, The Exam Wars, Chibiusa’s Picture Diaries and the Sailor V Prequel series, so I wanted to detail my thoughts on it. 
So Sailor Moon is a magical girl series, this is a genre I have seen a fair deal of, especially in recent years, but this one is something I am comfortable calling the most well known one that exists so it was cool to actually get to it. After reading it, yeah I can plainly see why this was so impressive when it came out and why it's still so popular and inspirational to other series today. The series is at once a relatable story that doesn’t take itself too seriously, and a deep elegant epic. It is at once a very stereotypical magical girl show, but also a super innovative and interesting one. For example this series takes place on Earth, in Tokyo, with Japanese school girls who start with mostly normal lives, but unlike a lot of other magical girl series they don’t really Do much of the slice of life civilian stuff that would be considered filler. The series is focused, tight and driven to the magical stuff that we signed up for but it never feels restrictive in that way. It actually makes great use of its setting because it takes you on a journey from the completely relatable and mundane, progressively to the cosmic magical space angels dealing with the fabric of the universe at the end. One of the major themes in this series is Connection, how everything in the universe is connected to each other, everything is created from Star Seeds and the like. So by doing this they are actually showing us this connection, all the cosmic beauty they are doing is connected to normal people, and we know this cause we literally witnessed them go from normal people to Eternal Senshi.
Since this series is mostly plot focused, meaning it's much more an ongoing story than an episodic one, let’s look into that. This series is divided into 5 primary arcs, the most famous being the Dark Kingdom Arc and the pretty much universally accepted as the best being the Stars Arc. This series has Really good plots overall. The Sailor Moon Manga, not counting side material which, while good, isn’t really in these arcs is only 60 chapters long, this means each arc has roughly 12 (often less) chapters to tell its entire storyline, and every single time I was blown away with just how much interesting worldbuilding and cool moments. There's a Lot to set up with some of these, the senshi have to give entire groups of enemies from different times, dimensions and galaxies, all of which are lead by some sort of eldritch monstrosity, and that’s In addition to the fact that they generally introduce new allies in every arc. Yet they still have time to show a bunch of cool stuff that fits into the universe perfectly, like seeing crystal Tokyo in the future, or show that there are sailor Senshi in other galaxies. The plots themselves are all about conquering different aspects of evil and darkness and showing how they are flawed and cynical views that don’t hold up to the net positives of the universe, And from what I saw every single arc there is an even stronger more challenging dark world view to overcome, and I don’t me physically. Each one of these is represented by a monstrous chaos star, yes but just look at how the other characters are affected by this. Arc 1 only has Beryl swayed to the dark ideology, but arc 2 It’s a stronger ideology that you can see Chibiusa fall to, next arc the outer senshi all fall for it, after that the Amazoness Quartet do and finally the last arc where Galaxia, One of the single most intelligent and powerful beings in the entire series, is ultimately someone who fell for the most powerful dark ideology, and pretty much managed to convince everyone she came across beside Usagi to her side of it through some means, hell even Future Usagi fell for it. But even that got overcome in the end.
It was actually pointed out to me that every single arc's villain is trying to accomplish pretty much the exact opposite of what the last arc's villain was, and I think that’s beautifully done because of the theme of connection. These villains Goals do not connect to each other at all and that means they’re wrong on a symbolic level.
This series also has a lot of really cool twists and awesome moments. One twist I thought was really well done was at the End of the Dream Arc where it’s revealed the entire arc Took place while time itself was frozen. This was one of those draw dropping twists which I totally did not see coming, but the second I learned that I could immediately think of a bunch of stuff that set that up, and or made more sense now because of it.
Also, and pardon my French but, this series had some serious balls like I was blown away! This series has body horror, child murder, characters actively having sex, and pretty much all the characters die at least twice. It felt very mature and real and gave real steaks to everything that was happening.
Speaking of Characters, this series has its fair share of those. And with the exception of a few one off villains I would be willing to say every character in the series is Quite well done. A statement I’ve heard on this series, which I have come to agree with, is that every single one of the senshi is a strong enough character to carry their own show, yeah I could Really see that, in fact Minako already did that considering the prequel, yet despite her having the most screen time of the Guardian senshi through that, she doesn’t feel any more significant than the rest thanks to their character development, which I felt was especially strong in the Exam arcs. My fave Senshi were Makoto, Hotaru and Minako. But even my least favorite I still consider really cool. I love how all of them have different mythological connections, Venus is the goddess of love, Rei has Shinto powers, connecting different mythologies or religions from over the world makes the series feel like it has all encompassing worldbuilding.
The Villains were also REALLY strong on top of that, even Pharaoh 90 had a presence to be feared. My Fave Chaos Star often bounces between Death Phantom and Nel, NTM Galaxia who is just like, elevated in her writing compared to the rest of the series.
To go into more minor characters, I really liked the Mooncats, probably Diana most cause she's as cute as a button and all, The Amazoness Quartet were a very well done concept that made a ton of sense to me once I figured them out. Though I feel the most underrated character in the series would be Sailor Kakyuu.
Got to say, Really great character right here for only being in a handful of chapters but I think that is a testament to just how good the Stars arc was. Kakyuu is basically serving as a in between character to Galaxia and Usagi, she has significant personality traits of both, she's kind and loving, flamboyant and radiant, and she's got traits they do share in spades like being elegant and a powerful great leader. Worked simultaneously as a Foil to Galaxia as she's like her but has the opposite ideology, and an inspiration to Usagi as she's been through everything Usagi has and probably worse in fighting Galaxia and is clearly less powerful, but she still not only leading the rebellion but is still Smiling.
There's a lot of things like that in this story. The Symbolism, Themes and Mood are so strong even I can pick up on them. In every Arc of SM they just has a Really strong atmosphere that I got right away. There was an awesome Urban Legend mysterious otherworldly feel to the Black Moon arc that the horror fan in me went bonkers for. But there was also a mystical, wondrous and fascinating feel to the Dream arc that made my inner child go bonkers.
This series is strong in a lot of aspects, that’s not to say it's perfect though. The time travel in the series leaves a lot of plot holes. I often felt that the Guardian Senshi got Jobber’d with their very spotty win/loss record and Usagi’s kill stealing. Naoko would often repeat ideas like making the guardians fight a hench-villain once per arc, or throw in some ideas that didn’t go anywhere or make much sense like Haruka wearing a pseudo tuxedo mask outfit. Sometimes the villains would do things for the sake of just being edgy. But really all of these are negligible flaws that are easy to overlook, the most glaring one is probably the time stuff, but the arc with most of that, the Black Moon arc, is easily one of my favorites!
Overall I would say Sailor Moon is a great series more than worthy of its status, I am not normally a Manga guy but I have seen quite a bit of the anime and I would definitely recommend reading this over it, they are pretty radically different stories and this version is much more high quality and easier to get into and finish. Out of all the MG Series I have seen I would be willing to say it's in my top 5 and I would overall give it a solid 8/10.

Wednesday, July 15, 2020

Verse Challenge: Could The Powerpuff Girls stop T.K.O.?

The Powerpuff Girls, Cartoon Network’s first, and to this day one of their most powerful, superheroes. T.K.O. The Final Villain of Cartoon Network's Newest Superhero series to end. If the Classic CN’s Bubbly Trio of Blossom, Bubbles and Buttercup were faced head to head with Modern CN’s Edgy T.K.O. Threat, who would win?
Strength:
The Powerpuff Girls are known for being extremely physically Strong and Durable, the toughest among them being Buttercup but really even Bubbles would be on relative par with her sisters here. The Powerpuff Girls were strong enough to defeat enormous Kaiju monsters mere moments after being born and tank gunfire like nothing. 
The Powerpuff Girls have regularly tossed monsters and villains across the entire solar system and beyond, could physically stop a solar flare, and single members can shatter planet destroying meteors with total ease.
The Powerpuff Girls regularly battle HIM, in fact later in the series HIM is so casual a threat that even single Powerpuff Girls can defeat him without much effort,
HIM is not only powerful enough to Telekinetically stop the Earth while it was moving at Relativistic Speeds and make it go the same speed in the opposite direction casually, but also create an entire dimension containing a star.
Durability wise, the Girls generally seem significantly more durable than even their immense strength lets on. The Girls have been able to tank attacks from HIM and 3 other comparable villains at once, attacks from each other when they were actually trying to kill one another, hits from the Rowdyruff Boys when they grew significantly more powerful than the girls, and even blasts from a guy who absorbed the combined power of all 3 girls, all their villains, and every other metahuman in the entire series.
T.K.O. Is the single most powerful character on Earth in the Ok KO series, in his first appearance in the series, when he was little more than an early concept in K.O.’s head, was still powerful enough to One Shot a manifestation of the Level 8 Hero Laserblast.
This Power has remained VERY Consistent throughout the series, as in T.K.O. First actual appearance he was able to casually knock Rad into orbit and easily defeat the likes of Enid, Carol and Mr. Gar at the same time. He was able to defeat the final villain of Season 1, Boxman Jr in a head to head fight and that baby could beat Mr. Gar, Enid, Carol and Rad at once. And In the final arc of the series he was able to power through the Pow Card tournament and defeat every single one of the fighters in Lakewood Plaza in back to back matches, Literally without breaking a sweat. All of these feats included beating characters which are level 5 or far above.
This means they scale to Enid’s feats of pulling a Moon at Relativistic Speeds and enduring the force of a black hole both of which would be easily large planet level.
T.K.O. is far above even this though as in his final battle with the Boxmore Bots, he was able to punch all the Boxmore goons to pieces and cause them to fly into space directly into the Sun and hit it with so much force it Violently broke in half.
Durability wise Even Base K.O. was able to tank being pulled into a room sized Black Hole which would be concentrating the gravitational force of at least a planet the size of Saturn directly on him. As Turbo.K.O. He is significantly above this.
So much so that at the end of the tournament Enid and Rad temporality achieved their own Turbo forms thanks to Fink, multiplying their power 100 fold and double teamed him, 
yet he was still able to tank their team attacks and overpower them both at the same time.

In a Direct Strength Comparison, T.K.O would be a Large Star Level or Solar System Level character relative to cartoon network characters like Monkey. The Powerpuff Girls on the other hand would each be at least Star Level, with significantly greater durability. In a direct fight T.K.O. would have a strength advantage over the girls similar to The Rowdyruff Boys after their resurrection. He could physically overpower even Buttercup but any of the girls could endure his strikes with their durability and if they are working together against him could very well overpower him.
Speed:
The Powerpuff Girls are incredibly speedy superheroes as well, Bubbles being the fastest but they are all comparable able to race and play tag. The Powerpuff Girls were fast enough to fly from the Moon to the Earth in mere seconds, just days after being born by the way. 
In just the first pilot short, the Girls were able to fly to the sun in only 10 seconds which would be over 50 times the speed of light. Later in the series they have significantly better speed feats such as keeping up with an Alien spaceship that traverses the universe, and fought off a microscopic alien invasion covering an entire city with trillions and trillions of nanobots, each of which multiply 1,000 fold per second, a Feat calced in the hundreds of Trillions of times the Speed of Light.
As I have said Earlier, T.K.O. is effortlessly above characters like Enid and Cosma who were able to travel from Earth to a different Nebula in an instant which is nearly 3 Billion times the speed of light.
Moreover T.K.O. was able to fight both Turbo Enid and Rad at once, and that should be 100 times faster than this, making T.K.O. over 3 Trillion times the speed of light.

In Terms of Speed, T.K.O. has his hands full, while he would be more than able to react to the 3 girls, the fact is they would each be over 60 times faster than him, they would be able to dodge a large amount of his attacks and hit him significantly more. To compare to the cartoon T.K.O. would be about as fast as Fuzzy Lumpkins relative to the girls.
Abilities:
All 3 Girls have an immense array of powers similar to goofier silver age comic book heroes. Each of the Powerpuff Girls has the ability to fly through any environment, breath in space, and has super senses impressive enough to hear and see things even from other planets and stars, Blossom in particular has a 6th Sense called her Danger sense that specifically alerts her to attacks on them and situations happening across the world and has allowed her to predict her opponents moves. Also the girls have Night, X-Ray and Microscopic vision like superman.
All the girls have the ability to shoot powerful Laser beams from their eyes that can melt, burn and blow up pretty much anything, and even change direction on the fly, they can even be focused through someone's pupils to correct problems or like lobotomize someone. 
The Girls have energy and Electromagnetic manipulation, Can Travel through the Timestream via sheer speed, and have the ability to restore someone's essence and energy via adorably singing a song together. The Powerpuff Girls can turn invisible, breathe Fire, create tornados, transform into shadows or water to avoid hits, and manipulate their size.
Getting into some of their lesser known but honestly best abilities, the PPG each have the ability to multiply themselves into a small squad of fighters to completely overwhelm their foe with the ability Copycat, create weapons or beings on the Mental plane using their imagination to attack foes with, or use an incredibly powerful Bomb contained in Blossom’s bow to one shot anything.
Getting into unique powers, Bubbles of the three is known for having powerful Sonic Attacks that can affect machinery, destroy powerful foes and deafen people temporarily, and also allows her to talk to animals and stuff apparently. Blossom has the Really overpowered ability called Freeze Breath, where she instantly freezes anything just by breathing on it, not only was this attack strong enough to instantly ice a planet sized meteor, but it shattered Princess Morbucks power suit, which was so durable and powerful it allowed her to just Curbstomp Buttercup and Bubbles immediately before this. But then theirs Buttercup, who can roll her tongue….my god.
The girls can shrug off transmutation, and can have their powers stolen or nullified only to just regenerate them back over a short time. The Girls are incredibly Skilled Fighters with a lot of experience against a wide variety of foes, Buttercup in particular is a master martial artist trained under the same teacher that taught Mojo all of his insane level of fighting skill, and all the girls have developed great teamwork over the years. Blossom is an actual genius level character who knows tons of science and math way above the level someone her age should and is a very skilled strategist in combat. Along with their powers their stamina, range and stealth can all me pretty solid if they choose to capitalize on them.
T.K.O. is the dark powerful and serious side of K.O. while K.O. has a lotta goofier cartoony powers, T.K.O.’s are more standard and potent powers commonly seen in comic book heroes and villains. T.K.O. is able to fly through any environment , and fire powerful energy blasts from his hands called Power Fists. T.K.O’s energy manipulation also allows him to surround his body in a damaging energy aura that he can shape into various energy constructs and mid to long range attacks. He can manipulate lightning and electricity and use it to summon forth storms and electrical fields. T.K.O can also teleport around to control the battlefield and get a drop on his opponents and reflect attacks but this doesn’t just include projectiles and lasers, but also things like Rad’s telekinesis and Enid’s shadows.
Probably T.K.O.’s most dangerous attack is his energy Draining Field, where T.K.O. can slam down his fists and make an ever increasing purple aura that drains the energy of anything inside and gives it to him. T.K.O. can also fire energy draining Beams from his hands that drain a target's energy on contact. T.K.O.’s energy draining was powerful enough to expand and cover the entire planet and drain every sentient creature on it so thoroughly, the only thing left of them was dust in the wind.
T.K.O. is very resilient and refuses to be beaten and go down, as a Level -100 Villain he is immune to Time Paradoxes so one cannot go back in time and mess with him there, and has even been able to shrug off Mental and Astral Attacks like nothing.
T.K.O. is a very mighty physical powerhouse who has very impressive Stamina and Range with his attacks, he’s been shown to have enough Combat Skill to defeat a killer robot like Boxman Jr who was his equal physically and manage to score a hit on main villain Shadowy Figure despite being more powerful than him at the time.
Weaknesses:
The Powerpuff Girls are still each only 6 years old and while they are really intelligent for this they are still naive and have gotten themselves into messes as a result. Buttercup is overly brash and doesn’t think things through, Bubbles is timid and innocent making her easy to manipulate, and Blossom is neurotic and refuses to play unfair to the point she won’t even tell a lie to a supervillain.
T.K.O. on the other hand is a vicious, cruel and rebellious rage machine who is also rather easy to manipulate and confuse, Especially to those who can bring up his inner memories to bring out the True K.O. and put him back into control, which is how he actually gets stopped in every instance he is let out. T.K.O. is also Arrogant and likes to play with his victims, despite it being his most broken power, he generally reserves the Energy Draining powers for emergencies or as a finishing move, just to extend his fights and flex on his foes.

So T.K.O. has taken Control over K.O. again and goes on a Rampage, The Powerpuff Girls show up to stop him.
What Happens?
Well, Even though the PPG have a Much Longer List of powers, T.K.O’s are still really varied and potent enough to give them a real challenge. Both can fly and blast energy attacks, the second T.K.O. sees these new challengers he would charge them and It would quickly turn into what looks like a DBZ fight over the city. T.K.O. is stronger than the girls and would be able to hit harder and endure a Lot of their attacks. That being said the Girls are notably faster than him and have durability on his level so would more than be able to to avoid many attacks and endue the ones he does land.
Buttercup has the best odds against T.K.O. 1v1 due to being able to match his veracity from the get go and having a much higher degree of martial arts training than he does. Coupled with her speed she would be able to keep his attention long enough for Blossom to think of a plan of attack.
Due to T.K.O. paradox resistance they have to beat him here and now, and cannot simply go back in time and stop K.O. from losing control. But stopping him in the present would be really rather hard on top of that. With his energy manipulation, T.K.O. can grab Logia beings so they cannot use that as a defence, and more over his Attack Reflection is a REALLY potent ability for this fight with the Girls relying on so many projectile attacks. With that their Eye Lasers, energy projection, fire breath, tornados, and Bubbles’ screams would just be launched back to sender.
This would largely force them into close range which is not a position you want to be in with someone that has energy draining abilities.
Even if they don’t play that route, T.K.O. has teleportation which is a pretty broken ability in the PPG Series that is only possessed by top tier characters like HIM. With this power T.K.O. could potentially escape the Girls to start using his energy draining, or even just teleport right next to them and attack before they realize to clear the speed disparity. 
That said The Girls Super Senses, particularly Blossom’s danger sense, should more than let them keep track of T.K.O. to get around its advantages. And that leads to an advantage the girls have over him, T.K.O. himself doesn't have any kind of super senses, which means the Girls could potentially start blitzing him even harder and avoiding his attacks even better using their own Invisibility. That does however lead me to a strange comparison, the Girls can turn invisible cause they vibrate their bodies so fast light passes through them, which isn’t a thing in OK KO, but if they girls were in OK KO could T.K.O. do this too?
Anyway the girls should probably be able to shrug off his Lightning attacks due to their own manipulation of electricity, and can further capitalize on his lacking super senses by using mental constructs to attack T.K.O., which is ironic as Base Form K.O. would be better equipped to handle something like that with his more toonforce abilities and mental resistances. Also The Girls Copycat Power to make duplicates of themselves to swarm T.K.O. would Really wear him down fast with the hits just piling up on him.
One other aspect of this fight I can see is how Pure Hearted Bubbles could really get to him by trying to be understanding and asking why he's so angry, like K.O. does but she's even better at it, which potentially could let K.O. take control back.
The Optimal Strategy I would see the PPG using to Fight this guy would be for Buttercup to take him head on, distracting him, while Bubbles tries to talk him down, and Blossom uses her big brain to think of countermeasures and strategies.
But then there's the big problem, The Energy Draining Field. This power is pretty broken and similar attacks have worked on the girls before. The Fact they have to attack him almost entirely in close range leaves this a scary concept as the strategy I described is just as likely to Piss T.K.O. way off and cause him to whip this out, and their speed and duplication will not protect from it.
That being said, the Girls do have answers to this, three that I could think of.
First and foremost there is Bubbles’ Song, this Song was able to stop Mr. Mimes Essence Draining Aura that took away the entire City's color and energy (As seen by how all motion stopped including Gravity), as well as cure the entire city of it. As this is very similar to what T.K.O. is doing I could very well see this being a direct counter. That said it is not exactly the same, and this was on a much wider scale than Mr. Mime.
The Second option was abusing T.K.O. inability to breath in space, Buttercup breaks away the ground T.K.O. is standing on and flies him into space causing him to pass out and the energy draining to stop. Since the Girls can regenerate their lost powers and energy overtime, so long as she isn’t exposed too heavily she will be fine. That said T.K.O. is stronger and can also fly, he may cease the energy draining to prioritize getting back.
But lastly there is a Foolproof method, that being Blossom’s Ice Breath. Blossom’s Freeze Breath has a really far range and unlike every other projectile attack the Girls have, it is not some variation of energy, but rather a lack of energy that takes energy away from what it hits. This would allow it to pass through T.K.O.s field AND attack Reflection just like Enid’s own was able to do in their fight. But unlike Enid’s which he could just shrug off, Blossom’s is more than potent enough to completely put him on ice and defeat him just like she did Princess.
So with all that said, when facing the first CN Superhero cartoon that had its heroes reach the same tier as the PPG, I have to say The PPG would still be able to defeat the Main Villain. So Once Again the DAY is SAVED Thanks to The Powerpuff Girls!

Tl;Dr: Buttercup can Curl her Tongue, fight was over before it began.

Monday, July 6, 2020

OK K.O.! Let's Be Heros VS Strategy Guide

Oh Man this is going to be a FUN one today. OK K.O.! Let’s Be Hero’s is one of the most recent Cartoon Network series, and after bingeing the whole series for research, I’ve really come to like it for a large variety of reasons. Especially for all its inclusion of characters, references and troupes from across all of fiction and incorporating it into this crazy 70’s Retro superhero world. Also because of that, Damn does it have a wide variety of powers to deal with, so we better get started, Here’s how to be OP in OK KO.
City Tier:
So here we have the bottom tier for OK KO characters, in the OK KO universe every sentient being is analyzed and judged on Pow Cards and assigned a power level, the higher your number the more of a powerhouse/threat you are, people with a difference in level of 1 can somewhat compete, but a difference of 2 or greater is a stomp. This tier includes Level 1 and 2 Hero's and subsequently Level -1 and -2 Villains. These levels are mostly reserved for particularly powerful civilians, and general heroes in training. Characters in this tier are City Level and Massively Hypersonic, scaling off feats such as a Level 2 Rad casually busting an entire mountain in one shot, dodging lightning and generally keeping pace with Enid at the time.
Characters in OK KO are intentionally diverse as to represent collective fiction, and the abilities seen in the show are as well. We’ve got everything from dinosaurs, human sized flu viruses who can infect people with disease, and even a species of hive minded logia beings called Gloops who absorb matter to grow more powerful and have devastated whole civilizations through this.
There is also a large array of various monsters to deal with, such as the demon girl Nanini who is able to regenerate her body from her own ashes, Ghosts who can fly, turn intangible and possess people, and Vampire’s like Enid’s mom who can turn into a bat and suck people’s Souls out. This Tier includes some of Lord Boxman’s weaker Robots like Mr. Logic, who is a super intelligent robot who can tell how powerful a foe is by looking at them and can always figure the most logical course of action, and Jethro who are flying hive minded Robot attack drones. We also have a few spellcasters to deal with like Wally the White a Wizard who can levitate, summon storms, teleport, use telekinesis, and transmutate people to stone. As well as the Extra Dimensional Warlock who can banish people to alternate universes and open extra-dimensional portals.
But the most dangerous character in this tier is local news anchor, DYNAMITE WATKINS. Watkins is a 4th wall aware being with a lot of metafictional feats, her bread and butter being Metafictional Spatial Manipulation, able to Interact with the tv screen dividers to teleport herself and others around, and travel to a higher plane of reality. Her reporting powers allow her to warp reality, she can skew facts to whatever gets her the most ratings, force those she interviews to tell the truth, bring inanimate objects to life and interview them, and can change the environment the interview takes place in.
So what strategies would work here? Well the good thing about lower tier characters in Hero worlds is they normally have some official weakness to exploit. The Flu is weak to Hygiene, Gloops are weak to being frozen, and Dynamite Watkins gets her powers from the amount of people watching her, and is powerless if cut off from them, so having some from of Ice or Spatial Manipulation would be helpful, the latter especially as the Warlock could potentially BFR you if not. But this verse still has a lot more dangers, on paper you have hax like High Regeneration, Intangibility, and Soul Manipulation, so having some form of astral plane powers would be very useful here as a means to deal with those. There are still hax like Possession and Transmutation to deal with but that leads into another weakness seen in this tier in that most of the characters in it are idiots, and even the ones who aren’t like Nanini, Enid’s mom, Mr. Logic and Watkins have been shown to be susceptible to manipulation, so a strong manipulator would work quite well.
A character I think could do a really good job here...
Balors:
Balor Demons from Dungeons and Dragons. The Balor are a powerful race of Demons who are superior to even Legendary Dragons who could make a large Blizzard over the city calculated in the megatons. They also are hypersonic with Massively hypersonic reactions due to multiple feats of dodging lightning, giving them slightly less, but still fairly comparable stats to the characters of this tier.
Balor are Abstract beings taking physical form, no matter what one does to their body, soul or mind, they will regenerate right back so long as their concept still exists, it's like Nanini’s regen, but broken further to the point this verse has barely any way to truly kill this thing. A Balor also has interdimensional Teleportation, preventing any form of BFR from the Extra Dimensional Warlock and allowing it to pop up right next to any threat it knows of in this tier to take them out. Add in the fact that they can fly and the mobility advantages is his for the taking. Balor also have Anti-Magic that should let it shrug off Wally the Whites attacks, fire and unholy magic to unleash upon the fighters in this tier, and powerful super senses. Balors have potent mind manipulation abilities that would allow them to immediately reduce Dynamite Watkins’ power via shutting down her viewers' minds and claim a victory. 
This is a rough but not bad strategy, however the Balor can only mind control the ghosts rather than kill them, for a more complete job at taking down this tier...
Panty Anarchy:
Panty from the Panty & Stocking with Garterbelt series. Panty is equal in power to her sister Stocking, who is fast enough to run around the world and into space at Massively Hypersonic speeds and tough enough to tank being blasted into the moon in an impact worth many Megatons of TNT, meaning Panty is on par with this tier in stats.
Panty has a lot of really useful powers that would be great at taking this tier down, not only is she a great physical combatant, but she can fly, and shoot from massive distances away with incredible accuracy greatly reducing the chances of a foe even getting close enough to take her on. The Magical bullets Panty fires from Backlace are able to hit souls and would be easily capable of destroying ghosts and other monsters, as well as effecting everyone else in the verse like normal bullets as technically everyone in the OK K.O. verse is powered by a magical energy source called Glorbs. Panty herself would be pretty difficult to effect in turn, as an Angel, she is immune to all earthly diseases so The Flu is right out, she almost certainly could shrug off other astral plane ghostly attacks like possession as she kills ghosts like fodder all the time, she has passive Probability Manipulation so strong that any attack from idiots like Wally or ED Warlock are just plane doomed to fail, and she can interact with 4th wall stuff like Watkins, being able to grab speech bubbles and deflect bullets off the screen dividers. Panty’s effectiveness against Watkins in particular is heavily amplified as Panty has just a passive aura of ever glowing radiance, everywhere she goes she becomes the absolute center of everyone's attention. Meaning she would instantaneously upstage Watkins and make her lose all her powers simply by showing up with her supernatural beauty and larger than life personality, what a flex.
The only real difficulty I could see Panty having here is Nanini’s regen, don’t get me wrong Angel Weapons would be really effective on a demon and Panty would eventually win but it would certainly take a bit, for the fast win...
Nightmare:
You could just go Nightmare from Soulcalibur. Nightmare’s power was great enough to create a hurricane the size of a large city and even make a violent earthquake just by awakening, easily giving him proper power to compete. He’s also fast enough to fight characters like Ivy Valentine who has a double digit mach feat of kicking a point blank bullet out of the air, while that's not as fast as the characters here, it's enough to suffice given his other powers.
Nightmare is an incredibly skilled warrior, having the knowledge and fighting styles of every single warrior who has wielded Soul Edge over the centuries, and is manipulative enough to rise through the French government as a Noble under the allies Graf Dumas as he manipulated the entire European continent into chaos. I could absolutely see Nightmare rising up and manipulating circles around even the most intelligent characters of this tier and playing them against each other and into their weaknesses, destroying them from the shadows without even getting involved. If he does get involved though, Nightmare is REALLY equipped to do so. Nightmare has an attack called Soul Wave, where he sends out a wave of energy from his sword, enough to cover an entire battlefield, and consumes the souls of literally everyone inside. Barring the robots who aren’t really a threat to him anyway, this one move could literally one shot everyone in this tier at once if he cast it in the right place. Past that, Nightmare has powerful spatial manipulation thanks to his access to the Astral Chaos, able to teleport, travel to other dimensions and cut dimensional portals into existence with his sword, which would flatly counter the Extradimensional Warlock, and also allow him to BFR characters into another dimension which will wither away their body and mind. Nightmare can make massive attacks of fire, darkness or lightning, has potent super senses, and corrupts any who come in contact with him, to the point in a weaker form he was able to turn an entire pirate crew into his zombified slaves after hitting each one only once. Nightmare also can steal the spotlight from Watkins via casting a powerful illusion, or simply driving everyone watching her to Madness or something. Defeating this tier would be little more than child's play for this Azure Knight.
Continent Tier:
This is the mid tier of OK K.O. characters, characters in this tier are from Level 3 to Level 4 and the negative equivalent. Your average professional heroes and villains will land here, and it’s how powerful Rad is, end of series. Characters in this tier are around Continent Level due to EOS Rad being strong enough to shake hands with his Grandpa with such force it created a shockwave that put a large continent sized Crack on Planet X. Characters in this Tier are also Relativistic due to Enid at level 3 being able to move so fast a giant city busting meteor appeared to move in slow motion, as well as having MFTL reactions from Rad at least being able to perceive his Parents spaceship flying to Planet X at millions of times the speed of light.
This Tier has a much larger and more diverse arsenal than the last. Rad has an advanced form of telekinesis which can be used to let him fly, destroy stuff, make force fields and move stuff with his mind, he’s also able to regenerate from nothing more than Dust. Fink on the other hand also has telekinesis and flight, with bonuses such as rodent-like super senses, a collapsible skeleton, energy projection, claws, laser weapons, and she can shoot bombs out of her gloves.
Past that you have the 3 main Boxmore bots, Darrel, Shannon and Raymond. All Boxmore bots are hiveminded A.I., if you destroy one of them then another one will simply be built in seconds with all the memories and personality of the one you destroyed, there can even be hundreds of them at once. All 3 Boxmore bots can fly, and shapeshift their bodies in crazy ways, forging all sorts of weapons like lasers and blades and even being able to turn into tornados and stuff. The Boxmore Bots A.I. nature was really shown off when Shannon uploaded herself as a straight up code entity, in this state she was intangible to all attacks but still able to hit back, and only vulnerable to code attacks. Also Raymond can shoot pins that mind control their target.
Of the Main characters in this tier however, the Most dangerous is none other than Dendy. Dendy is a Kappa Scientist warrior who can Breathe Underwater, leap high and kick super hard with her Electric Super Jump Move and has Insanely high intelligence. With her gear, like her trusty Hackpack, Dendy can hack into, control or disable any machinery, Generate holographic decoys and illusions, allow X-Ray Vision, make force fields, instantly scan all a foes capabilities and detailed information on the surroundings, project a hard light battle armor around herself which can copy the fighting style of any hero she's seen fight while protecting her from damage, and fly with a jet powered hardlight glider. Dendy’s pack has cables it can launch out like doctor octopus to bind foes or worse yet plug into them. Once Dendy’s plugs are In she can hack the very fabric of your being. Dendy’s hacking works on a Meta Level, she was able to stop The glitch virus, which was able to infect and glitch any person or thing through contact, metafictionally affecting them and making them clip through walls, and Dendy was able to stop it by metafictionally rebooting the ENTIRE verse on a fundamental level. Her hacking allows her to  change a persons make up however she wants, be it altering their physical body, or straight up rearranging the code of a tree into an elephant.
Getting into more minor characters, you have The Ghoul School Girls, who add various powers like Invisibility, Possession, Intangibility and Mind Control back into this. Shy Ninja and Sparko can convert their whole body to Electricity, and Wavezilla a sentient Tidal Wave so you have to deal with logia. Twisty is an extremely clever and powerful genie who can reality warp with wish granting, manipulate and produce soda, fly, transmutate things and make force fields, oh and Captain Planet is canon to the series so that's a thing.
But there's one more character you have to deal with in this tier, and that’s none other than Holo-Jane…. FREAKING Holo-Jane. So Holo-Jane is quite literally the single most broken character at this tier I am aware of in all of fiction and is absolutely a VS Obstacle that will not be easy to overcome. Holo-Jane cannot be physically touched as she is a sentient hologram, Actually that doesn’t do what she is justice, Holo-Jane is “an image made of light floating in the gaps between reality.” This unique trait allowed her to discover that they exist in a cartoon world, she can tell what is and isn't real and as such she can see past the layers of the world and the spaces inbetween, she can see and attack characters outlines and move into background layers that she knows they cannot move through. Her very nature allows her to fly, hop into other dimensions, teleport herself, watch events transpire in other planes and even pop into higher planes of existence, transcending the canon of her own series. Holo-Jane can make herself real enough to physically interact with her opponents, or past that even real enough to attack things on the metafictional level like grabbing the title cards and manipulating perspective, all while being invisible and intangible via technically being in another dimension overlapping our own like a Bayonetta angel. She has a Ton of powerful metafictional abilities but her most broken one is to metafictionally knock someone back into the storyboard stage of animation functionally erasing them from existence....
Soooooooooo, now I have to counter this mess, let’s see what there is to exploit! Well one glaring thing I noticed in this tier is that every single character's offensive abilities seem to require them to get into close range of their target, this leads me to two good potential strategies to use here.
  1. Have superior mobility and range to your opponent so you can attack them while remaining safe.
  2. Have some potent passive abilities that will kill them if they get close.
Really if you can do that all you need is some means of getting around Holo-Jane and others defenses, as hard as that is, and you’d be all good. This has given me a few ideas, one of which is...
Sting Eucliffe:
Sting Eucliffe from Fairy Tail is a gamble of a pick, but I think he actually has all he needs to pull this off. Sting is the Guildmaster of the second best Guild in the series Sabertooth, and was able to defeat Larcade Dragneel, who was a match for end of series Natsu, hence Sting scales to being Large Country/Small Continent Level and Relativistic.
Sting is a White Dragon Slayer, who uses both Holy Magic and Light Magic, as such he is immune to both Holy and Light attacks and is able to consume anything composed of Holy or Light elements to replenish his stamina and supercharge his magic power. Holo-Jane, as broken as she is, is a being composed of light, and all of her Absolute Plane abilities come from this aspect, by Fairy Tail’s definitions this would make every single one of her powers light based and therefore would be something he can resist, just as he was able to resist the desire magics of Larcade. Furthermore since Holo-Jane technically needs to get close to Sting to affect him in the first place, Sting could literally just suck her in and consume her, likely becoming drastically more powerful and hax-y himself because of this. This would even work if Holo-Jane was in a higher plane as dragon slayer magic has shown to be capable of attacking things in other dimensional planes before. 
But what does Sting have to counter the rest of the characters here? Well first off, Sting has massive super senses able to see, hear and smell foes from vast distances away, he’d be able to see all attacks coming and would be pretty impossible to sneak up on. Sting can manipulate light to make blinding flashes, enhance his attack and fire powerful laser beams that he can change the direction of so that they cannot be dodged, and with his holy magic, after striking a foe it places a magical rune on their chest called a Stigma that completely paralyzes the targets body, and since Holy magic can affect spirits this would be able to paralyze anyone in this tier.
Also after consuming some of Rogue’s shadow dragon slayer magic, Sting is able to enter into a state called White Shadow Dragon Mode. In this state he is able to attack with darkness, turn his body into a logia intangible shadow, and create shadow traps that BFR foes into an inescapable shadow dimension. With these powers Sting could defeat Rad whose TK cannot effect Shadows, and gives him a means to defeat him, phantasma, and the boxmore bots who cannot be destroyed through physical force alone.
But what about Dendy? Well Dendy’s cables are really broken; they are generally something she has to create an opportunity to use by using her other powers to delay or hold off her foe but…. Her holographic illusions are made of light, her force field is made of light, her glider is made of light, her battle aura is made of light, etc. Really Sting can casually absorb all of those in a second and she’d be a sitting duck.
That being said there's still quite a bit of danger here, Sting could end up getting haxed by mind control or something if Raymond or Sibella manages to get close to him, while his super senses make this unlikely, it's far from impossible given the number of foes here. For a safer strat.
Desiree:
Desiree the wishing ghost from Danny Phantom. Desiree is a powerful ghost in the ghost zone, significantly stronger than foes like Skulker who could generate an entire Island with his ghostly energy, and was even still able to use her powers when The Ghost Writer had them all trapped in his story. She also is able to keep up with the likes of Danny who in season 2 was fast enough to dodge relativistic lasers from Technus’ satellite. This would put her at least large Island level and relativistic.
Desiree is especially broken in this tier due to her general strategy of reeking mayhem upon being released. That is to sit invisible and intangible, undetected in the area around her and grant wishes she hears with her reality warping, although the wishes are twisted to an evil agenda. Through this Desiree would essentially be like Twisty but to a MUCH more effective degree as the characters would not be able to detect her or know the cause of this, especially because Desiree is able to read minds and grant wishes that the people in the town merely think of in passing thoughts.
For example, Holo-Jane hangs out in town a lot, and one of her greatest wishes is to be real, all it would take is for her to think about that once and boom, Desiree would make her human instead of a hologram and she'd lose all her powers tied to being a hologram and be doomed. We know Desiree can do this as she has made fictional characters become real before when she brought to life the Rule63 Predator, Terminator and Freddy Krueger.
Because of how hard she'd be to detect she could do this until everyone in the tier gets defeated, but she does also have some powers that would be pretty powerful in combat here on top of that. Desiree can fly, hit intangibles, resist possession, and like other ghosts, travel into computers and electrical currents to attack even the Boxmore Bots hiveminds. She can intangibly phase through most attacks that are thrown her way, regenerate from almost any non hax strike that could hit her, and has a lot of the more broken normal powers in this tier like telekinesis and energy projection.
That being said if someone like Holo-Jane, Dendy or Twisty knew of Desiree’s presence going in she could potentially be stopped by them just relentlessly going at her with a hax, while that may take a while for the best counter I could think of...
Libra:
Libra the New God of Balance from DC Comics. One of Libra’s main powers is that his physical stats become the exact same as whoever he is fighting so as to have a balanced fight so it really doesn’t matter what his feats are, he's fair game for any tier (So you can really see how desperate I am to counter this for me to resort to spending him now).
Libra is technically considered both a Order and Chaos manipulator and has a great deal of powers to use to take this verse down. Libra has advanced cosmic awareness abilities that would allow him to see through Dendy’s holographic illusions, and detect every single character who is trying to do battle with him. He also can negate a character's regeneration such as when he killed Martian Manhunter to stop Rad, use technopathy to damage the Boxmore bots and Dendy’s technology, and use his matter manipulation and transmutation abilities to take down logia beings like Twisty.
Libra has a passive Luck Aura and probability manipulation powers that protect him from harm and hamper his opponents, and even if they make a solid enough plan of attack to get around that he can summon forth force fields and minions to hold them back further. He has a few more powers such as Teleportation, Size Manipulation and Laser projectiles, but probably his great equalizer is the fact that he can absorb and copy half the powers of any foe he fights. This is how he achieved most of his arsenal of powers in the first place and makes him an incredibly difficult foe to beat with hax. If Libra were to fight Dendy, he’d likely gain her super intelligence abilities to match her, if Phantasma were to fight him, he’d gain some of her ghost powers to effect her right back, and if Holo-Jane were to fight him, he’d gain some metafictional powers and be able to take her on head on.
Even if you assume Libra cannot copy Holo-Jane’s powers the fact is he would likely defeat her, as thanks to a big angry prick named Darkseid, Libra is the embodiment of The Anti-Life. Since Holo-Jane has to on some level get close to Libra to attack him, which he could detect with his awareness, he can just use The Anti-Life to turn her into a broken mind slave, or erase her entire being from existence, both of which on a level she could not resist. And if Holo-Jane did manage to hax him first, it's actually possible Libra could survive, as his connection to The Anti-Life once allowed him to survive his body and mind being fragmented across all of spacetime before coming back together. Libra really just has all he needs to balance this tier out.
Planet Tier:
Now here we have the serious High Tier powerhouses of the verse. This tier includes heroes and villains with pow card rating of Level 5 and up, with the most powerful person in the tier being the Artificial Hero, Chip Damage, at Level 15. Attaining a power ranking of this level is extremely rare, but those who do are among the most powerful heroes and villains on earth and tend to wind up being high ranking members of P.O.I.N.T. or The Villains Association respectively.
Characters in this tier are Large Planet Level and Billions if times the speed of light, scaling off the feats of Enid and Cosma of eating, moving and violently shattering moons and planets and tanking the event horizon of a small Black Hole, as well as traveling across deep space in seconds.
So to get into powers, everyone in this tier and above is immune to paradoxes and shifts in the timestream so you cannot go back in time to stop any of them. You have to deal with Enid, who is a highly skilled and intelligent magic ninja with powers like illusions, logia, teleportation, soul hax, umbrakinesis, energy projection and the OP ability to generate piles of dead leaves :P.
You also have K.O.’s Mom, Carol who is a hero with the power to copy anyone else’s fighting skills and power moves, Mr. Gar who can fly, teleport, regenerate from ashes, attack logia beings and shoot energy out of his elbows, and Enid’s girlfriend, Red Action, who can time travel, shoot lasers, make holographic images, launch missiles, fly and is Superbly skilled in combat.
This Tier includes the most powerful Boxmore Bot, Ernesto, who is a deadly rolling ball with universal animacy, able to control his severed body parts as well as the ability to put people into a trance outta sheer boredom, plus he's still a hiveminded AI.
All of the Main Villains go in this tier, such as Lord Boxman, a mechanical genius with portal tech, flight and elasticity, Professor Venomous, who can create Black Holes, Shrink things to Subatomic levels, permanently disable someone's powers, manipulate disease make deadly poison gases, make biological weapon arms and clone people out of goo, and of course, Cosma, who can fly, Teleport, manipulate space, use Telekinesis, Breathe Fire, Reflect Attacks, Manipulate her molecules to change size drastically, and can attack people through a computer screen somehow.
Lastly this tier has members of the superhero team P.O.I.N.T., including Elodie, who can fire energy arrow projectiles and grappling hooks, Foxtail who can fly and temporarily or permanently remove someone's powers, Professor Sunshine who can fly, control lightning, clouds, heat, cold and the weather in general, generate umbrellas and interact with the 4th wall, and Rippy Roo who has an endless dimension of reality in her pouch.
Oh and also Sonic and Tails are in this series.
So what strategies would be effective here? Well this tier is different from the last in that it’s characters have much more power variety, but the powers they do have are less potent. The best way to go about this would be to take a character with potent defense to deal with the attack variety, and a range of offensive and mobility powers to cover one's bases. One such example of this,
Kan-Ra:
Kan-Ra from the Killer Instinct series would be a pretty solid choice! Kan-Ra is equal in power to his rival Aganos, who was able to score hits on and hold his ground against Gargos. As such this means Kan-Ra scales to Gargos’ feats of flying down to the planet's surface at sub relativistic speeds, and being able to destroy the planet. While these stats aren’t that great for this tier, it matters not because of Kan-Ra’s powerful immortality curse.
Kan-Ra is an ancient Babylonian Mummy with the ability to regenerate from any injury including ones as grievous as being burned into ashes, as well as being able to resist aging, poison and having his soul sucked out by Gargos which should stop Enid if she tries to do the same thing.
Kan-Ra is also a super manipulative genius who was immediately able to understand and hack into both futuristic human, and alien technology, and should be more than capable of messing with Lord Boxman’s robots and technology. Furthermore, Kan-Ra has powerful mind control abilities which let him take over an entire ancient civilization’s city, which is a power that could one shot anyone in this tier Besides those robots.
Kan-Ra also has dimensional portals to prevent Rippy from BFRing him, or BFR people himself, Kinetic Energy stealing to slow down his foes enough to clear a speed gap, and vast super senses to detect anything trying to attack him even from another dimension. He also has powerful binding sand manipulation which he can use to teleport, block attacks and set traps in the surrounding area.
Kan-Ra would be an extremely dangerous foe to be sure, but not invincible, if characters in this tier play their cards right they could defeat him by trapping him in a black hole or going back in time and preventing him from getting powers. For an even more well rounded counter.
Iron Tager:
You could go with Tager from Blazblue. Iron Tager is more powerful than the likes of Makoto Nanaya, who was able to violently shatter the moon to pieces with the mere shockwave of her uppercut. Tager can also compete with characters like Ragna who can travel at speeds hundreds of times faster than light. This means Tager should have comparable strength to this tier but a bit of a speed disadvantage.
That being said Tager is Very equipped for this tank role, as one would expect from a Blazblue character at this point, Tager is immune to every hax the K.O. characters have in this tier. Tager is acasual, can't be poisoned or have his powers stolen due to his cybernetic nature, and can shrug off both soul hax and dimensional sealing, which rather forces the characters to get in a direct fight with the guy.
Tager, for as much of a gentleman as he is, is super good at fighting and totally able to compete with the fighters here. Tager can scan his foes allowing him to know all their powers ahead of time and prepare the most logical course of attack at hyper speeds due to his extremely high intellect. He also has a really good variety of powers to fight with, being able to fly, teleport, control electricity and manipulate photons to counter Enid’s shadow. Tager can negate regeneration to stop Mr. Gar from healing, use magnetic manipulation to stop Ernesto and Boxman, reflect projectiles back to sender, induce paralysis on nearby foes, attack souls, and BFR people to a plane of reality that will wither them down to nothing.
Through all this he more than has the means to take out anyone in this tier, while all they can really do to fight him is to just try and overpower him, but his haxy abilities make that a dangerous task to be sure. However, if Red Action were to escape to another time, even though she couldn’t do anything to him from there, he still couldn’t chase her, unlike my last counter...
Dexter:
You can use Dexter from the Dexter’s Laboratory series! Dexter is powerful enough to fight DeeDee who casually tanked the impact of being between two asteroids the size of the Earth violently slamming into each other at relativistic speeds. As well as being fast enough to dodge FTL lasers and pilot Mecha capable of moving hundreds of billions of times the speed of light. So Dexter should be as good if not notably better than the characters in this tier in raw stats.
Dexter is a total and complete super genius, one who we literally know is smarter than anybody in this verse due to being The Smartest being in Cartoon Network. He’s also so ridiculously skilled in combat that he once on skill alone, single handedly took out the Entire Navy without killing a single man. It would be pretty difficult for even the skilled characters in this tier to take him in a head to head fight without using their powers.
Speaking of powers, Dexter has a Lot of those! Dexter has Teleportation remotes that let him teleport any of his tech directly to him, as well as a Teletonic Manifestation Device attached to his brain that lets him instantly create any technology he knows how to make just by thinking of it and as such has an enormous array of powers to pull from.
Dexter’s glasses give him super senses, his telepathy lets him predict his opponents moves, and he can shrug off attacks thanks to being surrounded by an invisible force field. Thanks to his tech, Dexter is immune to matter manipulation and digitization and can use it against his foes allowing him to defeat the likes of Cosma and Ernesto. He also has advanced Hacking and Biological manipulation so Boxman and Venomous wouldn’t have much luck either. Red Action cannot escape through the Timestream because Dex can actually follow her with his own time travel, as well as mess with the characters with more advanced time manipulation abilities such as time reversal and slowing, making the speed gap even crazier. Dexter’s ghost capture unit should prevent Enid from taking his soul, and that's if he doesn’t get around it by simply making hundreds of clones of himself exactly as powerful as he is to take her down.
Dexter can also fly, teleport, turn invisible, and one shot pretty much anyone in this tier with his hax like transmutation, mind manipulation, or simply summoning a mecha suit which would be just plain above anyone here in stats. Dexter is also able to plug up Black Holes, manipulate his size so as not to be shrunken, and because all of his actual superpowers are a result of Technology, he cannot have his powers stolen.
 
Star Tier:
And now we get to the Top Tier ceiling, the maximum potential of any normal character in this verse, Level 100. This ranking has been nearly achieved a few times by characters like Gargarion, but there’s really only one character to achieve this and be relevant, and that’s End of Series K.O. After fully merging with and absorbing the power of his evil dark side T.K.O., K.O. Became the most powerful hero on earth. T.K.O. Was strong enough to Punch an entire group of characters into the sun with such force it violently shattered the entire star in two, he’s also fast enough to super casually fight multiple characters from the previous tier at once stating he is a hundred times faster than them, which would be trillions of times the speed of light.
K.O. has powerful Energy manipulation, able to use it for Power Fists and Power Kicks, where he shoots energy projectiles out of his arms and legs, Lightning Attacks, Flight, Teleportation, Making Clones Illusions of people, Attack Reflection, and deadliest of all The Energy Draining Field. By Slamming his fists down K.O. is able to create a purple aura that drains all the energy from all inside of it and gives it to him, in only a few moments he was able to expand this aura to encompass the entire planet and drain everyone on it into literal dust.
K.O. has various other cartoony Powers like intricate Elasticity and Shapeshifting, as well as an ability to quickly learn additional powers from those he befriends. From his mom he learned numerous different high level martial arts moves, from Sonic the Hedgehog he learned how to do the famous Spindash attack, and from Holo-Jane…...oh motherf*cker……., he learned a slew of metafictional plane stuff. Now K.O. can warp perspective itself, and use this to make a bottomless supply of anything, grab the screen borders, interact through mere photos and images of himself and enter into the absolute plane of reality at will.
One of his most handy metafictional powers however is his ability to grab action effects, the little flashes of light when a character strikes another, which makes it so K.O. cannot be physically attacked whatsoever as the impact of any blow just doesn’t occur. Also K.O. is pretty hard to effect in general, he's immune to paradoxes, resisted Soul Hax by Enid, and has complete control over his mind and consciousness to the point he can see other peoples flashbacks, mentally project himself and resist all manner of mental attacks.
So how does one conquer the main character of OK K.O.? Well let's look at what K.O.’s weaknesses are. K.O. is youthful and sweet, while he's not dumb by any means he is naive and has proven rather easy to manipulate by friend and foe alike. K.O. is also sensitive to emotional and memory manipulation, as his state of emotion can greatly influence his control over himself and his powers. Past that I would recommend really trying to find someone who can deal with K.O.'s broken energy draining and metafictional powers, one character I thought of for this job...
Gwen Tennyson:
Would be Gwen Tennyson from the Ben 10 franchise. Gwen Tennyson in her Anodite Lucky Girl form she achieved in Omniverse is an incredibly powerful alien sorceress who states she can obliterate the entirety of the Hybreed War Fleet of hundreds of ships, each one of whom can violently destroy planets with low stellar energy and tank the blast. She's also fast enough to keep up with speedy aliens like Chromastone and Jetray who can fly across the galaxy in an hour for hundreds of billions of times the speed of light. While these stats aren’t AS good as K.O.’s the difference in power is only that of a 1 to 2 digit multiplier, and Gwen being an actual genius and far more skilled martial artist than K.O. should allow her to compete.
As Lucky Girl, and after recreating the keystone of bezel, Gwen has potent and passive Probability Manipulation which protects her from danger and hinders her opponent. She also has powers like dowsing, clairvoyance, illusions and force fields, so K.O. scoring hits on her with his normal or projectile attacks is going to be next to impossible, and would force him to rely on his energy draining or absolute plane manipulation.
Energy Draining in particular is not going to be very effective on Gwen, after achieving her Anodite form, Gwen has tremendous resistance to Energy Draining powers due to being connected to the Mana dimension of Ledgerdomain. Gwen can make all sorts of magical energy projectiles and constructs, and is able to battle Charmcaster who has energy manipulation and draining FAR more advanced than K.O.’s. Gwen can also open a dimensional portal and move the fight to Ledgerdomain itself or Seal K.O. in another dimension.
Gwen also can astral project her soul and fight K.O. remotely using a power he cannot counter, Memory Manipulation, you see all of K.O. 4th wall powers are accessible to him via his training with Holo-Jane, if Gwen were to simply make him forget this then he’d lose all those powers.
Gwen also has a lot of the same abilities K.O. does such as flight, teleportation and Electrokinesis, plus several more broken abilities like time travel, telekinesis and numerous other kinds of elemental manipulation and even can induce sleep upon K.O. going in which essentially hands her the victory.
All this said, Gwen is only broken so long as K.O. doesn’t immediately go ham with his Metafictional Plane powers, if he does that she’d have a pretty difficult time, for a safer option.
Mickey Mouse:
One could pick none other than Mickey Mouse! Mickey is tough enough to physically pull the sun right out of the sky, as well as compete with several characters with similar feats such as Zeus, Hercules and Goofy. He also scales Past Stitch’s spaceship traveling billions of times the speed of light. This makes Mickey on par with K.O. in strength, and while he's not as fast Mickey makes up for it by means of having powerful time manipulation abilities.
Mickey could freeze K.O. in time and so long as K.O. isn’t using his metafictional powers, this would give Mickey a free shot to take K.O. down with a transmutation attack.
Even if K.O. were to go into the Absolute plane, Mickey can do that too, being able to travel to the same realm as K.O. and manipulate the aspects of cartoons even better than he can. 
Mickey is very intelligent and skilled and can be very manipulative when he wants to be. He has numerous powers that K.O. is packing like teleportation, elasticity, flight and shapeshifting, as well as a bunch of powers K.O. doesn’t like super senses, Low High Regeneration, force fields and astral projection. Not To Mention Mickey can make hundreds of clones of himself just to absolutely unload attacks on K.O. and further counter the speed disparity.
I could only see K.O. having one win condition in this fight, that being his Energy Draining Field growing large enough to encompass the entire battle field. While I see that as being extremely unlikely to happen given just how quickly Mickey can end this, I still have one more counter that I think would be perfect.
Eddy:
This of course being Eddy from the Ed, Edd n Eddy series! Eddy is strong enough to pluck the Sun right out of the sky and Eat it, as well as being fast enough to outpace Dynamo, the Powerpuff Girls mecha that scales to their feats of hundreds of trillions of times the speed of light, outright giving Eddy a decent edge in physical stats over K.O.
Eddy first and foremost is an Incredibly Manipulative character, famously so in fact, to the point he was once able to manipulate the entire neighborhood into believing it was a different Season. Couple this with Eddy’s ability to read people's minds, or project himself into others' heads and Eddy could just completely manipulate circles around K.O. bringing up specific past memories and causing him to lose control of his powers.
If the fight did come to blows however, Eddy is more than able to hold his own against K.O. Eddy fights quite a lot in the series and has a lotta combat experience and took massive amounts of punishment competing against Rolf in the Urban Rangers without going down. Like most Ed, Edd n Eddy characters, Eddy gets stronger and faster the more angry he gets, being able to take on characters who would normally kick his butt like Sarah, Marie and the mysterious hero Captain Melonhead, and remember he did his sun lifting feat while completely calm so this should allow him to just outclass K.O. hand to hand. Eddy also has equivalents for most of K.O.’s powers, Eddy can manipulate electricity, gravity and shadows, stretch his body and shapeshift, teleport himself via scene transitions, fly with his helicopter hair and perform energy attacks with his famous, Ray of Riches. In addition to that Eddy has a High Regeneration Factor that lets him come back from being reduced to a puddle or pile of ash, which would make it basically impossible for K.O. to defeat him with raw force alone anyway.
Eddy can also get around K.O.’s metafictional force negation power, as like the rest of the Eds, Eddy can create invisible mental plane weapons, traps and even allies that are intangible to all but his foes to attack with. These imaginary attacks are invisible and do not produce any action effects and would just be wrecking K.O. from all sides.
K.O.’s Energy Draining aura is something Eddy would casually be able to get around as well, Eddy could easily dodge it with his ability to phase out of reality into the backgrounds, or simple negate it entirely with his Metafictional Spacetime manipulation, tossing away the purple aura effect, reducing the space it occupies down to nothing, immersing K.O. into a picture or television or even rewinding the reel of the animation.
Eddy can enter into the absolute plane just like K.O. can and has vastly more control and abilities with it, able to take practically his entire cartoon world apart. Some of Eddy’s most OP Techniques against K.O. would be to generate and place speed lines On K.O. or his attacks to force them into or alter their motion in however manor he wants, Or instantly oneshot him by grabbing and tearing off his outline and reducing him to nothing more than liquid color, which he could have done the entire time.
Universe Tier:
Finally we get to the last Tier of the verse, a tier only attained by those who transcend Levels themselves, a God Tier if you will. Only one character is in this tier and that is The President of The Universe, who is basically the absolute God of the OK KO series. The President is the one who created the universe and everything in and around it as well as multiple other universes on the side and can traverse anywhere in it in seconds so would have Universal+ up to Multiverse level Power and Quadrillions of Times Light Speed.
The President of The Universe is an all knowing being who can perceive, and constantly watches over, the Entire Universe at once, he also exists in the higher absolute plane similar to Holo-Jane. One of the most impressive aspects of The President is that he was the one who created Glorbs and flooded the universe with them to make the universe more fun. Glorbs are a cosmic cartoony energy source, responsible for literally every single power and superhuman trait or aspect found in this series. Meaning absolutely every single ability in the series I’ve mentioned so far is something he can do, as he’s explicitly the one who created those abilities in the first place.
Going into what powers he’s shown directly, The President can fly, teleport himself and others and open portals to other dimensions. He can create matter at will, restore beings to life on a planetary scale, move himself with elasticity and give people complex visions. Also any image of The President, be it physical, digital or even memories, becomes a sentient extension of him with all his powers that can act on his behalf.
As far as weaknesses go, there’s not much, the only sort of weakness he has in the show is that he cannot meddle in Earthly Affaires, but even that seems to be more a personality thing than anything else. Not gonna sugarcoat it, if you want to beat the President of the Universe, you really need a character who can affect the absolute plane. Once that requirement is fulfilled there are a few angles you can take this, for starters, like the rest of the series Time Hax beyond simple travel is surely lacking, a potent time manipulator could be a good idea. The President also is a good natured fellow who likely has never had to do battle with an equal so someone with a lotta fighting experience would be pretty tough here, hence my first idea.
Axe Cop:
Axe Cop, the titular character from the Axe Cop series. Axe Cop is strong and fast enough to battle the robots Tu and Bu, who were each able to obliterate an entire alternate Universe, which was explicitly stated to have billions of galaxies, in a single attack, as well as traverse through it in an instant, making Axe Cop more than a match for the President stat wise.
Axe Cop is a powerful badass warrior who fights tons upon tons of badguys and powerful foes constantly, and has been doing so for well over a million years. Axe Cop while not all knowing is Ridonulously intelligent to the point he can instantly know the impossibly specific manner in which to beat a new enemy immediately upon meeting them out of sheer smartness.
Axe Cop like The President, is a higher plane being who can literally sit down and meet with his creator and ask for new powers and as such would totally be able to affect The President.
Axe Cop has super senses, specifically the ability to sense danger which would alert him to every single attack The President would throw his way, giving him the best chance to defend himself. Axey is immune to reality warping, transmutation and magic, which takes away a lot of The President’s powers already, he has his laser portal gun that stops him from being BFR’d, his blood prevents him from being mind controlled, his Soul is a powerful ghost entity that can fight by itself and travel back into his body, and he has 5000 extra lives, making it so The President would have to successfully defeat him 5001 times to actually win. Axe Cop’s signature weapon can also negate regeneration, and turn into the dreaded Blue Diamond Sword which is a sword with a billion blades and the most powerful weapon ever, which more than proved it by overpowering the power of an entire Planet full of Unicorn Horns, each one being powerful enough to reality warp the entire universe, which should more than let him overpower The President’s abilities.
All that said, The President does have a few powers that could be troublesome to Axey, like Possession and Existence Erasure, while these are really unlikely to score him the win alone, one could try.
Aeon:
Aeon of the Divine Trinity from Skullgirls. Aeon is an all powerful goddess and manifestation of time who exists on a higher plane in the skullgirls multiverse. Along with her sister and mother she created the multiverse Skullgirls takes place in and literally is all of time within it. She should easily be able to match The President's power, and speed itself is irrelevant to her.
As the goddess of time, Aeon knows everything that ever was or will be, and can use this to predict every action that The President will take before he even knows he’s going to do it. 
Aeon is able to stop time, rewind time or even freeze an individual in time, something The President cannot counter and would essentially allow her to do whatever she wants to him in that time being. Most damningly Aeon can generate an evil alt timeline clone of whoever she's fighting by pulling out their reflection from her Hourglass, which would essentially allow her to simply freeze The President of The Universe, and allow some Dictator of The Universe entity to take care of her dirty work for her.
Also Aeon herself is pretty hard to effect, essentially having the same defense as a DC New God with her true form existing in her home outside of reality while her Avatars are fighting. That being said it's possible for The President to win if he decides to go after her first and takes her by surprise, so for my absolute best counter.
Junko:
Junko from the Touhou Project series would be pretty hilariously OP against The President. Junko too is a being who exists beyond even concepts themselves and would be totally able to affect The President. Junko is a Univeral+, Trillions of times the speed of light entity who has numerous powers like flight, danmaku, immortality and soul attacks, which would be helpful. But she has one Big power I picked her for and that is her Broken power to Purify Anything.
This power allows Junko to completely destroy anything to the point even their abstract concept ceases to be, erasing them from existence on an absolute level. Junko can use this power passively, and it is so potent that she can even erase other absolute plane beings with it as shown when Reimu, who can use her Fantasy Nature Spell to become an absolute entity, needed to drink a Lunarian drug to specifically resist this power before fighting her or she would have been instantly oneshot before the fight even began.
From There Junko can even recreate whoever she destroyed with this power but altered in whatever way she sees fit, like when she made her weak little fairy servant, Clownpiece, powerful enough to fight the main characters. Yes Junko has the power to Retcon people.
With these powers she would essentially be able to oneshot The President upon his arrival, and her own resistance to this power, as well as mind and soul hax, basically takes away any chance he has of beating her in turn. She really just had the right stuff to bring him down.