Tuesday, March 31, 2020

The Secret Saturdays VS Strategy Guide


Figured with the two back to back Horror blogs, and with 2 more coming down the pipeline, I should try to break it up in the middle with a cartoon. And hey, what better cartoon to build off the Action/Adventure vibs of the newer Mummy movies than The Secret Saturdays! Ya know the show about badass secret scientists, mercenaries and supervillains dealing with Cryptids, Magic and Ancient Civilizations with the fate of the world in the balance? Pretty awesome and Here's how to be OP in it!
Should Mention that While The Secret Saturdays does Officially take place in the Ben 10 Universe, I have decided to make an exception and give it it’s own Guide so as to let this great show stand on its own rather than be lost in the tiers of a larger series it mostly stayed independent from. To compromise I am not permitting myself to use any Ben 10 characters as counters, or Vice Versa when I eventually make one for Ben 10.
Island Tier:
This is where the vast majority of the characters are located, including The Secret Scientists, Villains, Mercenaries and most relevant Cryptids. Characters in this tier are Large Island level, due to numerous feats such as the Amaroks creating a blizzard powerful enough to nearly rip the island of Ellef Ringnes apart, Drew tanking being blasted skyward by a volcanic eruption, and Zon and the Ropen physically sinking an entire Papua New Guinean Island with only a handful of physical strikes. They are also all Massively Hypersonic from feats of dodging lightning and such, so these will be the limits for stats.
So first and foremost, the characters in this tier have Extremely strong secondary stats! Almost every single Character here is simultaneously a scientific/tactical Genius & a super black ops, highly trained fighter with loads of great skill, stealth, stamina and range feats. This is even reflected in the more animalistic cryptids, like Komodo still being able to fly a jet and operate advanced tech despite being a Komodo Dragon. Taking these characters on in a head to head fight is not impossible, but you better be seriously bringing your A-game, as they will not be easy to trounce there.
Going over what abilities they are packing, a Great deal of Cryptids and characters have Super Senses, heck the entire population of Kumari Kandam has Electroreception like sharks, meaning using stealth against this tier is extremely difficult. Numerous characters can fly, climb on walls and use a large amount of elemental attacks including fire, electricity and ice. Komodo can turn invisible, Munya possesses web powers and Naga’s all possess the ability to control and see through snakes.
A lot of Cryptids possess dangerous natural powers, ranging from simple abilities like venom, to esoteric ones like erasing people's eyes. The Owlman has the ability to hypnotise foes with his gaze, Atmospheric Jellyfish are flying electrical logia beings that can merge together to attack, Bunyips can manipulate technology, Blue Tigers can manipulate probability to give its master good luck, and there's also an entire lake full of micro cryptids that can move the water around like a living liquid entity.
This verse also has a LOT of powerful tech within it, Dr. Miranda invented what is quite literally a Portal Gun in just the first episode, and the Saturday Family regularly uses both Cortex and Reflex Disruptors as weapons, which can oneshot characters within this tier and disable their muscles. There's also body swapping and fusing devices, as well as powerful magics including making powerful illusions, and the Smoke Mirror which can be used to BFR people and warp reality in the immediate area.
One of the more dangerous characters here is Eturno, a being composed entirely of Salt, who can regenerate from salt, and transmutate water and anything composed of water to salt with a touch of his hand. There's also the Main Villain, V.V. Argost who has a wide arsenal of cryptid weaponry at his disposal, including swarms of explosive Firecracker Beetles, Flesh eating Blackflies, Devonian Annelids that drain away a creatures essence, Neural Parasites that let him possess anyone it attaches too, Earthquake Beetles to tear things down with geokinesis and Reconstruction Beetles to build objects from scratch in seconds. He also wears a Super durable cloak of megatooth shark skin to be used as a shield and glider, and has several weapons like living slime, grenades that blast out bloodsucking vines that ensnare foes, balls of acidic Mongolian death worm venom and razor-sharp thunderbird feathers to be used as throwing knives.
But the most iconic power in the series belongs to its main character Zak Saturday, Zak has the ability to influence Cryptids, talking to them, tracking them and even entering their mind and controlling them. This has allowed him to call forth small armies of Cryptids and use the environment to defeat foes he normally couldn’t. 
So what strategies would be most effective here? Well for one, no Cryptids allowed, Zaks power just flatly puts a stop to that so if you were thinking of a Cryptid VS Cryptid scenario then sorry its not going to fly. But what Are some weaknesses the verse has? Well one weakness I see is a reliance on technology, now this is bad, not necessarily because they need their technology to fight, but because they have an abundance of technology made to fight each other, a good technopathy build could easily damper their arsenals and use it against them. But that's not the most damning thing as a lot of the characters have natural powers. One thing that has consistently proven challenging for the characters is extreme weather situations, most of all Blizzards and extreme cold conditions. This leads me to my first counter..
Blue Knight:
Blue Knight from the Behemoth would be a really well made counter to this tier. Blue Knight is able to violently shake entire mountain ranges with his attacks and dodge around electricity, which would put him on par with the characters in this tier as far as stats are concerned. Blue Knight is an Extremely highly skilled warrior who has successfully defeated large armies of warriors from multiple different regions as well as slayed physically superior giant monsters, making him at least as good, and more likely a notably better fighter than the characters here.
Blue Knight is able to resist Logia and Transmutation which would protect him from Eturno’s hax and the logia characters defense. Not that he needs that a huge amount due to his trademark power, Cryokinesis. Blue Knight’s Ice manipulation is powerful and wide reaching, scaling past the ice powers of the Ice King who could keep his kingdom frozen. Blue Knight can effectively freeze anyone in this verse really quickly in a close range fight, and create bad enough weather conditions that the characters would be hindered and unable to approach him quickly. His Freezing power would let him freeze the Micro Cryptid lake, freeze Eturno to get around his Regen, and freeze the circuits of all their tech. 
Blue Knight also has Flight and Teleportation to help incase someone tries to use spatial manipulation to sneak up on him or overwhelm him, also surprisingly enough Blue Knight can talk to cryptids as well, given he was immediately able to befriend a Yeti so that's fun.
That being said Blue Knight is not nearly the genius most of these characters are and could be defeated if they do manage to gang up on him. For a better version of this plan.
Silver Fullbuster:
Silver Fullbuster from Fairy Tail would be VERY OP in this Verse! Silver Fullbuster is able to fight and defeat powerful Fairy Tail members who were Island level MHS at the time, putting him right in the stat range. Silver is an extremely powerful Ice Demon Slayer, able to casually coat entire mountains in ice and freeze every sentient thing in the area. Ice Demon Slayer Ice is EXTREMELY Durable able to freeze mountains of fire and be used to stab through super durable characters. No one in this tier could break or melt it and they would be trapped forever should they get frozen by it and considering the range and casual nature he could use it he would be an Immediate and devastating threat even from outside the range of the characters super senses. Silver also has teleportation and telepathy to prevent himself from being successfully snuck up on.
Silver would be REALLY hard to stop, that said he could be stopped with a carefully made plan by the genius level characters before he reached them. To stop this...
Peridot:
You could use Peridot from the Steven Universe series. Peridot scales to characters like Pearl and Amethyst, both of which are able to battle City level corrupted gems that make whole snowstorms, as well as tank attacks massively above that, these two can also physically dodge lightning, as well as have Reaction Speed of Massively Faster than Light, meaning while not technically faster than the characters here, they would appear in slow motion to her. Peridot’s primary power is Electromagnetism, able to control metal and technology with her mind. Peridot’s Magnetic abilities are so Potent she was able to Impale through the Corrupted Jasper, who is Large island level, meaning that she’d be more than able to use this to stop the characters here. Peridot’s Genius level intellect is flatly Superior to the characters in this tier. She would not only be able to take their tech and use it against them, but make their tech better or quickly construct her own from scratch, meaning that her threat level increases overtime, spelling their eventual defeat. Peridot is able to fly and regenerate from nothing more than the gem on her forehead, and was skilled and tactical enough to escape assaults from Garnet, Amethyst and Pearl time and time again. She also well...Is a Gem, and inorganic rock and light based being, so literally none of the hax this tier has would actually work on her.
Country Tier:
Only one character belongs in this tier, the Ancient unbeatable super cryptid known as Kur. Kur is an ancient prehistoric beast that has been plaguing the world since it first drew breath. Kur is extremely difficult to fight due to it not being a physical entity, but a Spiritual plane entity, which hops from body to body over the millennia, always making sure to be the most dominant species on earth at that time being. Kur’s form back in the earliest days of man was so powerful it could wipe out Entire civilizations and more than proved this as when that was awakened not even the combined efforts of all the characters could bring it down, giving it country level and MHS stats. Kur’s greatest strength is its ability to control Cryptids across a planetary scale, turning the verse’s greatest force into a hive minded attack force to conquer all. It's also got an entire army of Cryptids within itself acting as an immune system, which can attack enemies outside and within and allow it to fly, so it's easy to become outmatched by an invincible Cryptid army when fighting this beast. 
While this creature doesn’t have That many abilities at its disposal, it is NOT easy to bring down due to the haxy nature of its existence, allowing it to come back from anything that doesn't attack it on the spiritual plane. In universe it only has one weakness, The Flute of Gilgamesh, a magical instrument able to target and destroy the beast with its music. So what would be effective strategies to stop this monster?
Well it's not easy as being able to attack on the Spiritual plane is a requirement to take him on head to head to stop him. That said it isn't the only means TO stop him, in verse both sealing and existence erasure have proven devastating when used on the monster so going with one of those abilities would certainly be a smart strategy. Past that one should have means to deal with the incoming army, likely meaning having some form of defense or mobility boosting powers would be of serious use.
One example of this is:
Anakaris:
Anakaris from Darkstalkers would totally be able to stop Kur. Anakaris is a 5000 year old Egyptian Pharaoh who developed potent Mummy powers. Anakaris’s power was enough to sink the entire country of Egypt into his own dimension, as well as battle characters who could fly from London to New Orleans in under a minute giving him similar stats. Anakaris has more than the powers to deal with an army of Cryptids, teleportation, attack reflection, telekinesis and ensnarement with his mummy cloths. But the main reason he's a good counter here is his Portal creation ability, this would easily allow him to banish Kur to another plane of existence where he will never escape. Anakaris is very intelligent and able to do this from a very long range so that's basically a good game. That being said, if Kur takes Anakaris by surprise, He could well defeat him. For a Better option.
Breach:
Breach from Generator Rex would be a tough foe, able to fight Rex who is Island level MHS from scaling to some of Ben 10’s aliens. Breach is an incredibly OP EVO in the series known for her potent spatial manipulation abilities. Breach has her own Pocket dimensions that she can banish creatures and objects too with her portals, even including an entire Ohio town. Her portals can be used to defend herself and even have her exit out dimensions to protect herself AND she can use them completely remotely able to attack you with portals from anywhere and without warning. Not only can she EASILY protect herself from Kur and any of his minions but she can easily just banish him to her alternate plane for all time out of nowhere, he wouldn't even know what happened. That said, Breach is only Island level and Could be killed by Kur or his minions if they get the drop on her. For the best possible options.
Tart:
Tart from Madoka Magica would be REALLY potent against this beast. Tart is powerful enough to battle a Witch/Incubator hybrid tough enough to encompass all of France with her power, as well as casually scaling above Madoka’s arrow being able to cross entire countries in seconds, putting her on par in stats. Tart has Fate manipulation, which works essentially as a defense that even an entire army of cryptids would be unable to cross, she's simply fated to win via advanced probability manipulation. Also she has the perfect way to permanently defeat Kur, that being her ability to directly Battle Field Removal him to Hell...which is about as flawless a win condition as you could get to stop that thing.

3 comments:

  1. Great job with the strategy guide Thor! Verse has a very diverse arsenal of abilities however I think especially with the first tier, given it's huge amount of abilities you did a good job of extracting the pattern if you will of what the characters abilities had in common and how thus to defeat them.

    Cold Manipulation is a surprisingly versatile ability, perhaps due to the sheer ubiquity of what temperature affects. So long as something is physical it can be eventually overcome by cold which is why cold manipulation is seen even in broken verses like Saint Seiya. As such it was really cool (pun not intended) to see cold manipulation of both Blue Knight and Silver would work on a such a variety of abilities. That's some really good counters right there when one ability can effectively neg such a range of abilities. You also make good arguments about their superior skill and range respectively to win.

    As for Peridot, as mentioned I am surprised technology is so strong in the verse but your explanation does make sense, and one again good supporting via usage of a secondary stat, this one being intelligence. If I can make a slight suggesting, you might want to give a quick explanation for people unaware of why Peridot's intelligence is higher then the geniuses of the Secret Saturdays.

    The final tier was a lot simpler due to the less amounts of threats, though fighting a spiritual entity is certainly nothing to sneeze at. Sealing does seem to be a sort of defacto fallback as to what to rely on. Ankaris and Breach were both pretty good counters and you explain well why their portal manipulation would be so strong. It might be simple but there's no need to overcomplicate the strategy if one so direct works.

    I was very pleased to see Tart here. I almost feel like it's a bit mean to put her in the verse, since Madoka's country level tiers are almost infamously broken :P Puella Magi Tart Magicka is my favorite of the Madoka series after the original anime and it's movies so it was very cool to see her! She would be pretty broken for the verse to be sure! The Heroine of France and Europe shall save the world yet again.

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  2. I remember this show. I was really into cryptozoology type stuff when the show came out so I found its premise pretty fun. I’m glad you decided to analyze the show on its own merits rather than lumping it together with Ben 10 (I guess this technically means Generator Rex will be treated separately as well?). I really like all the counters you chose. It was a pretty good idea to use ice powers to counter the island tier and I was happy to see Fairy Tail representation in that regard. Peridot would be a monster in this verse, especially with how good she is with technology.

    BFR based attacks was a good idea for the country tier. It’s cool to see someone from another CN action here with Breach, and props for finding such a strong counter with a character in a lower tier. And of course nothing is more perfect than Tart BFRing Kur to hell. Another great blog.

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  3. Question: Isn't Breach technically from Ben Ten considering Generator Rex had a crossover with that show too, or was that not canon?

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