Wednesday, January 29, 2020

El Tigre: The Adventures of Manny Rivera VS Strategy Guide


It’s about time I did one of these for a Nickelodeon series, so I figured I may as well start with my Favorite one! It's been a long time since I made my original El Tigre Blog, I recently updated it if you missed that, but anyway, here's how to be OP in the verse.
Moon Tier:
So here we have the weakest tier of the verse, which contains more Civilian characters like Frida and Albino Burrito, lessor villains like Cactus Kid, General Chapuza’s Zombies and the various types of Banditos, as well as lessor heros like The League of Alliance Society. Characters in this tier are Moon Level and Relativistic, due to Frida’s numerous impressive feats such as enduring a casual laser strike from Sartana of The Dead, which at one point Blew up half the Moon, which is well into the Exaton range, she also briefly outpaced the giant Guacamole Cowboy, a monster who managed to tag El Tigre who can outpace FTL Lasers.
As far as abilities go Frida is able to see other people's mental constructs...somehow, and some of the Bandidos, particularly Robot Banditos and Sartana’s Skeleton Bandidos can take a great deal of punishment before going down due to not having vital organs to injure. The Zombie’s take this to the extreme, able to detach any of their limbs with no negative effects, as well as remotely control all their separate body parts, meaning essentially you will need to reduce them to mush or less to stop them physically, also these Zombies can turn others into Zombies with their bite, so have to not get bitten yourself but also worry about their numbers quelling. Cactus Kid is also dangerous for this reason due to his ability to create Cactus Monsters, these beasts can fire and attack with cactus thorns, which can penetrate things above their strength level. This tier also includes the members of the League of Alliance Society, who all specialize in ranged attacks which covers the lack of ranged options the others had. But ironically the most dangerous character in this tier is the one, the only, Albino Burrito! Albino Burrito has two separate attacks, one being a hat dance he can perform, the other being a Pinata he carries with him, Both of which can somehow make massive explosions so potent, they demolished foes that El Tigre was not able to defeat himself. Meaning these would be potential one shot attacks against anyone that you could counter this tier with via disproportionately high DC.
So what weaknesses does this tier have? Well there are a few.
One major Weakness is a lack of anyone with really good intelligence, Frida is unironically the most intelligent and manipulative being in this tier, and she herself has been manipulated multiple times by a variety of different characters, anyone with even slightly above average Human level intelligence could be an effective manipulator here, and higher than that would be a pretty OP trait. Another weakness is range, most of the fighters here excel in close range combat, and require this proximity to use their most haxy abilities. Even the more long range attacks of the LAS or Albino Burritos blasts only have a range of a few city blocks, and characters here lack mobility increasing powers too, not even having flight, so sniper strats are pretty effective assuming they can get around the super survivability.
Speaking of Albino Burrito, both of his super moves require time, heck even the zombification move requires time and can be reversed, so being aggressive is also a plus as it doesn’t give them time to pull these especially dangerous things off. Past that ngl, having basically ANY hax ability will work wonders here, the tier does Not have the correct abilities do Deal with stuff like that, side effect of being a tier made up of civilians, joke villains and jobber heros. With these in mind let's get to counters.
Amanda O’Neil:
Amanda from Little Witch Academia would be very strong in this tier. Amanda is physically superior to Akko Kagari, who is fast enough to catch the relativistic broomstick Shooting Star, and durable enough to tank the Multi Continent Level blast of the Shiny Rod. While that is not quite as strong as this tier that enters into one of Amanda’s strong suits, her pure melee skills are at a REALLY high level enough to perform unbelievable acrobatic moves and battle and defeat foes with higher physical stats than she has. No one in this tier is that skilled so any small stat gap isn’t really gonna matter, especially since Amanda can buff her stats and weapons with magic. This is all assuming that they even melee to begin with, Amanda can fly and utilize Distance attacks, which would be a MAJOR advantage on range alone as she could easily dodge anything that gets thrown her way as well as just fly out of range completely and still attack back. Plus Amanda can use fire, ice and plant Magic which would be very damaging to the undead and plant based foes she’s got to fight in large numbers, Not to mention Transmutation for an instant one shot. Amanda is basically an ideal magic sniper who covers herself up close, her greatest danger is Probably Frida befriending her. Although for a more well rounded counter...
Father:
Father from Codename: Kids Next Door would be a Powerhouse of a counter. Father is powerful enough to destroy a massive space station and blast an enormous hole through the planet, and Fast enough to Keep Up with the entirety of Sector V, who were able to move around normally while Fathers Animal wave, which could travel to the moon in under a day, appeared to move in slow motion of a few feet per minute, making him a Relativistic Moonbuster just like this tier.
Father is a clever manipulator and genius level inventor enough to repeatedly outsmart the Kids Next Door, who are a Space Worthy Military Organization, so he would certainly be able to out strategize anyone in this tier, and potentially create a device that could take out everyone in this verse, including the higher tiers if he keeps to shadows and plays his cards right.
But even if they DO discover and try to stop him, this tier is Not well equipped to actually do so. Father’s most well known ability is his ability to create and control Fire, which is something that both Cactus Creatures AND Zombies would be extremely weak too, just by proxy of how fire affects plants and corpses in the real world. Past that Father can also attack using Darkness and Telekinesis, which will more than ensure they cannot get close to him while he bombards them with fire. 
Father can also turn into a logia being of fire to prevent attacks, as well as just completely stay out or range or avoid them using his abilities like Flight, Shapeshifting or even creating hundreds of shadow clones of himself. Father would be an extremely dangerous foe if left unchecked, and they have very little chance to stop him if they DO try to interfere.
That being said it is possible for Father to lose if the whole tier teams up on him at once as unlikely as it may be, for the best case scenario I would pick..
Aska:
Lady Aska From Magic Knight Rayearth. Aska is the PERFECT counter for these characters, being an extremely powerful magic protege Aska has a wide variety of powers and superhuman stats, including relativistic reaction speed and the ability to fly through any environment including space. While Aska’s movement speed and physical DC/Dura aren’t that good compared to this tier, that actually doesn't matter at all, as not only can Aska fly out of all of their range but can literally fly into space and chill on her spaceship the Dream Child, in fact this is almost certainly where she would START out and therefore she would never be in any danger as no one in this tier could touch her there. Now why is this important? Because Aska’s main power is Summoning, by utilizing her magic brush she can summon forth any kinda powerful creature she imagines and send it down to attack like a much more lovable Rita Repulsa. Aska’s Monsters have Planet Level FTL Stats from scaling to the Rune Gods they were regularly able to fight and even overpower, meaning they would have a sheer power advantage over any of the cast, basically only being at risk to Albino Burritos two overpowered attacks.
Even if the characters DO manage to stop her summon though, Aska can just keep on summoning more until she wins, she will not run out of stamina nor will her ship become vulnerable as all of Aska’s superhuman traits come from her sheer willpower, hers of which being so strong that she was able to create a Massive Bridge connecting 2 planets of the solar system together.
And one may be thinking that because of Aska’s youthful naïveté and brashness that she could be out-thunk or manipulated, but not only is Aska significantly smarter than people in the verse give her credit for, more than enough to work here, but her brashness works well in her favor here, as it would cause her to aggressively attack, and leave her opponents NO time to prepare what extremely few things they could potentially do to defend themselves.
Large Planet Tier:
Here we have the serious threats of the El Tigre verse, the top tier Superheros and Supervillains, characters of this tier have Large Planet Level Stats due to scaling past the relatively weak villain El Tarantula, who stole the moon by physically pulling it out of the sky at relativistic speeds, as well as Hundreds of times the speed of light due to several characters being able to outpace lasers fast enough to reach the sun in seconds.
In powers one of the most notable things is stat boosts, lots of characters can go into impressive boosts in their physical stats, the biggest example would be Carla and Carlito, The Golden Eagle Twins, whose power increases 1000 fold so long as they are in physical contact. This would easily put them in the Low Stellar Range, and it can also be achieved by other characters, including El Tigre, who after summoning the full power of The Ancient Tiger Spirit, can achieve a state that allowed him to One Shot Sartana’s forgotten Dead Kaiju, who in turn was powerful enough to kill El Tigre in base form in one solid hit. With the limit for counters being Large Planet, they are going to have to compensate for characters growing to outclass them.
Speaking of El Tigre’s death, another thing this tier excels at is Regeneration. A large deal of characters in this tier have really good healing factors, the most impressive ones belonging to the main hero El Tigre and the main villain Sartana of the Dead, both of which are able to self-resurrect themselves from the afterlife. This is effectively a Low Godly Healing Factor so as long as Manny is in El Tigre form he simply cannot be killed by physical force and both he, Django and Sartana will need some form of hax to destroy permanently.
Going into other powers this tier has a lot of the same abilities as the previous tier, but is also Significantly more well rounded. The Ninja Monster Clan can exponentially multiply itself, which is like the Zombies and Cactus Kids power but WAY better, even though the Ninja monster clan is not that powerful alone, you will have to find some way to combat their advance. The Tier has some other great offensive powers like Lasers, Telekinesis, Explosives, Elasticity and other such aggressive direct means of attack. But the Tier also has a bunch of mobility increasing abilities on top of this, The Flock of Fury can all fly, El Tarantula has binding webs, Sartana of the Dead can Teleport and other abilities of that nature. And For Defense Sartana is also able to create Massive Force Fields powerful enough to stop the combined might of all the Heros in Miracle City from breaking through, as well as summon up the souls of the forgotten dead, who like the Ancient Tiger Spirit are intangible entities. The Verse also has numerous characters that can Hit intangibles as well.
One of the biggest advantages the verse has though is its high Secondary Stats. Characters in this tier often have enough stamina to fight for Days on end without tiring, good enough range to hit other celestial bodies from Earth, High enough fighting Skill to take out small armies of comparable threats at once, and Stealth enough to successfully stalk other heroes and villains for days on end without detection. Several characters such as El Tigre also have really good super senses to counteract stealth, and the tier also contains numerous technological super geniuses and clever manipulators, so while having high intellect wouldn’t hurt, it wouldn’t be op either.
So what weaknesses does this tier have? Well it does have one big in universe weakness, that being nearly every single one of these beings relies on an outside source for their powers, either a ‘Mystic Object of Power’ or some type of Robotic enhancements, you get a character who has abilities to detect and disarm these then it’s all over for almost anyone.
Beyond that however, Fighters in this tier do not have many specific weaknesses, With their wide array of combat abilities, high secondary stats, and abilities like stat boosts, force fields and low godly regen, they are a well balanced and strong tier that is really hard to out-fight without some well tailored powers, basically forcing one to utilize haxy abilities they cannot resist. Speaking of someone who could utilize a well tailored ability they cannot resist...
Little Bits:
She may look like the exact opposite of a threat, but beware, Little Bits from the Wander over Yonder series would be OP in this verse. Little Bits is an alien kitten who was durable enough to endure the planet busting shockwave of Dominators eruption punch, as well as able to pilot a jetpack through an asteroid field, meaning her stats would only be barely below those of the characters here ...not that she has to fight. 
Little Bits’ most signature ability is well, her sheer Cuteness. Yeah Little Bits is able to straight up MIND CONTROL people into serving her merely by acting cute and helpless, when in actuality she is a highly intelligent and manipulative bounty hunter. Little Bits’ Mind hax is powerful enough to affect entire planets at once and she can quickly spread her image on a global scale through her devices, a hax no one has resistance too in this verse. It's also unlikely anyone would discover or stop her until it's too late as ...well come on, lookit her. But even if they did she has shown to have some great fighting skills as well as weapons like a jetpack and laser cannon. NTM with her mind control abilities spreading, it is likely Bits will just gather a WHOLE bunch of Mystic Objects of Power for herself, as they would just give her whatever she wants, so she will almost certainly be an ultra powerful supervillain with a wide arsenal of powers before being challenged.
That said, if enough characters DO catch on she could be in trouble. But why would you steal peoples Mystic Objects of Power when you can simply Be one Yourself...
Majora:
Majora from The Legend of Zelda would fit in perfectly. Majora is the single most powerful villain in the Zelda series, being powerful enough to smash a moon into the planet annihilating multiple continents at once, as well as fast enough to dodge around lighting. While these are not nearly as powerful as the characters in this tier, it really doesn’t make a difference. This is because Majora actually exists inside of a cursed Mask called Majora’s Mask. All it would take is for some character in this tier to find this ‘Mystic Object of power' and he would fully possess their body, becoming a much more powerful incarnation of the sadistic entity. Majora has a LOT of powers that would work well here. He can fly use telekinesis, shapeshift and even turn invisible to allow him to utilize mobility and stealth to compete here. 
For his powers he can Really mess with people with his powerful matter hax, able to change people's age, species or makeup at will. He can fire lasers, trap people in pocket dimensions, and worse yet he can destroy souls, which would allow him to negate the regeneration abilities of El Tigre. Also just to put icing on the cake he can pretty much do the same mind manipulation game Little Bits can on top of all of this. His biggest weakness is that he likes to play around and not be super strategic, while he is still smart enough to pull this off, it's possible he could grow careless.
That said he IS just a mask, what about someone who is able to fight the characters HEAD ON, while the more difficult option, it IS still an option, and if you have the right powers why not...
Makoto Nanaya:
Makoto Nanaya from the Blazblue series was basically MADE to fight this tier, heck she's even half animal which kinda fits with the heroes of the verse. Makoto is so strong she was able to violently shatter the moon with a meer shockwave of her uppercut, and is fast enough to battle characters hundreds of times the speed of light, making her stats almost perfect to compete here. Makoto is basically a perfect asskicker, being a total master of numerous hand to hand fighting styles to an extremely impressive degree, she could clearly hold her own with multiple characters at once due to her skill gap. But it's actually even easier than that as Makoto has the ability to generate powerful force fields called Barriers to protect herself from potential physical threats at the drop of a hat. 
Makoto possess a lot of strong suits contained within this tier, she's got impressive super senses, numerous types of elemental manipulation, the ability to make clone illusions of herself, as well as the ability to not only hit souls but punch on the astral plane via her astral projection techniques.
Makoto also has Two abilities that are Hellishly Broken in this tier. The First being her Reactive Power Level, an ability that allows her own physical stats to rise to a point where they MATCH the stats of whatever is threatening the world. This ability has been proven to let her grow to levels Past that of the Ancient Tiger Spirit and the Golden Eagle Twins so she simply can't be surmounted by the series’s own Stat Boosts.
The Second ability is her ability to Negate Regeneration with her strikes, in extreme circumstances she can even stop Mid-Godly level healing factors from functioning with this power so...no one is regenerating here either. Makoto is basically totally able to go nuts with anyone in this tier and Comfortably kick butts.

Saturday, January 18, 2020

Killer Instinct VS Strategy Guide


So I figured with my Recent blog Deep Blue VS Gargos (Which you should Definitely Go Check Out if you haven’t), I may as well note down all the KI Info I needed for one of these while I’m at it to hit two birds with one stone. So I hope you enjoy learning How To Be OP in Killer Instinct.
Town-City Tier:
This tier would be considered the Minion Tier, containing mostly characters who serve a master or large groups of warrior classes, all the fighters mentioned here WERE on par with the higher up characters but have no evidence they received any of the upgrades after the Shadow Lords event so now are relegated to low tier level. Characters within this tier are in the Low Megatons range of power due to scaling to the early Tusk making a 30 ton Meteorite Impact the ground at highly MHS speeds, as well as Massively Hypersonic from feats of flying to distant areas of the earth and timing both lightning and satellite laser cannons. 
This tier includes Ultratech’s two most common attack forces, Fulgore Models and Stalker Units, the most well known being the prime Fulgore with Eagle’s mind and Riptor, leader of the stalker pack. Fulgore’s powers include bullet, radiation, electric, plasma and laser based attacks which he can use physically up close and fired from a distance, and couples that with a lot of good support abilities like Invisibility, Attack Reflection, Teleportation and Flight. Riptor on the other hand has numerous types of mouth based projectiles including a powerful fire breath, corrosive acid spit and venom spit too. She has keen super senses enough to smell blood from miles away, human intelligence, a sharp extendable drill tail, and plasma claws and teeth that are literally laced with the flesh eating virus.
Moving away from science and into the magic aspects, this tier contains Gargos’ Omens, logia beings made of Shadows, who can fly, stretch, fire danmaku, possess people and even nullify a good deal of their opponents powers. You also have to deal with the Assassin Sadira, who after being mutated with a magical spider, can now generate Spider Webbing to trap foes and increase mobility while she attacks with blades, poison and telekinesis.
But the most diverse fighter you have to deal with here is Spinal, the undead zombie pirate. Spinal has numerous powers like shooting ghost skull projectiles, using telekinesis to reform himself or blow people to pieces, summoning lightning, shapeshifting into his foes complete with their moves, teleportation and summoning the dead or even giant skeletal body parts to aid him in combat. He's also got haxy weapons in the form of a Shield that magically absorbs projectile attacks and stores the energy to blast back, and a Sword that cuts foes on the physical AND Astral plane.
So what are some strategies that will work here? Well what I see when I look at this tier’s fighters is an extremely hyper aggressive verse, they focus a lot on being fast and having a variety of very damaging attacks not just physically but also taking advantage of poison, disease, soul hax and mental attacks. Their tendency toward rushdown strategy is very clear as nearly all of their other abilities are increasing their mobility, teleportation and flight so you can’t run, webbing and power nullification so you are more slowed down compared to them, super senses so you can’t hide and invisibility so they can get you before you prepare. But what is typical of foes using these strategies is that they are Glass Cannons, the only defensive ability these characters have are attack reflection, and even that won’t be effective if they are out paced or surprised.
For other weaknesses, the characters in this tier either use technology or some form of dark magic so having powers around manipulating or countering that would work great, also, none of the characters in the tier are particularly smart, so intelligent characters would also be ideal.
Ideally you would want a character really well equipped to defend against their attacks, or prevent them from getting close altogether to stop their rushdown strat, as well as have some potent ability to take them down despite their mobility. Having Anti Stealth and some method of dealing with a large amount of foes is also a plus. A prime Example of this would be,
Kneesocks Daemon:
Kneesocks from the Panty & Stocking with Garterbelt series would really work well to this strategy. Kneesocks is an evil equivalent to Stocking Anarchy, who is fast enough to run around the earth and into space at MHS Speeds, and tank the Megatons of being blasted into the moon, Putting Kneesocks comfortably on this tiers stat level. 
As a Demon, Kneesocks is immune to all earthly diseases and poison and therefore both Riptor and Sadira lose their most haxy abilities out the gate. Kneesocks can also transform and traverse as a shadow, something that should easily let her avoid attacks and escape from webbing traps, as well as would allow her to take on the shadow composed Omens. Speaking of which, her Scythes as well as physical strikes are able to hit on the Astral Plane, which easily means she could kill anyone in this tier including Spinal with total ease. Kneesocks is remarkably intelligent and sophisticated, especially when compared to the fighters here, and would be able to out strategize all her attackers. She also could avoid being overwhelmed as Demons are able to create large numbers of ghosts or zombies to do their bidding, even boosting their stats dramatically to be on their level.
But then we go into Kneesocks best ability, that being the passive Bad Luck Aura she generates, which was strong enough to nullify the Angel’s own Good Luck Aura that allowed them to win at the game Roulette as many times as they played. With this in effect basically no one would be able to touch her, as they are far more likely to trip over themselves via unnatural misfortune.
You may be wondering why Kneesocks over Scanty? Well that's simple, Scanty plays significantly more into this tiers strengths than its weaknesses by using distance weapons. Not only is this far more susceptible to the characters Attack Reflection and being dodged by their mobility powers, but it also makes her Bad Luck Aura less effective due to getting less close. As we know this Aura is proximity based as they had to get right up close to the Angels to stop them from winning the casino games despite the fact they were in the same building as the angels the entire time before that. Kneesocks on the other hand serves as an up close melee fighter able to just assassinate anyone in close range.
All this said she has no direct means of countering Invisibility, more than likely her Bad Luck Aura would stop that too but it is possible for Kneesocks to lose, for a more safe bet you could choose...
Lok:
Lok from Magicka would be an excellent pick for this tier, being the massive tank to stop their rushdown strategy and a swiss army knife of magic to strike back. Lok scales to numerous hypersonic to MHS speed feats from the Wizards, and is powerful enough to casually tank a Nuclear Explosion point blank which should put her near on par with stats, but that's basically an afterthought here.
Lok as the Chosen one of the Magicka verse, has full control over all 8 elements and the ability to forge new ones to use giving her a massive arsenal of powers. With the Shield Element, Lok can make a wide variety of different energy barriers strong enough to block the planet destroying blasts of Cthulhu, and can cast this into walls, domes, and a skintight aura. 
This puts a massive wrench in the KI fighters plans as they cannot even get near Lok to attack, which is Necessary to use their mind and soul hax, two things she possibly has resistance to anyway.
That’s not even mentioning Lok can also put elements into her shields to attack foes who hit them, or heal herself with their attacks.
Lok also has the Life Element, which would allow her to regenerate from any damage she receives as well as cure sickness and poison. Life magic can also be used to kill the Undead like Spinal.
Lok has numerous elemental attacks that can be area cast to prevent them from using their attack reflection.
Lok has powers like flight and time dilation to deal with their mobility. She’s a technological super genius who could possibly hack into the Fulgore hivemind, and she’s charismatic enough to quickly forge a rebellion force anyway from the verses own people.
And Lok of course has plenty of haxy ways to take them down, from attacking with raw entropy, to sucking them into a singularity, to even sealing them in her magic nullifying orb dimension.
But if her slightly lower stats are still too glaring for you, how about...
Marie Korbel:
Marie Korbel from Skullgirls. Good ol’ Bloody Marie would be the ideal choice to take the fighters of this tier down, having Low City level DC from tossing a giant skyscraper at hypersonic speeds, Hypersonic speed from scaling past Valentines bullet dodging, and practically all the same benefits the previous two choices have all at once. Marie is completely immune to all the powers this tier can throw at her. The Skull Heart protects against Mind Hax, Soul Hax and Possession, and since she’s undead, poison and disease aren’t going to work. Even if they did, Marie has incredible regeneration able to come back as long as The Skull Heart remains, and tends to surround herself with numerous giant skull shields to block attacks, so needless to say no one could take her down easy.
Marie as the Skullgirl can fly and use telekinesis to increase her mobility and keep foes at bay. She can also control Shadows and the Dead and use it to attack which Greatly suggests she can take command of Omens and Spinal. Marie’s can control all the dead in an entire City Wide area and bolster their stats, making a Veritable Zombie Army that only grows and grows with time, this would easily keep back all her attackers and overwhelm them. And her Shadow attacks can attack from any direction, hitting beings like Omens are a cakewalk and would be a constant threat to any opponent.
She’s got more powers than this but her haxy-est ability, is her power to Destroy Souls, even early into her Skullgirl state she was instantly able to take out 3 Medici Assassins at once by destroying their souls with a mere snap of her fingers, which would be a long distance one shot move on anyone here that attack reflection cannot defend against.
Marie is also remarkably intelligent, with a Lot of great strategy feats as well as super senses, some clairvoyance, and even Metafictional Awareness. There is simply no chance they would stop her.
Planet Tier:
Here we get into the real powerhouses, this is the tier of Gargos, the legendary Demon god, and after he was slain the first time, the shadow energy he stole from the Astral Beings erupted from his body and into the KI Fighters that brought him down, bolstering their stats to be comparable to his own. Characters in this tier are Planet Level and Sub Relativistic, due to Scaling to Gargos’s feats of making portals larger than earth or draining the life force of everything on the planet while in a very weakened state, as well as flying down to earth at Mach 19000.
There are numerous characters in this tier with non corporeal abilities, like Orchid, Thunder, Cinder and Glacius who have Logia, or Hisako who can turn intangible, so some means of hitting someone with those powers is needed. Another dangerous Defense is Regeneration, like Kan-Ra who was able to regenerate from being incinerated to ash, and especially Gargos, who can come back from merely his soul. Similarly, ARIA is a mental plain being that merely possesses robot bodies.
With all that defense this tier is a lot more well rounded than the previous one but they still do have a lot of deadly offensive abilities too. Lots of characters can manipulate elements, fire, ice, rock, wind, blood, energy, sand, darkness, electricity, water and even freaking meteors will be flying at you. They also have abilities like Telekinesis, flight, teleportation, super senses, mind reading and precognition, invisibility, summoning monsters, attack reflection and necromancy.
To get into more Haxy Abilities, Orchid and Aganos have transmutation, Sabrewulf can turn foes into werewolves with a bite or scratch, Maya can shrink foes, Kan Ra has powerful mind control and Eyedol can resist that too, Hisako has possession and bodily control, and furthermore Orchid’s Boobs are somehow able to give any male who views them a heart attack, so it would really help to be a Female Counter
The most haxy character is Gargos, who can astral project his soul, create illusions, eat souls, create massive dimensional portals, steal powers, create fighting duplicates of his opponents, create matter, and Corrupt entire dimensions.
This tier essentially has most of what the previous tier has, lots of mobility and offensive powers on the Physical, Astral and Mental plane, only this tier covers its weaknesses better by also having some pretty damn good defenses and some Remarkably Intelligent characters on top of that, so what can one do to counter it? 
Well as I said your counters should be female to avoid Orchid’s Flash Finisher, your counter also is going to need some way of killing foes despite their being multiple types of Non Corporeals AND Low Godly Regen, so they will need hax that bypasses that, and lastly they need some manner of defending against Transmutation, Mind Control, Soul stealing, Possession, Corruption and Spatial Hax at the very least. Past that really a good strategy would be to try to be Like Gargos, but Better, honestly if Gargos wasn't in this verse, he'd be a good counter as he was basically designed to counter this verse as the OP Villain he is. Gargos’ Energy Draining was something he did while making a new body and it DEVASTATED all the characters, to the point where once he woke up, despite the stat boost the other KI Characters got since last time, he was still easily able to take on 4 foes at once. Also stuff like using their own powers against them has been very effective. One such example:
Dyspear:
Dyspear, the terrifying nightmare villainess from Pretty Cure. Dyspear is more than able to keep up with the entire Massively Hypersonic Go! Princess Pretty Cure Team, as well as physically moved the Earth, so should fit nicely into the stat range, with her being slightly slower but also slightly more powerful. This Speed Disadvantage Hardly matters though as Dyspear has the ability to stop time, which is not only devastating as none of the KI characters possess time manipulation, but all their more haxy abilities require getting close to her to really pull off, and she can just stop them from moving. Dyspear has a lot of similarities to Gargos, sporting the same Energy Draining, Mind Control, and even greater Spatial and Dimensional Hax to the point she could really devastate the verse in the same ways he did and fight him blow for blow. But even Gargos would not be able to prevent her from winning as he is vulnerable to having his soul sealed away forever in one of her pocket dimensions, as he cannot use his own dimensional powers without a body. Dyspear has another really damming hax, that being Death Manipulation so ridiculous, she once passively killed all life on the planet by simply taking a step, and if anyone does somehow manage to survive that they are still totally screwed as Dyspear can simply resurrect all the KI Characters she DID kill and have them kick their butt for her. But with all that she is still vulnerable to some of the hax in the verse, for a character with stronger defenses you could go with,
Anthrax:
Anthrax from Bastard!!, who yes by the way is a girl, would be totally broken in this series. While her stats aren’t nearly as high as the characters here she does have reactions high enough to not be blitzed. As if that would matter due to Anthrax being composed of Eternal Atoms, which essentially means she has to be completely destroyed on the Astral, Spiritual AND Physical scale or she will immediately regenerate from anything thrown at her. Within the verse, only Gargos has the abilities needed to actually put her down, and even he’d have a while before he’d figure out what to do. Anthrax can teleport and fly, and has all the needed hax to take anyone out such as mind control and soul absorption, and she only grows and grows in power as she does so. Anthrax can warp space around her to stop all the distance attacks the verse is known for to force them into close range, and from there Anthrax can absorb others to make them into extensions of herself. Also a verse THIS lush with advanced technology is really bad for the fact Anthrax has advanced technopathy enough to turn everything on them. That said due to her lesser stats, it may take awhile for her to defeat them all, for a faster route, theres always.
Sackgirl:
Sackgirl From Little Big Planet would be very OP here for basically all the reasons of the former two combined. Sackgirl can battle Navigation who is capable of destroying planets as well as move quickly into the Earth's atmosphere, which should put her on par in stats. Sack Girl can regenerate whenever she dies through ANY means to the nearest checkpoint like Frisk, meaning nothing, not even this verses Hax can kill her no matter how hard they try. This alone would make her OP but Sackgirl can also freeze time to prevent attacks from hitting her and take foes out while they are helpless. She can create things from her own imagination, as well as transmute foes into prize bubbles for herself and reality warp the world around her. She's about as OP as you can get in that sense with how its basically impossible for her to lose, and fairly easy for her to win.