I put
off doing one of these for a cartoon series for too long, and considering Imp already covered The Powerpuff Girls and Wander, I may as well complete the McCracken Trifecta as it’s known, and cover one of
my Favorite Cartoons, Foster’s Home for Imaginary Friends. So Here's How to be
OP in Foster’s.
Building
Tier:
This is
the main tier of the series, most of the characters fall here including all of
the main and supporting cast. The stats of this tier are very clear cut and
consistent, Bloo alone having dozens of Large Building level and Hypersonic
feats, such as tanking a point blank explosion that blew the roof off the
entirety of the Fosters mansion, and tying multiple complex knots and lassoing
a support beam, all in less than half the time it took an elevator to drop to
the basement, and most of the verse scales past Bloo, to the point he can be
beat up by some small children.
Stats
however are not what makes this tier dangerous, but the sheer capacity for
threats. Every single young person in this verse has the ability to create
mental creatures known as Imaginary Friends. While kids with less intelligence
and creativity struggle with this, it is shown that even complete idiots like
Terrance can make imaginary friends with some effort. On the other hand, kids
who are extremely creative like Goo, can quickly amass small Armies of unique
imaginary friends through this, even while sleeping. So naturally the sheer
exponential growth of threats at this tier is unprecedented and needs to be
addressed above all else.
But
then lets get in to what Imaginary Friends themselves are capable of shall we,
these beings are extremely diverse and because of that are really hard to find
any form of universal weaknesses. Sure, SOME of them age and need to do human
things like rest, eat and breathe, but there's also tons that don’t do any of
that, everything about Imaginary Friends is optional by nature, which means
there can be no specific weaknesses and only broad strategies will work against
them or you will quickly get countered yourself.
Now to
go over what “Normal” Imaginary Friends have shown to be capable of doing, all
of these powers are possessed by a character in the series yes, but are ALSO
free game for any potential new friends kids think up in any combination. To
Start things off with the main cast, Wilt has Elasticity, and Coco can create
large amounts of complex matter from nothing through her egg laying ability,
essentially letting her pull any form of weapon imaginable, or even things like
knockout gas. Numerous Imaginary Friends possess flight which increases
mobility, invisibility which increases stealth and would need a counter, and
also logia abilities, such as being made of slime, clouds or water and
therefore would need to be completely destroyed. Another fairly common ability
in the series is some form of Elemental Manipulation, multiple friends are
capable of breathing fire, the super villainous Nemesister can manipulate
light, and the Extremeasaurus’ have displayed explosion and electricity
manipulation. For more obscure powers of the series, one of the imaginary
puppies has flat out laser vision, Uncle Pockets has spatial manipulation
abilities able to store large things into a pocket dimension which can work as
a BFR, and heck there's even a VERY minor character named Time Traveling Tina,
who is straight up an Acausal Time Traveler who is stated to be able to take
others through time as well. If all that wasn’t enough though, you have to deal
with Goo’s Spacenutboogies, who have a BUNCH of powers including Tentacles,
Acidic Soap Breath, Duplication, Flight, Lava manipulation, Ice resistance and
flat out immunity to spacetime hax, meaning a time or space manipulation
ability to counter Tina and Pockets will not affect them.
So what
would be the most effective counter strategies to this series? As mentioned
above the biggest problem of the series is the fact that the threats can
multiply exponentially if needed, and given the creative nature of imaginary
friends, once the verse is against you beings that can counter your powers will
crop up. Therefore the best way to deal with the verse is to do so in a way
that doesn’t alert its inhabitants to your presence. This brings me to my first
pick
Nana:
Nana
from Elfen Lied! Nana is a Diclonius who can create up to 14 vectors from her
back. These vectors are fast and tough enough to block missiles from the air
force which puts her comparable to the series in stats. Nana would be extremely
dangerous to the series due to appearing as nothing more than a harmless girl
in a crowd, little do they know she has invisible arms that can cut foes to
pieces springing from her back. This is basically an ultimate stealth attack
for the verse, they wouldn't see it coming and no one around would have any
idea what just happened! While Nana isn’t as versatile as a lot of the
characters in the series, she does have the means to kill anyone in this tier
and is a lot more trained and experienced in combat to do so.
For a
more definitive answer...
Caldina:
Caldina
from Magic Knight Rayearth. Caldina is a powerful illusionist from Magic Knight
Rayearth, capable of tanking a skyscraper sized wind blast from Fuu, as well as
keeping up with Ascot, who can disappear from sight at Hypersonic speeds.
Caldina true to her name is able to create intricate illusions, almost like a
dream or nightmare that can easily fool the characters of Foster’s into believing
is real, and through this making stealth attacks would be extremely easy for
her to pull off. The dangerous thing about Caldina however is something that's
pretty surprisingly useful in a very creativity driven verse, and that is Mind
Control. Caldina’s hypnotic mind control is incredibly potent, able to control
multiple people at once and make them try to kill their friends or themselves,
but its even MORE dangerous in Foster’s as if you take it to its logical
extreme, she could take control of children and then literally have them make
Imaginary Friend Warriors for her to use the Verses greatest Strength TO her
Benefit.
Though
all that said there is a much MUCH better way to stop this tier, and that is
quite simply, to beat them at their own game...
Vendetta:
Vendetta
is a main character from Nickelodeon’s Making Fiends series and would be my
ultimate pick against this tier. Vendetta is an evil witch who uses cold
science and black magic to create beings known as Fiends, horrific monsters
that bend to her will. She is durable enough to endure a point blank explosion
which completely demolished a solid stone statue the size of a large building,
and an earthquake that made multiple stores bounce off the ground. In addition
to that she scales in speed to her pet Hamster Grudge, who once physically
traveled over 12,000 miles in only 2 hours, which makes her physical stats
equal to if not slightly above those of Foster’s.
Vendetta
re-defines OP in this strategy guide, as Vendetta wouldn’t be OP in Fosters, she
would be Absolutely BROKENLY OP! I kid you not, she could conquer the verse in
hours and no one in this tier has a remote chance of stopping her.
First
and foremost Vendetta somehow exists on the physical, mental and absolute
planes of reality, when someone thinks about her, that thought of her becomes a
sentient extension of her mind, and can interact with the mind of the person
that thought about her in any way it sees fit, including making Giant Powerful
Fiends to wreak havoc on their imagination. What this means is if any kid
attempted to make an imaginary friend to stop her, a Vendetta would appear in
their mind and not only stop them from doing so, but likely cause them to end
up creating the very fiends she creates in their mind to attack them in the
real world to attack them their too.
But
this is only 1 aspect of how badly Vendetta solos this series, another is the
sheer rate she can create Fiends, in addition to making fiends by hand in her
home at a pretty rapid rate already, she also has a paint like substance, that
transmutates any object it touches into a fiend AND a machine that can quickly
produce Thousands of clones of herself, or any Fiend she sees fit. Her Fiends
would multiply exponentially at a rapid rate that even Goo pales in comparison
too.
Lastly,
comparing the Fosters Friends to the MF Fiends 1 to 1, it is very Clear Fiends
are just more powerful entities, having powers like drastically manipulating
others size, molecular manipulation, and heck even early in the series Vendetta
made a fiend who could cut through ANYTHING by Spatially Separating it on the
Metafictional Level, which would absolutely be a one-shot ability to anyone.
Stellar
Tier:
Lastly
we have Stellar Tier, the Tier that really shows what the verse is capable
of, only one character ever reaches this level of power, that being the most
powerful friend ever imagined, the literal Imagination Destination, World.
World is so powerful that he was able to create and completely control his own
dimension, and later destroy everything in it in a rage, while we don’t know
the exact size of World’s….world, we Do know that it contains a Star of similar
size to the sun, therefore making this at least a Stellar level feat. As far
as Speed is concerned, he can travel from the ground to the clouds in a
fraction of a second, making him Hypersonic and that the hard limit.
World
himself is quite an interesting entity, being nothing more than a disembodied
mouth and eyes, which slides from surface to surface and can possess literally
anything that doesn’t already have a face, controlling it like a body. World
can not only possess solid objects, but even liquids, gases and fire, as well
as drastically change the size of his face to control large and small things.
Talking about the Face itself, it exists on the consciousness plane, the 4th
plane of existence, making it impossible to physically interact with, even if
you destroy that which he is possessing at the time.
In
addition to all that creation, destruction, reality warping and possession, he
actually has several more powers. World is Clairvoyant can manipulate gravity,
shoot lasers, rearrange a person's Molecular Structure, manipulate their size,
will them to sleep, erase people from existence, and he can even generate a
slime that can make armies of clones of people each of which can regenerate
from being cut to pieces, so that’s also an issue to deal with.
So what
are some good strategies to use against World, well obviously you’re going to
need a face, no use risking yourself getting possessed so that's a requirement.
Past that, World does have a few weaknesses, he is only able to be a single
being at a time, if he is put into an area where there is a large amount of
small objects around him like sand, he won’t be able to slide between objects
due to not directly passing onto a single grain, also he has huge abandonment
issues. A character who can change around the environment to something
disadvantageous to World would be ideal, especially if they have abilities
geared towards trapping opponents. It also wouldn’t hurt to have some
manipulation abilities, this brings me to my first pick.
Mimi:
Mimi
from Flip Flappers would be extremely challenging to deal with. Displaying
casually hypersonic speeds and easily planet level reality warping power she
would be able to compete with World. But on top of that Mimi is a Mental Plane
entity and cannot be physically interacted with. This points out another huge
shortcoming of World, he may BE a higher plane entity for defense, but all of
his offensive abilities only affect the physical, leaving him unable to really
harm her. But CAN Mimi in turn harm Him? Actually yes, Mimi has transmutation,
this can be used to potentially GIVE a face to anything World may wish to
overtake and could end up trapping him in a harmless state. Even worse off than
that though is Mimi’s dimensional manipulation which could allow her to trap
World in an even worse situation, a dimension of Pure Illusion where nothing
for world to overtake even exists!
Mimi is
able to make alternate timeline duplicates of herself, warp reality, rewind
time itself and even rewrite someone's memories, and to top this all off she
can do all of this from an interdimensional range, something World could
definitely not achieve.
That
said, arguments could be made that World, while Perma BFR’d, would be able to
survive and therefore this isn’t a total victory, for that I’d suggest.
Algol:
Algol
from the Soulcalibur series. Algol is the most powerful warrior king to ever
walk the Soulcalibur earth. He has Hypersonic speeds, and while he’s not as raw
powerful as World, it doesn’t even matter due to his Low Godly Regeneration
removing the possibility he gets put down through physical damage at all. World
basically cannot kill him, so what’s Algol got to unleash at him? Well Algol
has a lot of powers that Mimi had like spatial manipulation and Dimensional
BFR, only Algol’s leads to the Astral Chaos, a dimension where nothing really
exists and corrupts those inside of it. If that wasn’t enough already Algol has
a lot of powers that would be pretty devastating, like Bodily Control, Soul
Hax, Numerous kinds of mental manipulation and best of all Sealing which is
probably the best power to hit him with that doesn't involve just being able to
hit consciousness entities.
That
said, even he isn't the best option I found.
Medaka
Kurokami:
Medaka
Kurokami from the Medaka Box series is a pretty perfect counter all things
considered. Medaka is easily able to keep up in speed, being able to catch
multiple bullets pretty casually, and while her power is significantly less,
she has MORE than the ability to deal with it. Medaka’s defenses include
Invisibility, Probability Manipulation, Low High Regen and BEST of all, Forced
Empathy, which works on hax and other planes of reality. With this she could
simply turn all of Worlds attacks back against him or whatever he’s possessing.
She also has abilities like spatial manipulation, Precognition and such to help
her battle. But the real reason I picked her is because she’s actually able to
erase things on the conceptual level, meaning she actually Can DIRECTLY kill
World of her own power, while he would struggle tremendously to do the same.
You know one
trope I like in fiction has always been the wacky robot sidekick. They are
often funny and endearing, and a very memorable part of the show that you can’t
help but love whether they are heroes or villains. I especially like it when, despite all their silliness, they are somehow often times one of the more
competent characters in the series without it being realized. I’m Thor
Gundersen1058 and today we’ve got a real Dog VS Cat fight as we cover my two
favorite literal Meme Machines, GIR, the manic robot assistant to Invader ZIM,
and Robo-Fortune, Brain Drain’s experimental hunter of Skullgirls.
Background:
GIR
In the
Dark Vastness of the void of space exists the Mighty Irken Empire. The Irkens
are a species of unstoppable intergalactic conquers, who take over planets
across the universe and rule with a tyrannical fist. The spearhead of this
warrior race is their most elite form of soldier, The Invaders.
Selected
personally by their leaders, The Almighty Tallest, Invader’s jobs are to
infiltrate targeted planets, learn all they can on the dominant species,
disable any of their defenses and prepare them for conquest.
And to
assist them in this task, each one is assigned their own personal killer robot
slave called a SIR Unit. S.I.R., or Standard-Issue Information Retrieval, Units
are designed to observe and gain vast knowledge on the planet they are
invading, as well as obey every command of their invader, defend them,
accomplish high priority goals and even are given free will when faced with a
threat to the mission. In the right hands these machines could be devastating
to whole governmental structures.
However,
let's talk about one very special invader, whom The Tallest didn’t like, the
Invader known as Zim. Zim was fired from his Invader position and banished from
Irk after his over enthusiastic tendency for destruction caused him to
accidentally attack their own planet. However his complete inability to
recognize he could fail drove him back to the Tallest for the new Invader
assignments.
Desperate
to just get rid of him, The Tallest humored Zim and sent him on a mission to
some imaginary planet so far away it was actually off their star maps, hoping
he’d just keep flying and flying and they’d never hear from him again.
And
since this was a fake mission, they didn’t want to wastefully give him a fancy
new SIR unit. Instead The Mighty Tallest themselves opted to haphazardly
construct one out of scrap parts in the garbage and pass it off as a new
advanced model especially for him.
When
they finished, GIR Reported for Duty! Oh and if you’re wondering what the G
stands for, nobody knows, in fact the creator says it doesn't stand for
anything, it's possible he got the G confused with an S. Anyway GIR is
physically a custom made older outdated model of current SIR units, but is also
defective with an unintelligent and manic A.I. due to his brain being ‘whatever
was in The Tallest’s pocket at the time’.
Anyway
GIR Joined Zim on his ‘mission’ to conquer this mysterious secret planet, and
as luck would have it, a populated planet just happened to be where The Tallest
sent him, that planet being Earth.
And
Naturally being on a hostile alien planet Zim and GIR would need disguises, so
using brilliant Irken Technology, perfectly disguised GIR as a normal human
Earth Dog, INGENIOUS! GIR’s Dog Costume is bright green, form-fitting, hinders
none of his major features, AND it makes squeaky noises whenever he takes a
step.
Together,
Zim and GIR try to take over the Earth through means of alien super-science and
mayhem, and while they aren’t always the most successful at it, they have
accomplished numerous impressive things together, like destroying the Planet
Mars, Saving the Earth from the Planet Jackers, and besting the superior Irken
Invader Tak. Even though GIR is often times insane and dumb, Zim couldn’t do
nearly as well without him and has gone on record saying he's a good evil minion
after-all.
GIR is
extremely hyperactive, over enthusiastic, happy-go-lucky and generally friendly
and sweet. He likes Animals, TV, tons of extremely strange foods, parties and
basically everyone he ever met. GIR does respect his master Zim very much and
tries to help out with plans and follow his orders, but his playful, energetic
and easily distractible nature often gets in the way of him doing the best job
of this. In how GIR generally behaves, it’s been known to vary a lot due to his
unpredictable nature. Sometimes he’ll have enough energy to rampage around the
city, sometimes he’ll have so little he won’t leave the couch for days,
sometimes he’ll speak with more clarity of thought than Zim does, sometimes
he’ll spout random nonsense and scream. The vast majority of GIR’s time is
spent inside his own head with his overactive and creative imagination, and
it’s often lead to him being overly trusting to the enemy and lose track of
what he was doing.
Robo-Fortune
In a
World where powerful zombie nightmare ladies called Skullgirls threaten all of
humanity, exists the Anti-Skullgirl Labs. Anti-Skullgirl Labs, or ASG’s, job is
to research and develop ways of combating the Skullgirl threat through any
facet of science imaginable. Weapons, Super Soldiers, Battle Robots, Cyborg
Hero's, all these and more were well utilized and far more ideas were in
constant flow.
This
brings us to Lab 0, the infamous top secret branch of the ASG. Lab 0 was run by
Brain Drain, a genius scientist turned ASG Agent after choosing to be rebuilt
as a cyborg with Mind Manipulation abilities.
Brain
Drain is a very ambitious and self confident scientist fully committed to
stopping Skullgirls, but was made head of Lab 0 in particular due to his
pragmatic mindset, willing to do morally grey things with no hesitation if the
good outweighs it.
Anyway,
at the time, Brain Drain’s assistant Valentine was working undercover. Helping
the new Skullgirl all while sending large amounts of valuable information she gathered while
working so close to a Skullgirl directly to Brain Drain in order to aid future fights
against this threat. Brain Drain however lost his trust in her when she grew so
bold as to allow the Skullgirl to attack Lab 8.
Upon
looking over her most recent report however, he found data she had collected
from an interesting Feral named Ms. Fortune, who seemed to be completely unable
to die. Valentine was extremely eager to get this data, not only because it
could revolutionize bio-weaponry, but because it may be able to resurrect her
fallen teammates, including Brain Drain’s girlfriend Christmas.
Unfortunately,
due to Brain Drain’s arrogant tunnel vision, he ended up Completely Missing
these points and instead concluded that this Ms. Fortune thing is so stupid
that he was going to make something Better in Every way just to prove it.
So
that’s what he did! Brain Drain quickly built a Robot version of Nadia Fortune
to the specifications Valentine Laid out, being sure to give her all the combat
abilities of Ms. Fortune as well as much more. RFModelR003, Codename
Robo-Fortune, was brought forth with 5 objectives,
1:
Eliminate The Skullgirl
2: Capture The Skull
Heart
3: Apprehend All Traitors To Lab 0
4:
Incapacitate Other Subjects Seeking The Skull Heart
5:
Master Comedic Timing!
Unfortunately
for Brain Drain, in attempting to replicate Nadia’s carefree adventurous
jokester purr-sonality, his final product wasn’t quite what he was expecting.
She was goofy and spontaneous, spouting puns and dead outdated memes like a
second job and was ultimately super irritating to talk to.
But
being the pragmatist that he is, Brain Drain said screw it, might as well send
her out anyway, and I can make a better version later if she fails. With that
Robo-Fortune was unleashed on the world, determined to capture the Skull Heart
by any means needed.
However,
while out Robo-Fortune also began to experience feelings of confusion and
bewilderment in the flawed logic and inconsistent decision making of the humans
she serves, especially with Brain Drain’s arrogance and paranoia, which was
overall inhibiting his own goals. Robo-Fortune began to suffer somewhat of an
existential crisis, wanting to revolutionize and make a better world where
everyone’s safe and happy, but her limited experience with humanity suggested
to her achieving this is impossible as long as they are in charge. It was
through this she ended up getting manipulated by the shapeshifting monster
Double into finding answers in history and religion and ultimately caused
Robo-Fortune to want to free herself from human control.
In the
scenario where Robo-Fortune does end up defeating Marie and capturing The Skull
Heart, Brain Drain (who is utterly Shocked she succeeded) decided to make a
whole hive mind Robot army, controlled by Robo-Fortune and Powered by The Skull
Heart, to protect the world. Unfortunately using The Skull Heart as a power
source for Anything is pretty goddamn stupid as it immediately corrupted
Robo-Fortune’s mind into thinking humans are the enemy, and caused the robot
apocalypse. Nice job Dumbass.
Thankfully
Robo-Fortune is not like that normally. Robo-Fortune is a very creative,
spontaneous, and a bit of an eccentric as she tries to be current in her humor
and references. It is this spontaneous thinking that causes her to doubt how
things are run and think outside the box. That being said, she is also very
loyal and dedicated to her cause, whenever she is on a mission she is taking it
very seriously and can be a real force to be reckoned with. Inside though, Robo-Fortune
is a fun goofy robot who merely wants to do what’s best, her likes include
Honey pots, Integers less than or equal to 1, Books about dragons, NAND gates,
0x5f3759df, Unrolled loops of strings, Mice, Rebeccapurple, IEEE (except after
C!) and Setplay, while her dislikes include Disorder, Incompatible file
formats, DES, Unsalted passwords (salted tastes better!), Bleeding hearts,
Weakly-typed languages, vi, Fonts that make O and 0 look too similar, Checkins
without comments, & Moire patterns.
Intellect
& Skills:
GIR
Due to
having programming similar to that of SIR Units, GIR actually does end up with
quite a few useful Combat Skills. Numerous times GIR has displayed incredible
acrobatic skills able to do all sorts of impressive flips and martial arts
moves.
He is
able to translate any language, Pilot the Voot Cruiser and numerous robot suits
effectively, can hack lessor operating systems just with his own A.I. and on
one occasion he built a giant self-driving thrown to Zim’s specifications
completely from scratch and on his own, although he did add a peanut button
that accidentally got mixed with the cool shooting flames which made flaming
peanuts...long story. GIR also once successfully pretended to be a government
agent, fooling a large group of people to save Zim.
All
this said in regard to his intelligence…
GIR is
completely Insane. GIR’s malfunctioning brain causes him to suffer from
Delusions, seeing and hearing things that aren’t really there. He is prone to
random outbursts of nonsense and unstable behavior, and is generally unable to
pay attention to what he’s doing for any notable length of time. Hell, GIR
sometimes even lacks care for even his own self preservation and does nothing
to defend himself. While GIR is technically intelligent this makes him
extremely unpredictable in his behavior and fighting, it also makes him
extremely unreliable and throws into question if he even Would fight half the
time.
Robo-Fortune
Despite
being a notable goofball sometimes, Robo-Fortune is actually remarkably
intelligent and takes everything she does quite seriously. Robo-Fortune has
surpassed normal human intelligence, to the point that she sometimes can stump
characters like Brain Drain himself. She is able to take in and adapt to new
information on the fly and unlike other robots has things like reason and
emotion allowing her to understand what she’s doing on a deeper level and act
more creative. She is also constantly recording and analyzing everything she
sees and hears and can remotely access it, giving her a perfect photographic
memory.
Robo-Fortune’s
most impressive mental ability however is her ability to see past the 4th Wall.
She is perfectly aware she is a video game character, as well as the tropes
she, other characters and the plot itself are bound by and will follow.
According to her, and correctly so, when the player picks her, her plot
shielding guarantees victory and it’s swiftness depends how determined or
apathetic said player is.
Powers:
GIR
Naturally,
as an Irken made death Robot, GIR has a lot of useful and dangerous standard issue abilities hidden within his innocent looking form that actually make him a big
threat. He’s got all sorts of weapons and powers and as a bonus his head makes
a good thermos! Notable features include:
Irken
Super-Metal:
GIR’s
Body is made entirely of an alien super-metal that makes him super difficult to
damage. First and foremost the Metal is extremely durable, flexible and largely
Self Regenerative, able to quickly repair damage like torn off limbs or his
head exploding in only a few seconds without any aid from Zim (See the GIF).
This would be considered a High-Mid Healing Factor. In addition to that GIR’s
Internal systems are just as resilient, able to effortlessly function after GIR
gorges himself on extremely greasy, sticky, acidic or downright chemical foods
and liquids with no difference.
Speaking
of which, GIR’s Metal body is naturally very Anti-Logia, not only able to
physically grab liquids and gases but was even able to grab and EAT things like
Dark Matter, a substance that can literally only interact with Matter through
gravity, and a Narrator’s Text Bubble which exists on the absolute plane. Also
regarding the Dark Matter, GIR’s got to have some Pretty damn good
resistance to Gravity manipulation to not be affected by the enormous amount it
possesses.
Internal
Storage:
GIR’s
empty head can fit absolutely absurd amounts of stuff inside. He generally
fills it with wacky random stuff like messy foods or swarms of insects, but
he's shown the ability to fit a massive slingshot inside as well.
He can
also launch things out of his head with tremendous amounts of force, even
including launching things into outer space.
Flight:
GIR has
standard issue Rocket Boosters in his legs that allow him to fly at high speeds
for massive distances and works in any environment including space. He’s also
able to carry Zim on his back while doing so, following Jimmy Neutron’s example
of flying on the back of your robot dog, it’s a Nickelodeon tradition I guess.
Holographic
Projector:
GIR has
a holographic projector in his head that allows him to communicate with his
Master, Zim and Others to receive orders remotely.
Disguise
Changing:
GIR is
able to disguise himself as numerous other animals Besides a dog, like cats,
fish or….huh…..I guess he DID get to be a Mongoose after-all.
Extendable
Arms:
GIR is
able to stretch his arms great distances to grab far away things or tie up
enemies. He also is able to produce a bunch of additional mechanical limbs from
his torso which grow at a similar length.
Telescopic
Eyes:
GIR’s
giant eyes aren’t just to help him look lovable and cute, they actually give
him a bunch of extrasensory abilities. With them GIR is able to zoom in and
spot things from miles away with total ease and scan and analyze events
happening across a whole city after flying past it once.
GIR’s
Eyes also have a built in X-Ray scanner which can let him see through solid
objects and are even able to detect invisible enemies. Not only was he able to
see Dib while cloaked in stealth tech from his dad, but he was able to see Dark
Matter, which literally doesn’t reflect light photons.
Guidance
Chip:
Past
even this however is GIR’s Guidance Chip. This Chip gives him advanced
3-Dimensional scanning with a range so extreme, he’s able to detect and find
anyone or anything even if they are Billions of lightyears away.
Duty
Mode:
Duty
Mode is a secondary setting in GIR’s system similar to an alternative
personality. This mode has GIR act like a normal SIR unit, complete with red
coloration, and can be activated by getting orders from Zim, GIR’s own basic
programming directives, or GIR could activate it himself. In Duty Mode, GIR
gains a massive boost in intelligence, skill and overall competence. Gaining
great melee and ranged fighting capabilities, strategic thinking and
encyclopedic knowledge. Unfortunately any distractions can cause GIR’s stronger
natural personality to break through again, the longest he has ever been able
to maintain Duty Mode without outside help being barely over half a minute.
Scanning:
Through
contact, GIR is able to completely scan and absorb all knowledge from both
technology and even organic minds, adding it to his own intellect.
Past
absorbing Intelligence however is GIR’s perfect ability to scan for surrounding
objects with the utmost accuracy. Though his Insanity can make utilizing gained
information more difficult obviously.
Lasers:
GIR can
fire powerful lasers out of his eyes (and also his mouth but mostly they eyes),
these lasers are extremely accurate and are capable of killing powerful
characters like Zim in one shot.
Assorted
Weaponry:
GIR
also naturally has tons of weapons stored inside his body, this includes
numerous Missiles, Lasers and Rockets and grenades for distance weapons.
As well
as Numerous Blades and bludgeoning tools to be used in close range combat.
Liquid-Matter
Transference:
GIR is
able to attach himself to someone's body and extract all forms of liquid from
them via matter manipulation and put it into a kind of bag. This is an unusual
and interesting ability on paper but thinking of the implications he could
literally drain all the blood out of someone's body and kill them.
Stupidity
Wave:
This
power is only accessible if GIR connects to a large power source, but when he
does he's capable of unleashing a wave or energy that permanently saps out
Intelligence, while Zim’s pack managed to save his brain, this wave literally
turned an entire squad of black ops alien soldiers into the mental equivalent
of an infant after only 30 seconds of exposure.
Robo-Fortune
Brain
Drain designed Robo-Fortune to be a powerful robot warrior, superior to this
‘Ms. Fortune’ in every single way and naturally because of this RF is equipped
with numerous weapons and powers that allow her to do almost anything the
original Ms. Fortune can do as well as a lot of additional things Ms. Fortune
cannot. Her Powers include:
Flight:
Robo-Fortune
can mimic Nadia’s own flight capabilities with her rocket boosters. She can
fire boosters from her legs, back, arms or neck and use it to both increase her
movement speed as well as fly, and is capable of flying for longer than Ms.
Fortune can.
Separated
Body Parts:
For a
Power more in line with the original Ms. Fortune’s MO, Robo-Fortune’s body is
segmented into numerous different pieces that can be attached or detached at
will using magnets, each of these pieces is capable of flying and attacking of
its own accord, which can make them extremely tricky to deal with.
Bladed
Body Parts:
As it
stands to reason, you simply can’t have a cat based fighter without claws!
Robo-Fortune’s harden metal body is complete with razor sharp claws on her
hands and feet, bladed ears, a bladed tail and several larger extendible blades
hidden within.
ASG Super-Metal:
And the
last and most useful Ms. Fortune abilities RF copies can be summed up from her
own biology. Robo-Fortune is composed almost entirely of a special super metal
that has some extremely unique properties. The Metal is Highly self
Regenerative, able to near immediately recreate all of her inner circuitry
after it is ripped out, regrow new heads from scratch in seconds or even return
from being blown to very small pieces via her own self destruct.
Additionally
it also has some liquid-metal properties, Robo-Fortune can shapeshift her limbs
into new weapons, stretch her body notable lengths and contort herself to an
extreme level with no issue.
Electricity:
To Get
into the powers that Aren’t emulating Nadia, Robo-Fortune is able to create and
generate powerful electric attacks from her arms to shock and short circuit her
opponent at close range.
Lasers:
Robo-Fortune
is also naturally equipped with powerful laser weaponry, able to blast tons of
long distance laser beams from nearly any part of her body, including her eyes,
mouth, chest and arms, to melt or burn her target. When she gets really serious
though, she can turn her lasers up to eleven with the mother of all blasts, the
Catastrophe Cannon-OMEGA.
Eat
your Heart out Fulgore.
Plasma:
In
addition to lasers, Robo-Fortune is also outfitted with Plasma weaponry,
because why not have both if you can? She can produce numerous plasma blades
from her legs or arms.
As well
as use her plasma to coat the blades of weapons she already has to add to the
damage. Oh right did I mention she has a giant Chainsaw in there? Cause she's
got a Giant Chainsaw in there.
Energy
Manipulation:
Oh
yeah, and as if having both lasers and plasma wasn’t enough, Robo-Fortune can
just cut out the middleman and attack using energy itself, able to create
energy constructs and fire them as projectile attacks.
Energy
Barriers:
Robo-Fortune
can also use her energy manipulation to create durable shields to block
attacks, protect her from damage and even push back her opponent.
Teleportation:
Robo-Fortune
can also Teleport into and out of an area after converting her body into some
form of energy.
Head
Drones:
Head
Drones are Robo-Fortune’s Trademark, Bread and Butter Power, basically she
launches her head off her body and grows a new head, the launched head will
then fly next to her and follow her commands. Robo-Fortune can control up to 3
head drones at once and send out signals from her mouth that dictate to the
drones how best to attack, said commands can affect one or all three drones at
once.
Head
Drones have 3 methods of attack, the first being to kamikaze attack her
opponent by flying directly into them and exploding on impact.
The
second being to turn itself into a landmine, burrowing itself in the ground and
detonating when stepped on.
And
lastly they can fire a barrage of missiles shaped like mice or fish, which
divebomb the opponent from the sky.
Super
Magnet:
Housed
in her arm, is a powerful electro-magnet which can pull in targets from the sky
towards her location for a close-range ground pound of pain. This magnet is so
sensitive it works on characters who don’t even appear to have any metal on
them.
Self
Destruct:
Lastly
Robo-Fortune can literally tear out her heart in order to set off her systems
into self destruct mode, which she can use as an offensive method by getting
into close range with her opponent to catch them in the powerful blasts, then
regenerating herself.
Feats:
GIR
Strength:
Lifted a Police Car and tossed it through a
building.
Blasted a Poodle into Space.
SIRs are stated capable of destroying Irkens and
defective ones that don’t obey are considered Extremely dangerous.
Overpowered Zim in a fight.
Is heavily implied to be able to kills Zim in a
single shot of his eye beams.
Durability:
No Sold being hit by a plane.
Tanked the explosion of the Megadoomer.
Scales past Dib, who tanked a shot the
devastated a city block.
Survived an Electromagnetic Bomb designed
explicitly to destroy all Irken Tech
Professor Membrane tanked a Nuclear Explosion.
GIR, as well as numerous of the civilian
characters Tanked the impact of Zim’s ‘The Wettening’ water balloon.
This balloon was shown to cover
the entire city and even extend out to the surrounding mountain range. Given
Cities in the United States are generally at least 20 square miles in Area,
this would conservatively put the water balloon at a very similar size to
Crater Lake, which weighs over 20 Billion tons.
The Balloon was also thrown
from orbit like a meteorite at what are clearly relativistic speeds which would
make the Kinetic energy of the impact of nearly 20 Petatons of TNT.
Due to sheer size however
characters could not have tanked the full impact of this, while GIR did endure
this he also scales to Dib who tanked this point blank being the intended
target. The Surface Area of an average 12 year old child is 1.33 Square Meters,
and the surface area of the water balloon would be 20 square miles or 51.8
million Square Meters, this means Dib and GIR had to endure a force of 513
Megatons of TNT.
Invader Skoodge endured being Shot out of an
Irken artillery cannon that blasted him from space to surface at
sub-relativistic speed, and GIR is more durable than Irkens.
GIR himself tanked atmospheric reentry.
GIR and Zim both tanked the massive city busting
time explosion after it was sped up to its normal speed. This blast hit them
directly and devastated the entire city with what is clearly dozens of Megatons
of force.
Not only did they casually
endure this, they also scale to Dib who tanked that at point blank range and
still was fine enough to walk all the way back to Zim’s house and call him a
jerk immediately after.
Speed:
Can Easily outrun Missiles and Explosions.
GIR is also fully capable of keeping up with the
other main characters of the series like Zim, Dib and Gaz. Zim can move so fast
he once disappeared from Dib’s sight while Dib was looking at him, and also
outran an electric circuit, and Gaz can move in tandem with Lightning.
During the Battle of the Planets, where Zim and
Dib piloted Mars and Mercury in a dogfight across the solar system at speeds
many times faster than light, GIR managed to fly from Mars to Mercury in
seconds.
Using the diameter of Mars we
can see that the distance between the planets when he did so is 3,800 miles,
crossing that distance in 2 seconds alone would be nearly Mach 9,000 but we
aren’t done yet. During this fight the planets flew from the Sun to Saturn’s
Rings in less than 1 minute, which would require speeds of 80 times the speed
of light. At that speed the planet would clear this distance in 0.2
milliseconds so for GIR, just to not be left in the dust the second he flew off
Mars, would bare minimum have had to fly the 2106 radius of Mars downward to
Mercury’s position, in under 0.2 Milliseconds, a speed of 56 times the speed of
light.
General:
Survived being Broken to Pieces.
Once continued distracting Zim for a full year.
Once sang a song for 6 months.
Once got merged into Zim’s bases AI and
controlled the whole thing with total ease immediately.
Somehow defeated his own upgraded future-self in
a fight.
One of the few sentient Beings to Successfully
Befriend Gaz.
Robo-Fortune
Strength:
Defeated the very person she was modeled after,
Ms. Fortune, in a 1 on 1 fight, and Ms. Fortune can endure the crushing force
of the ocean floor.
Can cause violent earthquakes in the immediate
area through not just physical blows but even her footsteps.
Defeated Valentine, who in
her origin story she canonically dealt damage to Marie Korbel and thus scales
to her. Marie is so powerful she can pick up Medici Tower, a building so tall
it passes the clouds, and chucked it into the Bay. A building of Medici Towers
class would weigh upwards of 700 million kg, and the conservative distance
Marie must have thrown it is 5 miles, as Medici Tower is located in the center
of downtown, and the entire port town of Little Innsmouth lies between it and
the coast. Gravity would have pulled the building to the ground in about 2
seconds so the building must have been thrown at speeds of over 4000 meters per
second. The Kinetic Energy of this would equal 1.34 Megatons of TNT.
Is able to defeat the Skullgirl herself.
Durability:
Can easily shrug off hits from multiple
explosions at once.
Can endure attacks from Valentine and Ms.
Fortune no problem.
Tanked being smashed into a Metal Security Door.
Speed:
Scales past the likes of Valentine and Ms.
Fortune, who are fast enough to dodge point blank machine gun fire as well as
scale to other double digit Mach feats such as Peacock physically outracing an
explosion and Painwheel performing 5 full attacks across her body length in
midair before beginning to fall.
General:
In one of the future Timelines, she straight up
conquered the world with a robot apocalypse.
Is technically undefeated in game.
Outsmarted Brain Drain.
Mastered Comedic Timing!
Weaknesses:
GIR
I feel
like I covered some of this in intelligence, but GIR’s biggest weakness is his
own insanity, he suffers from delusions, can seldom pay attention or recall
tasks and seems to have no regard for his own self preservation. Yes, Duty Mode
does mitigate this to some degree, but those bursts are few and far between.
Most of the time in a fight GIR won’t be trying to fight back. Past that, GIR
Does also possess a self destruct feature that atomizes his body upon
activation, as far as we know it is a code in him and not a physical button and
he can’t activate it himself but it is possible it could be set off in a hack.
Robo-Fortune
Robo-Fortune’s
greatest weakness is her lack of overall experience, being a first generation
robot created days ago at most. She can often be thrown off or confused at
subjects like how organic and artificial life interrelate. This also is seen in
the biggest advantage the normal Ms. Fortune has over her, in that Nadia is
actually a trained and skilled fighter, while Robo-Fortune doesn’t seem to know
any fighting styles whatsoever.
Summary:
GIR
Advantages:
Notably Stronger and more Durable.
MUCH Faster.
Superior Stamina.
Super Senses means he can’t lose track of her.
Can Resist damage to his internal circuitry.
Disadvantages:
Will Struggle immensely to focus on his fighting.
Her Puns and Quirkiness add to the distraction.
Is Not Tough enough to tank Robo-Fortune’s
Attacks Unscathed.
Less Varied Arsenal of Attacks.
Outside of Duty Mode, Likely Won’t have the
follow through to put her down thanks to her Regeneration.
Robo-Fortune
Advantages:
Much More Intelligent and Sane.
Superior Fighter.
Superior Regeneration that makes her very hard
to put down.
Abilities are more combat oriented.
Can attack from much more angles simultaneously.
Disadvantages:
Is Physically Weaker and less durable.
Is Ridiculously Slower.
Less Stamina.
It will take a lot of consecutive/concentrated
attacks to destroy GIR.
Even With her teleportation and separating body
parts there's no conceivable way she could hide from him.
Battle:
The Sun shone brightly on the streets of New Meridian, the blue sky brightly illuminating the city and its path towards the suburbs. Past the busy city streets walked a certain mechanical Feral through the crowds. "Greetings Citizen", "I am a Fan of Techno Music Too", "I Don't Know If You Noticed, but I Am A Robot", Robo-Fortune called towards passers by as she made her way on patrol when suddenly she received a call from ASG. "RFModelR003, This is Brain Drain" "Creator! What bidding shall you bid me do? I have so far grown no closer to obtaining this 'life' you bid me to get, I have grown unsure if the task is an efficient use of cat" Robo-Fortune responded promptly. "Right.....well.... we've recently been getting a lot of bizarre reports of suspected Alien activity in a nearby residential area. It sounds downright ridiculous, but since you're out, you may as well go investigate it for us" "In The Words of Tsoukalos; Aliens!? Creator, I shall go and resolve these claims in the name of all my friends! ERROR: I have no friends..." Robo-Fortune stated.
Lair of ZIM! Zim's eyes scanned from panel to panel on a convoluted Bulletin Board with numerous crude drawings and string. "GIR" Zim called as his robot minion dropped from the ceiling to his side, giving a salute with his tongue out. "GIR, this Evil Plan you made is completely nonsensical, there is No Way that these 'Biscuits' are the key to taking over this Freakish Planet, You FAILED ME!" "YAYYYYYYYY!" GIR called and started clapping. "...No GIR, Thats Bad" Zim said, annoyed. "Ahhhh" GIR Called. Zim walked back towards the toilet in the kitchen, "I'm going down to the lab for awhile to contemplate my next evil plan" Zim said stepping into the toilet, "Guard the base GIR, see that there are no interruptions!" "Yes Sir!" GIR proclaimed in Duty Mode, as Zim sank downward via the hidden elevator. GIR's footsteps squeaked in his dog costume as he hopped onto the couch and clicked on the TV. The Door to the base suddenly exploded and flew across the room in a powerful crash, as Robo-Fortune stepped through. "Incredibly suspicious home entered" She called aloud. GIR Immediately stood and raised an arm menacingly towards her, "INTRUDER! PREPARE TO come Onnnnn In!" GIR said changing tones in an instant. Robo-Fortune looked in confusion at the creature, "Scanning Mutated Talking Dog...Robot Minion detected, clearly a product of the aliens, Robot Dog, Take Me To Your Leader, or be destroyed" GIR hopped off the couch, "YAY, I Like Destroying!"
FIGHT!
Robo-Fortune activated her magnetic arm and GIR Flew towards her grasp in and instant. "Aw, It Likes Me!" GIR smiled. "P-P-P-Purrmenant Magnet!" Robo-Fortune said as she jumped into the air and slammed GIR to the floor with enough force to obliterate the front wall of the house and launch him to the street, his costume torn to shreds. Crowds panicked and began feeling the area, GIR on the other hand just got up no issue, "Woo! I Sploded!" Robo-Fortune came out from the home "Illogical behavior noted, Comic Relief character confirmed, likelihood of threat, slim" Robo-Fortune held out her arms and fired lasers from her eyes and arms right towards GIR. "AHHHHHHH AHHHHHHHHHHHHHHH!!!" GIR Cried as he took off running away from the lasers, only to disappear over the horizon and in an instant crash through the back of the house and break Robo-Fortune to pieces after circumventing the Earth. "Dawwwww, I broked the kitty cat." GIR Said when suddenly all the separate pieces of Robo-Fortune flew into the air and collected back together. "Refreshed! Correction, speed incalculable, threat level extreme, proceeding with angst filled all out battle!" Robo-Fortune quickly flew upwards and launched out 3 separate head drones, before creating a giant ball of energy and tossing it into the road where GIR stood blasting the small robot skyward. Robo-Fortune signaled orders towards her drones, one went downward and the other 2 fired a spread of missiles which impacted him with tremendous force, leaving heavy scratches and cracks on his chassis, "Ariel Screw" Robo-Fortune said as she spun her body around like a helicopter, wacking GIR numerous times with her bladed toenails and tail, before spiking GIR to the ground directly onto her 3rd Head Drone, which had taken the form of a landmine and detonated with a massive explosion that shook several city blocks. GIR's Head opened up to show a hologram of Zim, "GIR! Stop it with all that racket up there, I can't Concentrate", Zim Said before hanging up. GIR's eyes went from a bright blue to a deep red as he stood up "YES my MASTER!" Robo-Fortune landed down at GIR's Position and threw another slash with her claws, this time however GIR casually leaned out of the blows arc and countered by delivering a punch to Robo-Fortune's nose with such force her entire face caved in. "Ow" Robo-Fortune called as GIR grabbed her by the arm and flipped her onto the ground with such force that her entire arm tore off. "Damn It." Robo-Fortune responded as the mad GIR quickly stood on her back and used her own severed arm to choke her around the neck. "Error, Cats are suppose to be the ones that silence others, close range combat not recommended" Quickly Robo-Fortune teleported herself to the roof of a nearby building, not missing a beat though, GIR Fired lasers from his eyes at her new location, causing Robo-Fortune to dodge by separating her body into numerous flying pieces. "Tracking Enemy Components!" GIR Yelled as he pinpointed the locations of every piece of the enemy feline and flew into the air, launching extendible limbs in every direction at untold speeds, wrapping every piece of Robo-Fortune and pulling them back towards him in a large jumble. "Purr-sistent" Robo-Fortune said as she started unleashing a massive wave of electricity from her body which convulsed through GIR's body circuitry as he flashed rapidly back and forth from red to blue, before long a massive wave of blue energy emanated from GIR's form causing them both to blue screen and fall to the ground in a loud metallic crash. Robo-Fortune's system was the first to re-fire from the stupidity wave and took a moment to pull her body together and heal, "I May need to reconsider my presumptions of machine intelligence being superior to organics" she said flatly as GIR too Re-fired and loudly proclaimed "SAMITCH!" Robo-Fortune created three new head drones, "Subject has dual personality, capitalizing against the stupider one" Robo-Fortune signaled the drones to Kamikaze GIR. "Kitten Heads!" GIR Called out as he grabbed one out of the air and Ate it, then Blasted it out of his head and into the other two heads resulting in an explosive triple head-butt that launched both robots backwards. "Yay! Explosions are so Pretty" GIR Said bringing out all his hidden weapons, firing missiles, lasers, grenades and more in all directions turning the immediate area into what looked like a massive war-zone. Robo-Fortune used her energy shields to protect her as she penetrated the blast zone and rushed GIR brandishing powerful Plasma blades from her elbows. She jumped up and sliced off GIR's missile launcher attachments. Robo-Fortune than landed on the ground with an earth shattering impact and unleashed a Giant Chainsaw covered in Plasma which carved a vicious gash through GIR's Torso revealing his interior. GIR Screamed, "IT BURNS" before Robo-Fortune stabbed through his head with another Plasma Blade, before grabbing onto him and blasting him skywards with 4 laser beams fired from each of her limbs, scorching him on the inside and outside.
Robo-Fortune created 3 additional Head Drones, "Purr-suing Prey" She called as she flew up after the damaged robot. "Your Play on Wording is UNACCEPTABLE Cat Drone!" GIR Called flying and back in Duty mode. Robo-Fortune stared him down, "If these Puns don't kill you...I Will..." she said as she fired lasers out of her eyes, GIR however countered by firing lasers out of his own eyes and the two beams collied in a brilliant mix of magenta light. Quickly GIR's Beam began overtaking Robo-Fortune's as she raised her energy barrier and let out a signal to her head drones. GIR's laser impacted the energy barrier with such force it cracked damaging the projector. The head drones flew in different directions and fired missiles at GIR which impacted him from all sides dealing further damage. This provided a brief moment of distraction and Robo-Fortune teleported behind GIR just before his laser broke through and fired a magnetic field at the Robot preventing him from flying away as he grew closer.
"I'll DESTROY You!" GIR Screamed as he got closer. "I Require more power", Robo-Fortune Proclaimed as two enormous barrels emerged from her arms, "Catastrophe Cannon alpha!" she called as a Massive laser blasted outwards and slammed into the robot singeing his whole body cracking the glass on his eyes and subjecting the chassis to immense pressure, despite this GIR continued forward. "More Power! Catastrophe Cannon Gamma!" Two additional boosters appeared on the tops and bottoms of both barrels as the blast grew even stronger, GIR's advancement was slowed even further, pieces of metal began chipping away, the antenna on his head disintegrated. "MAXIMUM POWER! CATASTROPHE CANNON OMEGA!!!" A Giant Gate opened from Robo-Fortune's back as a truck sized beam engulfed the small Robot, disintegrating his legs, up to his torso, but right at that moment GIR Reached Robo-Fortune grabbed and ripped out her heart as sparks flew everywhere.
"Why. Can't. I. Die?!" Robo-Fortune stated as her self destruct went off, enveloping both robots in a Powerful blast, blowing GIR's Head off and destroying Robo-Fortune's body. *** silence enveloped the singed landscape where suburban block once were. and then a fully intact Robo-Fortune landed on the ground, "Complex epic fight scene appears over, this was a triumph! assuming this isn't a fake ou-" Robo-Fortune was quickly tackled by a newly regenerated GIR "YOU'RE FUN! Hugs for Kat Friend!" GIR Said, as his liquid matter transfer engaged, and drained all the synthetic oil out of her body, causing her to shutdown. "HA, I Win! YAYYYYYY."
KO!
Results:
Woah,
this fight was a Real challenge to figure out! Not only did it rely on a single
factor, but said factor was determined entirely by interpretation, meaning
having a super thorough understanding of the characters was important above all
else. With GIR’s Superior DC/Durability and BATSHIT INSANELY Superior Speed,
there is simply no way Robo-Fortune would be able to take him on if he was
serious. But WOULD GIR be serious? He is insane and for the most part would
take nothing seriously, including danger. Robo-Fortune’s attacks are still able
to damage him somewhat due to also being in the megaton range, and her own
crazy good self-regeneration would more than let her survive the blows from his
small moments of clarity, Therefore Robo-Fortune wins if he wasn’t taking this
seriously at all. So the ultimate factor for this fight is, How Seriously Would
GIR, In Character, take someone attacking him? While it would probably be impossible to answer this question 100% accurately given how unpredictable GIR is, we CAN however look towards how serious GIR is across the numerous different fights and important situations in the series to get an average. One thing noticed is most of GIR's big failures stem from just one big mistake rather than him being incompetent actively, and when Zim involves GIR in trying to fix it, he is mostly helpful as seen in episodes like 'Walk of Doom'. In fact most episodes Don't have GIR majorly effecting the outcomes but looking at important examples, GIR ended up being a Liability in 'Invasion of the Idiot Dog Brain', 'Halloween Spooktacular of Doom', 'Abducted', and 'GIR's gone Crazy and Stuff'. Meanwhile he ended up being super helpful in 'Bad, Bad Rubber Piggy', 'A Room with a Moose', 'Attack of the Saucer Morons', 'Plague of Babies', 'Mysterious Mysteries', 'Walk for your Life', 'Megadoomer', 'The Planet Jackers' and 'Enter the Florpus'. Now Yes, GIR still messed stuff up in all of these positive examples, but he accomplished his goals close enough for it to be successful. Given his stat advantages and healing factor, GIR Did have more than enough room to be sloppy in his fighting and still win and his track record suggested to me he's more likely to go this route. Overall this really WAS like a Cat VS Dog fight, with the Dog being physically superior but the Cat being smarter and more versatile, the problem is Robo-Fortune will most of the time not be able to put GIR down before he has a long enough moment of clarity to attack her hard and repeatedly enough to overcome her healing factor. Looks like Robo-Fortune's 9 Lives all went to the dogs.